WIP: initial project setup

This commit is contained in:
Wlad Meixner 2022-09-25 01:01:41 +02:00
parent 36a2b0423a
commit 8ed648016c
11 changed files with 2120 additions and 0 deletions

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growme/.gitignore vendored Normal file
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.pio
.vscode/.browse.c_cpp.db*
.vscode/c_cpp_properties.json
.vscode/launch.json
.vscode/ipch

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{
// See http://go.microsoft.com/fwlink/?LinkId=827846
// for the documentation about the extensions.json format
"recommendations": [
"platformio.platformio-ide"
],
"unwantedRecommendations": [
"ms-vscode.cpptools-extension-pack"
]
}

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growme/.vscode/settings.json vendored Normal file
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{
"files.associations": {
"*.base": "makefile",
"*.ts.tpl": "typescript",
"*.tpl": "php",
"*.phtml": "php",
"wifi.h": "c",
"wifista.h": "c"
}
}

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growme/CMakeLists.txt Normal file
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cmake_minimum_required(VERSION 3.16.0)
include($ENV{IDF_PATH}/tools/cmake/project.cmake)
project(GrowMe)

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growme/include/README Normal file
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This directory is intended for project header files.
A header file is a file containing C declarations and macro definitions
to be shared between several project source files. You request the use of a
header file in your project source file (C, C++, etc) located in `src` folder
by including it, with the C preprocessing directive `#include'.
```src/main.c
#include "header.h"
int main (void)
{
...
}
```
Including a header file produces the same results as copying the header file
into each source file that needs it. Such copying would be time-consuming
and error-prone. With a header file, the related declarations appear
in only one place. If they need to be changed, they can be changed in one
place, and programs that include the header file will automatically use the
new version when next recompiled. The header file eliminates the labor of
finding and changing all the copies as well as the risk that a failure to
find one copy will result in inconsistencies within a program.
In C, the usual convention is to give header files names that end with `.h'.
It is most portable to use only letters, digits, dashes, and underscores in
header file names, and at most one dot.
Read more about using header files in official GCC documentation:
* Include Syntax
* Include Operation
* Once-Only Headers
* Computed Includes
https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html

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This directory is intended for project specific (private) libraries.
PlatformIO will compile them to static libraries and link into executable file.
The source code of each library should be placed in a an own separate directory
("lib/your_library_name/[here are source files]").
For example, see a structure of the following two libraries `Foo` and `Bar`:
|--lib
| |
| |--Bar
| | |--docs
| | |--examples
| | |--src
| | |- Bar.c
| | |- Bar.h
| | |- library.json (optional, custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
| |
| |--Foo
| | |- Foo.c
| | |- Foo.h
| |
| |- README --> THIS FILE
|
|- platformio.ini
|--src
|- main.c
and a contents of `src/main.c`:
```
#include <Foo.h>
#include <Bar.h>
int main (void)
{
...
}
```
PlatformIO Library Dependency Finder will find automatically dependent
libraries scanning project source files.
More information about PlatformIO Library Dependency Finder
- https://docs.platformio.org/page/librarymanager/ldf.html

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growme/platformio.ini Normal file
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; PlatformIO Project Configuration File
;
; Build options: build flags, source filter
; Upload options: custom upload port, speed and extra flags
; Library options: dependencies, extra library storages
; Advanced options: extra scripting
;
; Please visit documentation for the other options and examples
; https://docs.platformio.org/page/projectconf.html
[env]
platform = espressif32
framework = arduino, espidf
monitor_speed = 115200
[env:esp32dev]
board = esp32dev

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# This file was automatically generated for projects
# without default 'CMakeLists.txt' file.
FILE(GLOB_RECURSE app_sources ${CMAKE_SOURCE_DIR}/src/*.*)
idf_component_register(SRCS ${app_sources})

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#include <stdio.h>
#include <freertos/FreeRTOS.h>
#include <freertos/task.h>
#include "sdkconfig.h"
#include <Arduino.h>
#include <WiFi.h>
void wifiScan()
{
// WiFi.scanNetworks will return the number of networks found
int n = WiFi.scanNetworks();
Serial.println("scan done");
if (n == 0)
{
Serial.println("no networks found");
}
else
{
Serial.print(n);
Serial.println(" networks found");
for (int i = 0; i < n; ++i)
{
// Print SSID and RSSI for each network found
Serial.print(i + 1);
Serial.print(": ");
Serial.print(WiFi.SSID(i));
Serial.print(" (");
Serial.print(WiFi.RSSI(i));
Serial.print(")");
Serial.println((WiFi.encryptionType(i) == WIFI_AUTH_OPEN) ? " " : "*");
delay(10);
}
}
Serial.println("");
}
#if !CONFIG_AUTOSTART_ARDUINO
void arduinoTask(void *pvParameter)
{
// Set WiFi to station mode and disconnect from an AP if it was previously connected
WiFi.mode(WIFI_STA);
WiFi.disconnect();
Serial.begin(115200);
delay(100);
while (1)
{
wifiScan();
// Wait a bit before scanning again
delay(5000);
}
}
extern "C" void app_main()
{
// initialize arduino library before we start the tasks
initArduino();
xTaskCreate(&arduinoTask, "arduino_task", 4096, NULL, 5, NULL);
}
#else
void setup()
{
// Set WiFi to station mode and disconnect from an AP if it was previously connected
WiFi.mode(WIFI_STA);
WiFi.disconnect();
Serial.begin(115200);
delay(100);
}
void loop()
{
wifiScan();
// Wait a bit before scanning again
delay(5000);
}
#endif

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This directory is intended for PlatformIO Test Runner and project tests.
Unit Testing is a software testing method by which individual units of
source code, sets of one or more MCU program modules together with associated
control data, usage procedures, and operating procedures, are tested to
determine whether they are fit for use. Unit testing finds problems early
in the development cycle.
More information about PlatformIO Unit Testing:
- https://docs.platformio.org/en/latest/advanced/unit-testing/index.html