mirror of
https://github.com/gosticks/body-pose-animation.git
synced 2025-10-16 11:45:42 +00:00
fix: initial camera position for viewer
This commit is contained in:
parent
377dd5ab39
commit
0bcdabb039
3
TODO.md
3
TODO.md
@ -2,14 +2,13 @@
|
||||
|
||||
- [ ] Camera 2d projection (PyTorch pinhole camera)
|
||||
- [ ] 3D transformation rewrite using PyTorch or SciPy
|
||||
- [ ] PyRenderer camera initial location + position (?)
|
||||
- [x] PyRenderer camera initial location + position (?)
|
||||
- [ ] Setup Pose PyTorch module (W)
|
||||
|
||||
- [ ] pose cost function
|
||||
|
||||
## Nice to have
|
||||
|
||||
- [ ]
|
||||
- [ ] add original input image to scene
|
||||
- [ ] Render a camera to the scene for projection visualization
|
||||
- [ ] Vposer or other technique for mesh intersection priors
|
||||
|
||||
@ -1,6 +1,7 @@
|
||||
import numpy as np
|
||||
from utils import render_model, render_points
|
||||
import pyrender
|
||||
from scipy.spatial.transform import Rotation as R
|
||||
|
||||
|
||||
class Renderer:
|
||||
@ -17,10 +18,12 @@ class Renderer:
|
||||
if camera is None:
|
||||
camera = pyrender.OrthographicCamera(ymag=1, xmag=1)
|
||||
|
||||
|
||||
|
||||
if camera_pose is None:
|
||||
camera_pose = np.eye(4)
|
||||
camera_pose[:3, 3] = np.array([0, 0, -2])
|
||||
camera_pose[0, 0] *= -1.0
|
||||
camera_pose[:3, :3] = R.from_rotvec(np.pi/2 * np.array([0, 0, 0])).as_matrix()
|
||||
camera_pose[:3, 3] = np.array([0, 0, 4])
|
||||
|
||||
self.groups = {
|
||||
"body": [],
|
||||
|
||||
Loading…
Reference in New Issue
Block a user