* Adam added
* Cleaned adam.cpp
* Added BVH file writer
* Finished adam.cpp
* Bvh and adam mesh avi with flags
* reverse X
* fix left/right, write right first
* adding additional left_hand/right_hand
* fix left_hand/right_hand
* Forward Kinematics with Derivative
* Pulled from official hand_model
* BVH file duplicated
* Removed warnings
* Updated Adam
* x10 IK speed up
* Speed up for not computing Jac + smarter Jac copy
* Merged official with OP_adam
* Speed up of rendering and multi-thread with IK
* Updated from hand_model branch
* Cleaner examples
* Fixed new scale
* transmit json
* Cleaner adam.cpp
* Change
* Better doc
* Updated Adam code
* Working with latest code
* add foot fitting, head orientation fitting, set verbose for fitting
* Face also fitted
* t-pose improved
* small regularization for fingers
* Added extra wrist-fitting
* mouth/eyes openness
* Adam keeps last known 5 frames
* setting flags for init output, rendering options
* set a flag for zoom in
* Cleaner code
* Cleaner adam.cpp
* Fixed typo
* dist from root to foot
* AdamFast multi-threaded
* Added new element
* Cleaner code
* Cleaned warnings + less params shared
* Almost multi-threaded
* JointAngleEstimation class
* Adam mostly integrated inside OpenPose
* Recovered forgotten changes
* Write video as Adam added
* BVH writer as class
* So Adam.cpp directly runs
* Cleaner code
* Updated code
* Face and hand can be disabled
* Switched shorcuts for channel selection
* Notify user when pose value changes
* BODY_25 as main one
* BODY_25 as main one
* Flag write_keypoint_json removed
* Foot also fit
* keep preivous param when joint target missing
* Freeze last known pose by default
* Added final BODY_25 model
* adam facial expression
* show_joint turn off everything
* Mini-bug fixed in wrapper
* Deprecated issue solved
* Adam_fast_fit_init speed up
* Donglai's advice
* optional face fitting/joint angle keeping for arm only/multistage fitting flag
* Fast solver option
* Latest adam.cpp
* Asio removed
* Better doc
* Improved calib
* Cleaned SPinnaker
* add a hand_enabled flag in Adam_FastFit_Initialized
* remove extra transpose & 180d rotation in BVHWriter
* UDP as own class
* Fixed bug
* Renamed some flags
* Faster 3d triangulation with outlier warning
* 3-D only if accurated enough
* More strict outlier detection + incorporated handEnabled flag from IK
* Non-linear 3d keypoint not done if outlier
* Added BODY_65
* BODY_65 & visualization working
* save computation when rigid body
* joint angle keeping for knees & joint angle keeping trick for leg again
* BODY_25 auto-downloaded
* Cleanring eigen
* Git pulled
* cut face fitting time by half
* BODY_65 support for Adam
* Updated doc
* Ransac added but commented out
* Ransac working
* RANSaC improved
* fix face fitting out of bound error
* No weird artifacts if no people
* final speed up && twist detection
* New Queue workers: Splitter/Assembler
* Latency highly reduced for multi-view
* Highly reduced latency without out-of-memory
* Fixed 3-d bug
* IdExtractor handles splitted frame
* Foot not rendered standalone
* Rm adam
* Disabled in CMake