mirror of
https://github.com/gosticks/gml.git
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70 lines
2.0 KiB
Go
70 lines
2.0 KiB
Go
/*
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* GML - Go QML
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*
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* The MIT License (MIT)
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*
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* Copyright (c) 2019 Roland Singer <roland.singer[at]desertbit.com>
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* Copyright (c) 2019 Sebastian Borchers <sebastian[at]desertbit.com>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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package build
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import (
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"os"
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"text/template"
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)
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var qtProTmpl = template.Must(template.New("t").Parse(qtProData))
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func prepareQtProject(ctx *Context) (err error) {
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// Create or open the config file.
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f, err := os.Create(ctx.QtProFile)
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if err != nil {
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return
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}
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defer func() {
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derr := f.Close()
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if derr != nil && err == nil {
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err = derr
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}
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}()
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return qtProTmpl.Execute(f, &ctx)
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}
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const qtProData = `
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QT += core qml quick
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TEMPLATE = lib
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CONFIG += staticlib
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INCLUDEPATH += {{.GMLBindingDir}}/headers
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HEADERS += {{.GMLBindingHeadersDir}}/*.h {{.GMLBindingSourcesDir}}/*.h {{.CGenDir}}/*.h {{.CPPGenDir}}/*.h
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SOURCES += {{.GMLBindingSourcesDir}}/*.cpp {{.CPPGenDir}}/*.cpp
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RESOURCES += {{.QMLResFile}}
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OBJECTS_DIR = {{.BuildDir}}
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MOC_DIR = {{.BuildDir}}
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UI_DIR = {{.BuildDir}}
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TARGET = {{.BuildDir}}/gml
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`
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