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&#160;<span id="projectnumber">1.0.0rc2</span>
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<div id="projectbrief">OpenPose: A Real-Time Multi-Person Key-Point Detection And Multi-Threading C++ Library</div>
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<div class="title">flags.hpp</div> </div>
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<a href="flags_8hpp.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;<span class="preprocessor">#ifndef OPENPOSE_FLAGS_HPP</span></div>
<div class="line"><a name="l00002"></a><span class="lineno"> 2</span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define OPENPOSE_FLAGS_HPP</span></div>
<div class="line"><a name="l00003"></a><span class="lineno"> 3</span>&#160;<span class="preprocessor"></span></div>
<div class="line"><a name="l00004"></a><span class="lineno"> 4</span>&#160;<span class="comment">// Note: This class is not included within the basic OpenPose `headers.hpp` and must be explicitly included. In</span></div>
<div class="line"><a name="l00005"></a><span class="lineno"> 5</span>&#160;<span class="comment">// addition, Google Flags library must also be linked to the resulting binary or library. OpenPose library does</span></div>
<div class="line"><a name="l00006"></a><span class="lineno"> 6</span>&#160;<span class="comment">// not force to use Google Flags, but the OpenPose examples do so.</span></div>
<div class="line"><a name="l00007"></a><span class="lineno"> 7</span>&#160;</div>
<div class="line"><a name="l00008"></a><span class="lineno"> 8</span>&#160;<span class="comment">// GFlags: DEFINE_bool, _int32, _int64, _uint64, _double, _string</span></div>
<div class="line"><a name="l00009"></a><span class="lineno"> 9</span>&#160;<span class="preprocessor">#include &lt;gflags/gflags.h&gt;</span></div>
<div class="line"><a name="l00010"></a><span class="lineno"> 10</span>&#160;<span class="comment">// Allow Google Flags in Ubuntu 14</span></div>
<div class="line"><a name="l00011"></a><span class="lineno"> 11</span>&#160;<span class="preprocessor">#ifndef GFLAGS_GFLAGS_H_</span></div>
<div class="line"><a name="l00012"></a><span class="lineno"> 12</span>&#160;<span class="preprocessor"></span> <span class="keyword">namespace </span>gflags = google;</div>
<div class="line"><a name="l00013"></a><span class="lineno"> 13</span>&#160;<span class="preprocessor">#endif</span></div>
<div class="line"><a name="l00014"></a><span class="lineno"> 14</span>&#160;<span class="preprocessor"></span></div>
<div class="line"><a name="l00015"></a><span class="lineno"> 15</span>&#160;<span class="comment">// See all the available parameter options withe the `--help` flag. E.g., `build/examples/openpose/openpose.bin --help`</span></div>
<div class="line"><a name="l00016"></a><span class="lineno"> 16</span>&#160;<span class="comment">// Note: This command will show you flags for other unnecessary 3rdparty files. Check only the flags for the OpenPose</span></div>
<div class="line"><a name="l00017"></a><span class="lineno"> 17</span>&#160;<span class="comment">// executable. E.g., for `openpose.bin`, look for `Flags from examples/openpose/openpose.cpp:`.</span></div>
<div class="line"><a name="l00018"></a><span class="lineno"> 18</span>&#160;<span class="comment">// Debugging/Other</span></div>
<div class="line"><a name="l00019"></a><span class="lineno"> 19</span>&#160;<a class="code" href="flags_8hpp.html#a73ee51843ead02ee6358fe39dcbeffde">DEFINE_int32</a>(logging_level, 3, <span class="stringliteral">&quot;The logging level. Integer in the range [0, 255]. 0 will output any log() message, while&quot;</span></div>
<div class="line"><a name="l00020"></a><span class="lineno"> 20</span>&#160; <span class="stringliteral">&quot; 255 will not output any. Current OpenPose library messages are in the range 0-4: 1 for&quot;</span></div>
<div class="line"><a name="l00021"></a><span class="lineno"> 21</span>&#160; <span class="stringliteral">&quot; low priority messages and 4 for important ones.&quot;</span>);</div>
<div class="line"><a name="l00022"></a><span class="lineno"> 22</span>&#160;<a class="code" href="flags_8hpp.html#a035ba7d578f36103d096569f1984ab61">DEFINE_bool</a>(disable_multi_thread, <span class="keyword">false</span>, <span class="stringliteral">&quot;It would slightly reduce the frame rate in order to highly reduce the lag. Mainly useful&quot;</span></div>
<div class="line"><a name="l00023"></a><span class="lineno"> 23</span>&#160; <span class="stringliteral">&quot; for 1) Cases where it is needed a low latency (e.g., webcam in real-time scenarios with&quot;</span></div>
<div class="line"><a name="l00024"></a><span class="lineno"> 24</span>&#160; <span class="stringliteral">&quot; low-range GPU devices); and 2) Debugging OpenPose when it is crashing to locate the&quot;</span></div>
<div class="line"><a name="l00025"></a><span class="lineno"> 25</span>&#160; <span class="stringliteral">&quot; error.&quot;</span>);</div>
<div class="line"><a name="l00026"></a><span class="lineno"> 26</span>&#160;<a class="code" href="flags_8hpp.html#a73ee51843ead02ee6358fe39dcbeffde">DEFINE_int32</a>(profile_speed, 1000, <span class="stringliteral">&quot;If PROFILER_ENABLED was set in CMake or Makefile.config files, OpenPose will show some&quot;</span></div>
<div class="line"><a name="l00027"></a><span class="lineno"> 27</span>&#160; <span class="stringliteral">&quot; runtime statistics at this frame number.&quot;</span>);</div>
<div class="line"><a name="l00028"></a><span class="lineno"> 28</span>&#160;<span class="preprocessor">#ifndef OPENPOSE_FLAGS_DISABLE_POSE</span></div>
<div class="line"><a name="l00029"></a><span class="lineno"> 29</span>&#160;<span class="preprocessor"></span><span class="preprocessor">#ifndef OPENPOSE_FLAGS_DISABLE_PRODUCER</span></div>
<div class="line"><a name="l00030"></a><span class="lineno"> 30</span>&#160;<span class="preprocessor"></span><span class="comment">// Producer</span></div>
<div class="line"><a name="l00031"></a><span class="lineno"> 31</span>&#160;<a class="code" href="flags_8hpp.html#a73ee51843ead02ee6358fe39dcbeffde">DEFINE_int32</a>(camera, -1, <span class="stringliteral">&quot;The camera index for cv::VideoCapture. Integer in the range [0, 9]. Select a negative&quot;</span></div>
<div class="line"><a name="l00032"></a><span class="lineno"> 32</span>&#160; <span class="stringliteral">&quot; number (by default), to auto-detect and open the first available camera.&quot;</span>);</div>
<div class="line"><a name="l00033"></a><span class="lineno"> 33</span>&#160;<a class="code" href="flags_8hpp.html#a9e7b1394aea185360a1fe19cf4e20a89">DEFINE_string</a>(camera_resolution, <span class="stringliteral">&quot;-1x-1&quot;</span>, <span class="stringliteral">&quot;Set the camera resolution (either `--camera` or `--flir_camera`). `-1x-1` will use the&quot;</span></div>
<div class="line"><a name="l00034"></a><span class="lineno"> 34</span>&#160; <span class="stringliteral">&quot; default 1280x720 for `--camera`, or the maximum flir camera resolution available for&quot;</span></div>
<div class="line"><a name="l00035"></a><span class="lineno"> 35</span>&#160; <span class="stringliteral">&quot; `--flir_camera`&quot;</span>);</div>
<div class="line"><a name="l00036"></a><span class="lineno"> 36</span>&#160;<a class="code" href="flags_8hpp.html#a9e7b1394aea185360a1fe19cf4e20a89">DEFINE_string</a>(video, <span class="stringliteral">&quot;&quot;</span>, <span class="stringliteral">&quot;Use a video file instead of the camera. Use `examples/media/video.avi` for our default&quot;</span></div>
<div class="line"><a name="l00037"></a><span class="lineno"> 37</span>&#160; <span class="stringliteral">&quot; example video.&quot;</span>);</div>
<div class="line"><a name="l00038"></a><span class="lineno"> 38</span>&#160;<a class="code" href="flags_8hpp.html#a9e7b1394aea185360a1fe19cf4e20a89">DEFINE_string</a>(image_dir, <span class="stringliteral">&quot;&quot;</span>, <span class="stringliteral">&quot;Process a directory of images. Use `examples/media/` for our default example folder with 20&quot;</span></div>
<div class="line"><a name="l00039"></a><span class="lineno"> 39</span>&#160; <span class="stringliteral">&quot; images. Read all standard formats (jpg, png, bmp, etc.).&quot;</span>);</div>
<div class="line"><a name="l00040"></a><span class="lineno"> 40</span>&#160;<a class="code" href="flags_8hpp.html#a035ba7d578f36103d096569f1984ab61">DEFINE_bool</a>(flir_camera, <span class="keyword">false</span>, <span class="stringliteral">&quot;Whether to use FLIR (Point-Grey) stereo camera.&quot;</span>);</div>
<div class="line"><a name="l00041"></a><span class="lineno"> 41</span>&#160;<a class="code" href="flags_8hpp.html#a73ee51843ead02ee6358fe39dcbeffde">DEFINE_int32</a>(flir_camera_index, -1, <span class="stringliteral">&quot;Select -1 (default) to run on all detected flir cameras at once. Otherwise, select the flir&quot;</span></div>
<div class="line"><a name="l00042"></a><span class="lineno"> 42</span>&#160; <span class="stringliteral">&quot; camera index to run, where 0 corresponds to the detected flir camera with the lowest&quot;</span></div>
<div class="line"><a name="l00043"></a><span class="lineno"> 43</span>&#160; <span class="stringliteral">&quot; serial number, and `n` to the `n`-th lowest serial number camera.&quot;</span>);</div>
<div class="line"><a name="l00044"></a><span class="lineno"> 44</span>&#160;<a class="code" href="flags_8hpp.html#a9e7b1394aea185360a1fe19cf4e20a89">DEFINE_string</a>(ip_camera, <span class="stringliteral">&quot;&quot;</span>, <span class="stringliteral">&quot;String with the IP camera URL. It supports protocols like RTSP and HTTP.&quot;</span>);</div>
<div class="line"><a name="l00045"></a><span class="lineno"> 45</span>&#160;<a class="code" href="flags_8hpp.html#a89127a571b2b18ba05912d7b06ffb2ef">DEFINE_uint64</a>(frame_first, 0, <span class="stringliteral">&quot;Start on desired frame number. Indexes are 0-based, i.e., the first frame has index 0.&quot;</span>);</div>
<div class="line"><a name="l00046"></a><span class="lineno"> 46</span>&#160;<a class="code" href="flags_8hpp.html#a89127a571b2b18ba05912d7b06ffb2ef">DEFINE_uint64</a>(frame_step, 1, <span class="stringliteral">&quot;Step or gap between processed frames. E.g., `--frame_step 5` would read and process frames&quot;</span></div>
<div class="line"><a name="l00047"></a><span class="lineno"> 47</span>&#160; <span class="stringliteral">&quot; 0, 5, 10, etc..&quot;</span>);</div>
<div class="line"><a name="l00048"></a><span class="lineno"> 48</span>&#160;<a class="code" href="flags_8hpp.html#a89127a571b2b18ba05912d7b06ffb2ef">DEFINE_uint64</a>(frame_last, -1, <span class="stringliteral">&quot;Finish on desired frame number. Select -1 to disable. Indexes are 0-based, e.g., if set to&quot;</span></div>
<div class="line"><a name="l00049"></a><span class="lineno"> 49</span>&#160; <span class="stringliteral">&quot; 10, it will process 11 frames (0-10).&quot;</span>);</div>
<div class="line"><a name="l00050"></a><span class="lineno"> 50</span>&#160;<a class="code" href="flags_8hpp.html#a035ba7d578f36103d096569f1984ab61">DEFINE_bool</a>(frame_flip, <span class="keyword">false</span>, <span class="stringliteral">&quot;Flip/mirror each frame (e.g., for real time webcam demonstrations).&quot;</span>);</div>
<div class="line"><a name="l00051"></a><span class="lineno"> 51</span>&#160;<a class="code" href="flags_8hpp.html#a73ee51843ead02ee6358fe39dcbeffde">DEFINE_int32</a>(frame_rotate, 0, <span class="stringliteral">&quot;Rotate each frame, 4 possible values: 0, 90, 180, 270.&quot;</span>);</div>
<div class="line"><a name="l00052"></a><span class="lineno"> 52</span>&#160;<a class="code" href="flags_8hpp.html#a035ba7d578f36103d096569f1984ab61">DEFINE_bool</a>(frames_repeat, <span class="keyword">false</span>, <span class="stringliteral">&quot;Repeat frames when finished.&quot;</span>);</div>
<div class="line"><a name="l00053"></a><span class="lineno"> 53</span>&#160;<a class="code" href="flags_8hpp.html#a035ba7d578f36103d096569f1984ab61">DEFINE_bool</a>(process_real_time, <span class="keyword">false</span>, <span class="stringliteral">&quot;Enable to keep the original source frame rate (e.g., for video). If the processing time is&quot;</span></div>
<div class="line"><a name="l00054"></a><span class="lineno"> 54</span>&#160; <span class="stringliteral">&quot; too long, it will skip frames. If it is too fast, it will slow it down.&quot;</span>);</div>
<div class="line"><a name="l00055"></a><span class="lineno"> 55</span>&#160;<a class="code" href="flags_8hpp.html#a9e7b1394aea185360a1fe19cf4e20a89">DEFINE_string</a>(camera_parameter_path, <span class="stringliteral">&quot;models/cameraParameters/flir/&quot;</span>, <span class="stringliteral">&quot;String with the folder where the camera parameters are located. If there&quot;</span></div>
<div class="line"><a name="l00056"></a><span class="lineno"> 56</span>&#160; <span class="stringliteral">&quot; is only 1 XML file (for single video, webcam, or images from the same camera), you must&quot;</span></div>
<div class="line"><a name="l00057"></a><span class="lineno"> 57</span>&#160; <span class="stringliteral">&quot; specify the whole XML file path (ending in .xml).&quot;</span>);</div>
<div class="line"><a name="l00058"></a><span class="lineno"> 58</span>&#160;<a class="code" href="flags_8hpp.html#a035ba7d578f36103d096569f1984ab61">DEFINE_bool</a>(frame_undistort, <span class="keyword">false</span>, <span class="stringliteral">&quot;If false (default), it will not undistort the image, if true, it will undistortionate them&quot;</span></div>
<div class="line"><a name="l00059"></a><span class="lineno"> 59</span>&#160; <span class="stringliteral">&quot; based on the camera parameters found in `camera_parameter_path`&quot;</span>);</div>
<div class="line"><a name="l00060"></a><span class="lineno"> 60</span>&#160;<span class="preprocessor">#endif // OPENPOSE_FLAGS_DISABLE_PRODUCER</span></div>
<div class="line"><a name="l00061"></a><span class="lineno"> 61</span>&#160;<span class="preprocessor"></span><span class="comment">// OpenPose</span></div>
<div class="line"><a name="l00062"></a><span class="lineno"> 62</span>&#160;<a class="code" href="flags_8hpp.html#a9e7b1394aea185360a1fe19cf4e20a89">DEFINE_string</a>(model_folder, <span class="stringliteral">&quot;models/&quot;</span>, <span class="stringliteral">&quot;Folder path (absolute or relative) where the models (pose, face, ...) are located.&quot;</span>);</div>
<div class="line"><a name="l00063"></a><span class="lineno"> 63</span>&#160;<a class="code" href="flags_8hpp.html#a9e7b1394aea185360a1fe19cf4e20a89">DEFINE_string</a>(output_resolution, <span class="stringliteral">&quot;-1x-1&quot;</span>, <span class="stringliteral">&quot;The image resolution (display and output). Use \&quot;-1x-1\&quot; to force the program to use the&quot;</span></div>
<div class="line"><a name="l00064"></a><span class="lineno"> 64</span>&#160; <span class="stringliteral">&quot; input image resolution.&quot;</span>);</div>
<div class="line"><a name="l00065"></a><span class="lineno"> 65</span>&#160;<a class="code" href="flags_8hpp.html#a73ee51843ead02ee6358fe39dcbeffde">DEFINE_int32</a>(num_gpu, -1, <span class="stringliteral">&quot;The number of GPU devices to use. If negative, it will use all the available GPUs in your&quot;</span></div>
<div class="line"><a name="l00066"></a><span class="lineno"> 66</span>&#160; <span class="stringliteral">&quot; machine.&quot;</span>);</div>
<div class="line"><a name="l00067"></a><span class="lineno"> 67</span>&#160;<a class="code" href="flags_8hpp.html#a73ee51843ead02ee6358fe39dcbeffde">DEFINE_int32</a>(num_gpu_start, 0, <span class="stringliteral">&quot;GPU device start number.&quot;</span>);</div>
<div class="line"><a name="l00068"></a><span class="lineno"> 68</span>&#160;<a class="code" href="flags_8hpp.html#a73ee51843ead02ee6358fe39dcbeffde">DEFINE_int32</a>(keypoint_scale, 0, <span class="stringliteral">&quot;Scaling of the (x,y) coordinates of the final pose data array, i.e., the scale of the (x,y)&quot;</span></div>
<div class="line"><a name="l00069"></a><span class="lineno"> 69</span>&#160; <span class="stringliteral">&quot; coordinates that will be saved with the `write_json` &amp; `write_keypoint` flags.&quot;</span></div>
<div class="line"><a name="l00070"></a><span class="lineno"> 70</span>&#160; <span class="stringliteral">&quot; Select `0` to scale it to the original source resolution; `1`to scale it to the net output&quot;</span></div>
<div class="line"><a name="l00071"></a><span class="lineno"> 71</span>&#160; <span class="stringliteral">&quot; size (set with `net_resolution`); `2` to scale it to the final output size (set with&quot;</span></div>
<div class="line"><a name="l00072"></a><span class="lineno"> 72</span>&#160; <span class="stringliteral">&quot; `resolution`); `3` to scale it in the range [0,1], where (0,0) would be the top-left&quot;</span></div>
<div class="line"><a name="l00073"></a><span class="lineno"> 73</span>&#160; <span class="stringliteral">&quot; corner of the image, and (1,1) the bottom-right one; and 4 for range [-1,1], where&quot;</span></div>
<div class="line"><a name="l00074"></a><span class="lineno"> 74</span>&#160; <span class="stringliteral">&quot; (-1,-1) would be the top-left corner of the image, and (1,1) the bottom-right one. Non&quot;</span></div>
<div class="line"><a name="l00075"></a><span class="lineno"> 75</span>&#160; <span class="stringliteral">&quot; related with `scale_number` and `scale_gap`.&quot;</span>);</div>
<div class="line"><a name="l00076"></a><span class="lineno"> 76</span>&#160;<a class="code" href="flags_8hpp.html#a73ee51843ead02ee6358fe39dcbeffde">DEFINE_int32</a>(number_people_max, -1, <span class="stringliteral">&quot;This parameter will limit the maximum number of people detected, by keeping the people with&quot;</span></div>
<div class="line"><a name="l00077"></a><span class="lineno"> 77</span>&#160; <span class="stringliteral">&quot; top scores. The score is based in person area over the image, body part score, as well as&quot;</span></div>
<div class="line"><a name="l00078"></a><span class="lineno"> 78</span>&#160; <span class="stringliteral">&quot; joint score (between each pair of connected body parts). Useful if you know the exact&quot;</span></div>
<div class="line"><a name="l00079"></a><span class="lineno"> 79</span>&#160; <span class="stringliteral">&quot; number of people in the scene, so it can remove false positives (if all the people have&quot;</span></div>
<div class="line"><a name="l00080"></a><span class="lineno"> 80</span>&#160; <span class="stringliteral">&quot; been detected. However, it might also include false negatives by removing very small or&quot;</span></div>
<div class="line"><a name="l00081"></a><span class="lineno"> 81</span>&#160; <span class="stringliteral">&quot; highly occluded people. -1 will keep them all.&quot;</span>);</div>
<div class="line"><a name="l00082"></a><span class="lineno"> 82</span>&#160;<a class="code" href="flags_8hpp.html#a035ba7d578f36103d096569f1984ab61">DEFINE_bool</a>(maximize_positives, <span class="keyword">false</span>, <span class="stringliteral">&quot;It reduces the thresholds to accept a person candidate. It highly increases both false and&quot;</span></div>
<div class="line"><a name="l00083"></a><span class="lineno"> 83</span>&#160; <span class="stringliteral">&quot; true positives. I.e., it maximizes average recall but could harm average precision.&quot;</span>);</div>
<div class="line"><a name="l00084"></a><span class="lineno"> 84</span>&#160;<a class="code" href="flags_8hpp.html#a320155394ec7dc55029373d79fd12ca5">DEFINE_double</a>(fps_max, -1., <span class="stringliteral">&quot;Maximum processing frame rate. By default (-1), OpenPose will process frames as fast as&quot;</span></div>
<div class="line"><a name="l00085"></a><span class="lineno"> 85</span>&#160; <span class="stringliteral">&quot; possible. Example usage: If OpenPose is displaying images too quickly, this can reduce&quot;</span></div>
<div class="line"><a name="l00086"></a><span class="lineno"> 86</span>&#160; <span class="stringliteral">&quot; the speed so the user can analyze better each frame from the GUI.&quot;</span>);</div>
<div class="line"><a name="l00087"></a><span class="lineno"> 87</span>&#160;<span class="comment">// OpenPose Body Pose</span></div>
<div class="line"><a name="l00088"></a><span class="lineno"> 88</span>&#160;<a class="code" href="flags_8hpp.html#a035ba7d578f36103d096569f1984ab61">DEFINE_bool</a>(body_disable, <span class="keyword">false</span>, <span class="stringliteral">&quot;Disable body keypoint detection. Option only possible for faster (but less accurate) face&quot;</span></div>
<div class="line"><a name="l00089"></a><span class="lineno"> 89</span>&#160; <span class="stringliteral">&quot; keypoint detection.&quot;</span>);</div>
<div class="line"><a name="l00090"></a><span class="lineno"> 90</span>&#160;<a class="code" href="flags_8hpp.html#a9e7b1394aea185360a1fe19cf4e20a89">DEFINE_string</a>(model_pose, <span class="stringliteral">&quot;BODY_25&quot;</span>, <span class="stringliteral">&quot;Model to be used. E.g., `COCO` (18 keypoints), `MPI` (15 keypoints, ~10% faster), &quot;</span></div>
<div class="line"><a name="l00091"></a><span class="lineno"> 91</span>&#160; <span class="stringliteral">&quot;`MPI_4_layers` (15 keypoints, even faster but less accurate).&quot;</span>);</div>
<div class="line"><a name="l00092"></a><span class="lineno"> 92</span>&#160;<a class="code" href="flags_8hpp.html#a9e7b1394aea185360a1fe19cf4e20a89">DEFINE_string</a>(net_resolution, <span class="stringliteral">&quot;-1x368&quot;</span>, <span class="stringliteral">&quot;Multiples of 16. If it is increased, the accuracy potentially increases. If it is&quot;</span></div>
<div class="line"><a name="l00093"></a><span class="lineno"> 93</span>&#160; <span class="stringliteral">&quot; decreased, the speed increases. For maximum speed-accuracy balance, it should keep the&quot;</span></div>
<div class="line"><a name="l00094"></a><span class="lineno"> 94</span>&#160; <span class="stringliteral">&quot; closest aspect ratio possible to the images or videos to be processed. Using `-1` in&quot;</span></div>
<div class="line"><a name="l00095"></a><span class="lineno"> 95</span>&#160; <span class="stringliteral">&quot; any of the dimensions, OP will choose the optimal aspect ratio depending on the user&#39;s&quot;</span></div>
<div class="line"><a name="l00096"></a><span class="lineno"> 96</span>&#160; <span class="stringliteral">&quot; input value. E.g., the default `-1x368` is equivalent to `656x368` in 16:9 resolutions,&quot;</span></div>
<div class="line"><a name="l00097"></a><span class="lineno"> 97</span>&#160; <span class="stringliteral">&quot; e.g., full HD (1980x1080) and HD (1280x720) resolutions.&quot;</span>);</div>
<div class="line"><a name="l00098"></a><span class="lineno"> 98</span>&#160;<a class="code" href="flags_8hpp.html#a73ee51843ead02ee6358fe39dcbeffde">DEFINE_int32</a>(scale_number, 1, <span class="stringliteral">&quot;Number of scales to average.&quot;</span>);</div>
<div class="line"><a name="l00099"></a><span class="lineno"> 99</span>&#160;<a class="code" href="flags_8hpp.html#a320155394ec7dc55029373d79fd12ca5">DEFINE_double</a>(scale_gap, 0.25, <span class="stringliteral">&quot;Scale gap between scales. No effect unless scale_number &gt; 1. Initial scale is always 1.&quot;</span></div>
<div class="line"><a name="l00100"></a><span class="lineno"> 100</span>&#160; <span class="stringliteral">&quot; If you want to change the initial scale, you actually want to multiply the&quot;</span></div>
<div class="line"><a name="l00101"></a><span class="lineno"> 101</span>&#160; <span class="stringliteral">&quot; `net_resolution` by your desired initial scale.&quot;</span>);</div>
<div class="line"><a name="l00102"></a><span class="lineno"> 102</span>&#160;<span class="comment">// OpenPose Body Pose Heatmaps and Part Candidates</span></div>
<div class="line"><a name="l00103"></a><span class="lineno"> 103</span>&#160;<a class="code" href="flags_8hpp.html#a035ba7d578f36103d096569f1984ab61">DEFINE_bool</a>(heatmaps_add_parts, <span class="keyword">false</span>, <span class="stringliteral">&quot;If true, it will fill op::Datum::poseHeatMaps array with the body part heatmaps, and&quot;</span></div>
<div class="line"><a name="l00104"></a><span class="lineno"> 104</span>&#160; <span class="stringliteral">&quot; analogously face &amp; hand heatmaps to op::Datum::faceHeatMaps &amp; op::Datum::handHeatMaps.&quot;</span></div>
<div class="line"><a name="l00105"></a><span class="lineno"> 105</span>&#160; <span class="stringliteral">&quot; If more than one `add_heatmaps_X` flag is enabled, it will place then in sequential&quot;</span></div>
<div class="line"><a name="l00106"></a><span class="lineno"> 106</span>&#160; <span class="stringliteral">&quot; memory order: body parts + bkg + PAFs. It will follow the order on&quot;</span></div>
<div class="line"><a name="l00107"></a><span class="lineno"> 107</span>&#160; <span class="stringliteral">&quot; POSE_BODY_PART_MAPPING in `src/openpose/pose/poseParameters.cpp`. Program speed will&quot;</span></div>
<div class="line"><a name="l00108"></a><span class="lineno"> 108</span>&#160; <span class="stringliteral">&quot; considerably decrease. Not required for OpenPose, enable it only if you intend to&quot;</span></div>
<div class="line"><a name="l00109"></a><span class="lineno"> 109</span>&#160; <span class="stringliteral">&quot; explicitly use this information later.&quot;</span>);</div>
<div class="line"><a name="l00110"></a><span class="lineno"> 110</span>&#160;<a class="code" href="flags_8hpp.html#a035ba7d578f36103d096569f1984ab61">DEFINE_bool</a>(heatmaps_add_bkg, <span class="keyword">false</span>, <span class="stringliteral">&quot;Same functionality as `add_heatmaps_parts`, but adding the heatmap corresponding to&quot;</span></div>
<div class="line"><a name="l00111"></a><span class="lineno"> 111</span>&#160; <span class="stringliteral">&quot; background.&quot;</span>);</div>
<div class="line"><a name="l00112"></a><span class="lineno"> 112</span>&#160;<a class="code" href="flags_8hpp.html#a035ba7d578f36103d096569f1984ab61">DEFINE_bool</a>(heatmaps_add_PAFs, <span class="keyword">false</span>, <span class="stringliteral">&quot;Same functionality as `add_heatmaps_parts`, but adding the PAFs.&quot;</span>);</div>
<div class="line"><a name="l00113"></a><span class="lineno"> 113</span>&#160;<a class="code" href="flags_8hpp.html#a73ee51843ead02ee6358fe39dcbeffde">DEFINE_int32</a>(heatmaps_scale, 2, <span class="stringliteral">&quot;Set 0 to scale op::Datum::poseHeatMaps in the range [-1,1], 1 for [0,1]; 2 for integer&quot;</span></div>
<div class="line"><a name="l00114"></a><span class="lineno"> 114</span>&#160; <span class="stringliteral">&quot; rounded [0,255]; and 3 for no scaling.&quot;</span>);</div>
<div class="line"><a name="l00115"></a><span class="lineno"> 115</span>&#160;<a class="code" href="flags_8hpp.html#a035ba7d578f36103d096569f1984ab61">DEFINE_bool</a>(part_candidates, <span class="keyword">false</span>, <span class="stringliteral">&quot;Also enable `write_json` in order to save this information. If true, it will fill the&quot;</span></div>
<div class="line"><a name="l00116"></a><span class="lineno"> 116</span>&#160; <span class="stringliteral">&quot; op::Datum::poseCandidates array with the body part candidates. Candidates refer to all&quot;</span></div>
<div class="line"><a name="l00117"></a><span class="lineno"> 117</span>&#160; <span class="stringliteral">&quot; the detected body parts, before being assembled into people. Note that the number of&quot;</span></div>
<div class="line"><a name="l00118"></a><span class="lineno"> 118</span>&#160; <span class="stringliteral">&quot; candidates is equal or higher than the number of final body parts (i.e., after being&quot;</span></div>
<div class="line"><a name="l00119"></a><span class="lineno"> 119</span>&#160; <span class="stringliteral">&quot; assembled into people). The empty body parts are filled with 0s. Program speed will&quot;</span></div>
<div class="line"><a name="l00120"></a><span class="lineno"> 120</span>&#160; <span class="stringliteral">&quot; slightly decrease. Not required for OpenPose, enable it only if you intend to explicitly&quot;</span></div>
<div class="line"><a name="l00121"></a><span class="lineno"> 121</span>&#160; <span class="stringliteral">&quot; use this information.&quot;</span>);</div>
<div class="line"><a name="l00122"></a><span class="lineno"> 122</span>&#160;<span class="comment">// OpenPose Face</span></div>
<div class="line"><a name="l00123"></a><span class="lineno"> 123</span>&#160;<a class="code" href="flags_8hpp.html#a035ba7d578f36103d096569f1984ab61">DEFINE_bool</a>(face, <span class="keyword">false</span>, <span class="stringliteral">&quot;Enables face keypoint detection. It will share some parameters from the body pose, e.g.&quot;</span></div>
<div class="line"><a name="l00124"></a><span class="lineno"> 124</span>&#160; <span class="stringliteral">&quot; `model_folder`. Note that this will considerable slow down the performance and increse&quot;</span></div>
<div class="line"><a name="l00125"></a><span class="lineno"> 125</span>&#160; <span class="stringliteral">&quot; the required GPU memory. In addition, the greater number of people on the image, the&quot;</span></div>
<div class="line"><a name="l00126"></a><span class="lineno"> 126</span>&#160; <span class="stringliteral">&quot; slower OpenPose will be.&quot;</span>);</div>
<div class="line"><a name="l00127"></a><span class="lineno"> 127</span>&#160;<a class="code" href="flags_8hpp.html#a9e7b1394aea185360a1fe19cf4e20a89">DEFINE_string</a>(face_net_resolution, <span class="stringliteral">&quot;368x368&quot;</span>, <span class="stringliteral">&quot;Multiples of 16 and squared. Analogous to `net_resolution` but applied to the face keypoint&quot;</span></div>
<div class="line"><a name="l00128"></a><span class="lineno"> 128</span>&#160; <span class="stringliteral">&quot; detector. 320x320 usually works fine while giving a substantial speed up when multiple&quot;</span></div>
<div class="line"><a name="l00129"></a><span class="lineno"> 129</span>&#160; <span class="stringliteral">&quot; faces on the image.&quot;</span>);</div>
<div class="line"><a name="l00130"></a><span class="lineno"> 130</span>&#160;<span class="comment">// OpenPose Hand</span></div>
<div class="line"><a name="l00131"></a><span class="lineno"> 131</span>&#160;<a class="code" href="flags_8hpp.html#a035ba7d578f36103d096569f1984ab61">DEFINE_bool</a>(hand, <span class="keyword">false</span>, <span class="stringliteral">&quot;Enables hand keypoint detection. It will share some parameters from the body pose, e.g.&quot;</span></div>
<div class="line"><a name="l00132"></a><span class="lineno"> 132</span>&#160; <span class="stringliteral">&quot; `model_folder`. Analogously to `--face`, it will also slow down the performance, increase&quot;</span></div>
<div class="line"><a name="l00133"></a><span class="lineno"> 133</span>&#160; <span class="stringliteral">&quot; the required GPU memory and its speed depends on the number of people.&quot;</span>);</div>
<div class="line"><a name="l00134"></a><span class="lineno"> 134</span>&#160;<a class="code" href="flags_8hpp.html#a9e7b1394aea185360a1fe19cf4e20a89">DEFINE_string</a>(hand_net_resolution, <span class="stringliteral">&quot;368x368&quot;</span>, <span class="stringliteral">&quot;Multiples of 16 and squared. Analogous to `net_resolution` but applied to the hand keypoint&quot;</span></div>
<div class="line"><a name="l00135"></a><span class="lineno"> 135</span>&#160; <span class="stringliteral">&quot; detector.&quot;</span>);</div>
<div class="line"><a name="l00136"></a><span class="lineno"> 136</span>&#160;<a class="code" href="flags_8hpp.html#a73ee51843ead02ee6358fe39dcbeffde">DEFINE_int32</a>(hand_scale_number, 1, <span class="stringliteral">&quot;Analogous to `scale_number` but applied to the hand keypoint detector. Our best results&quot;</span></div>
<div class="line"><a name="l00137"></a><span class="lineno"> 137</span>&#160; <span class="stringliteral">&quot; were found with `hand_scale_number` = 6 and `hand_scale_range` = 0.4.&quot;</span>);</div>
<div class="line"><a name="l00138"></a><span class="lineno"> 138</span>&#160;<a class="code" href="flags_8hpp.html#a320155394ec7dc55029373d79fd12ca5">DEFINE_double</a>(hand_scale_range, 0.4, <span class="stringliteral">&quot;Analogous purpose than `scale_gap` but applied to the hand keypoint detector. Total range&quot;</span></div>
<div class="line"><a name="l00139"></a><span class="lineno"> 139</span>&#160; <span class="stringliteral">&quot; between smallest and biggest scale. The scales will be centered in ratio 1. E.g., if&quot;</span></div>
<div class="line"><a name="l00140"></a><span class="lineno"> 140</span>&#160; <span class="stringliteral">&quot; scaleRange = 0.4 and scalesNumber = 2, then there will be 2 scales, 0.8 and 1.2.&quot;</span>);</div>
<div class="line"><a name="l00141"></a><span class="lineno"> 141</span>&#160;<a class="code" href="flags_8hpp.html#a035ba7d578f36103d096569f1984ab61">DEFINE_bool</a>(hand_tracking, <span class="keyword">false</span>, <span class="stringliteral">&quot;Adding hand tracking might improve hand keypoints detection for webcam (if the frame rate&quot;</span></div>
<div class="line"><a name="l00142"></a><span class="lineno"> 142</span>&#160; <span class="stringliteral">&quot; is high enough, i.e., &gt;7 FPS per GPU) and video. This is not person ID tracking, it&quot;</span></div>
<div class="line"><a name="l00143"></a><span class="lineno"> 143</span>&#160; <span class="stringliteral">&quot; simply looks for hands in positions at which hands were located in previous frames, but&quot;</span></div>
<div class="line"><a name="l00144"></a><span class="lineno"> 144</span>&#160; <span class="stringliteral">&quot; it does not guarantee the same person ID among frames.&quot;</span>);</div>
<div class="line"><a name="l00145"></a><span class="lineno"> 145</span>&#160;<span class="comment">// OpenPose 3-D Reconstruction</span></div>
<div class="line"><a name="l00146"></a><span class="lineno"> 146</span>&#160;<a class="code" href="flags_8hpp.html#a035ba7d578f36103d096569f1984ab61">DEFINE_bool</a>(3d, <span class="keyword">false</span>, <span class="stringliteral">&quot;Running OpenPose 3-D reconstruction demo: 1) Reading from a stereo camera system.&quot;</span></div>
<div class="line"><a name="l00147"></a><span class="lineno"> 147</span>&#160; <span class="stringliteral">&quot; 2) Performing 3-D reconstruction from the multiple views. 3) Displaying 3-D reconstruction&quot;</span></div>
<div class="line"><a name="l00148"></a><span class="lineno"> 148</span>&#160; <span class="stringliteral">&quot; results. Note that it will only display 1 person. If multiple people is present, it will&quot;</span></div>
<div class="line"><a name="l00149"></a><span class="lineno"> 149</span>&#160; <span class="stringliteral">&quot; fail.&quot;</span>);</div>
<div class="line"><a name="l00150"></a><span class="lineno"> 150</span>&#160;<a class="code" href="flags_8hpp.html#a73ee51843ead02ee6358fe39dcbeffde">DEFINE_int32</a>(3d_min_views, -1, <span class="stringliteral">&quot;Minimum number of views required to reconstruct each keypoint. By default (-1), it will&quot;</span></div>
<div class="line"><a name="l00151"></a><span class="lineno"> 151</span>&#160; <span class="stringliteral">&quot; require all the cameras to see the keypoint in order to reconstruct it.&quot;</span>);</div>
<div class="line"><a name="l00152"></a><span class="lineno"> 152</span>&#160;<a class="code" href="flags_8hpp.html#a73ee51843ead02ee6358fe39dcbeffde">DEFINE_int32</a>(3d_views, -1, <span class="stringliteral">&quot;Complementary option for `--image_dir` or `--video`. OpenPose will read as many images per&quot;</span></div>
<div class="line"><a name="l00153"></a><span class="lineno"> 153</span>&#160; <span class="stringliteral">&quot; iteration, allowing tasks such as stereo camera processing (`--3d`). Note that&quot;</span></div>
<div class="line"><a name="l00154"></a><span class="lineno"> 154</span>&#160; <span class="stringliteral">&quot; `--camera_parameter_path` must be set. OpenPose must find as many `xml` files in the&quot;</span></div>
<div class="line"><a name="l00155"></a><span class="lineno"> 155</span>&#160; <span class="stringliteral">&quot; parameter folder as this number indicates.&quot;</span>);</div>
<div class="line"><a name="l00156"></a><span class="lineno"> 156</span>&#160;<span class="comment">// Extra algorithms</span></div>
<div class="line"><a name="l00157"></a><span class="lineno"> 157</span>&#160;<a class="code" href="flags_8hpp.html#a035ba7d578f36103d096569f1984ab61">DEFINE_bool</a>(identification, <span class="keyword">false</span>, <span class="stringliteral">&quot;Experimental, not available yet. Whether to enable people identification across frames.&quot;</span>);</div>
<div class="line"><a name="l00158"></a><span class="lineno"> 158</span>&#160;<a class="code" href="flags_8hpp.html#a73ee51843ead02ee6358fe39dcbeffde">DEFINE_int32</a>(tracking, -1, <span class="stringliteral">&quot;Experimental, not available yet. Whether to enable people tracking across frames. The&quot;</span></div>
<div class="line"><a name="l00159"></a><span class="lineno"> 159</span>&#160; <span class="stringliteral">&quot; value indicates the number of frames where tracking is run between each OpenPose keypoint&quot;</span></div>
<div class="line"><a name="l00160"></a><span class="lineno"> 160</span>&#160; <span class="stringliteral">&quot; detection. Select -1 (default) to disable it or 0 to run simultaneously OpenPose keypoint&quot;</span></div>
<div class="line"><a name="l00161"></a><span class="lineno"> 161</span>&#160; <span class="stringliteral">&quot; detector and tracking for potentially higher accurary than only OpenPose.&quot;</span>);</div>
<div class="line"><a name="l00162"></a><span class="lineno"> 162</span>&#160;<a class="code" href="flags_8hpp.html#a73ee51843ead02ee6358fe39dcbeffde">DEFINE_int32</a>(ik_threads, 0, <span class="stringliteral">&quot;Experimental, not available yet. Whether to enable inverse kinematics (IK) from 3-D&quot;</span></div>
<div class="line"><a name="l00163"></a><span class="lineno"> 163</span>&#160; <span class="stringliteral">&quot; keypoints to obtain 3-D joint angles. By default (0 threads), it is disabled. Increasing&quot;</span></div>
<div class="line"><a name="l00164"></a><span class="lineno"> 164</span>&#160; <span class="stringliteral">&quot; the number of threads will increase the speed but also the global system latency.&quot;</span>);</div>
<div class="line"><a name="l00165"></a><span class="lineno"> 165</span>&#160;<span class="comment">// OpenPose Rendering</span></div>
<div class="line"><a name="l00166"></a><span class="lineno"> 166</span>&#160;<a class="code" href="flags_8hpp.html#a73ee51843ead02ee6358fe39dcbeffde">DEFINE_int32</a>(part_to_show, 0, <span class="stringliteral">&quot;Prediction channel to visualize (default: 0). 0 for all the body parts, 1-18 for each body&quot;</span></div>
<div class="line"><a name="l00167"></a><span class="lineno"> 167</span>&#160; <span class="stringliteral">&quot; part heat map, 19 for the background heat map, 20 for all the body part heat maps&quot;</span></div>
<div class="line"><a name="l00168"></a><span class="lineno"> 168</span>&#160; <span class="stringliteral">&quot; together, 21 for all the PAFs, 22-40 for each body part pair PAF.&quot;</span>);</div>
<div class="line"><a name="l00169"></a><span class="lineno"> 169</span>&#160;<a class="code" href="flags_8hpp.html#a035ba7d578f36103d096569f1984ab61">DEFINE_bool</a>(disable_blending, <span class="keyword">false</span>, <span class="stringliteral">&quot;If enabled, it will render the results (keypoint skeletons or heatmaps) on a black&quot;</span></div>
<div class="line"><a name="l00170"></a><span class="lineno"> 170</span>&#160; <span class="stringliteral">&quot; background, instead of being rendered into the original image. Related: `part_to_show`,&quot;</span></div>
<div class="line"><a name="l00171"></a><span class="lineno"> 171</span>&#160; <span class="stringliteral">&quot; `alpha_pose`, and `alpha_pose`.&quot;</span>);</div>
<div class="line"><a name="l00172"></a><span class="lineno"> 172</span>&#160;<span class="comment">// OpenPose Rendering Pose</span></div>
<div class="line"><a name="l00173"></a><span class="lineno"> 173</span>&#160;<a class="code" href="flags_8hpp.html#a320155394ec7dc55029373d79fd12ca5">DEFINE_double</a>(render_threshold, 0.05, <span class="stringliteral">&quot;Only estimated keypoints whose score confidences are higher than this threshold will be&quot;</span></div>
<div class="line"><a name="l00174"></a><span class="lineno"> 174</span>&#160; <span class="stringliteral">&quot; rendered. Generally, a high threshold (&gt; 0.5) will only render very clear body parts;&quot;</span></div>
<div class="line"><a name="l00175"></a><span class="lineno"> 175</span>&#160; <span class="stringliteral">&quot; while small thresholds (~0.1) will also output guessed and occluded keypoints, but also&quot;</span></div>
<div class="line"><a name="l00176"></a><span class="lineno"> 176</span>&#160; <span class="stringliteral">&quot; more false positives (i.e., wrong detections).&quot;</span>);</div>
<div class="line"><a name="l00177"></a><span class="lineno"> 177</span>&#160;<a class="code" href="flags_8hpp.html#a73ee51843ead02ee6358fe39dcbeffde">DEFINE_int32</a>(render_pose, -1, <span class="stringliteral">&quot;Set to 0 for no rendering, 1 for CPU rendering (slightly faster), and 2 for GPU rendering&quot;</span></div>
<div class="line"><a name="l00178"></a><span class="lineno"> 178</span>&#160; <span class="stringliteral">&quot; (slower but greater functionality, e.g., `alpha_X` flags). If -1, it will pick CPU if&quot;</span></div>
<div class="line"><a name="l00179"></a><span class="lineno"> 179</span>&#160; <span class="stringliteral">&quot; CPU_ONLY is enabled, or GPU if CUDA is enabled. If rendering is enabled, it will render&quot;</span></div>
<div class="line"><a name="l00180"></a><span class="lineno"> 180</span>&#160; <span class="stringliteral">&quot; both `outputData` and `cvOutputData` with the original image and desired body part to be&quot;</span></div>
<div class="line"><a name="l00181"></a><span class="lineno"> 181</span>&#160; <span class="stringliteral">&quot; shown (i.e., keypoints, heat maps or PAFs).&quot;</span>);</div>
<div class="line"><a name="l00182"></a><span class="lineno"> 182</span>&#160;<a class="code" href="flags_8hpp.html#a320155394ec7dc55029373d79fd12ca5">DEFINE_double</a>(alpha_pose, 0.6, <span class="stringliteral">&quot;Blending factor (range 0-1) for the body part rendering. 1 will show it completely, 0 will&quot;</span></div>
<div class="line"><a name="l00183"></a><span class="lineno"> 183</span>&#160; <span class="stringliteral">&quot; hide it. Only valid for GPU rendering.&quot;</span>);</div>
<div class="line"><a name="l00184"></a><span class="lineno"> 184</span>&#160;<a class="code" href="flags_8hpp.html#a320155394ec7dc55029373d79fd12ca5">DEFINE_double</a>(alpha_heatmap, 0.7, <span class="stringliteral">&quot;Blending factor (range 0-1) between heatmap and original frame. 1 will only show the&quot;</span></div>
<div class="line"><a name="l00185"></a><span class="lineno"> 185</span>&#160; <span class="stringliteral">&quot; heatmap, 0 will only show the frame. Only valid for GPU rendering.&quot;</span>);</div>
<div class="line"><a name="l00186"></a><span class="lineno"> 186</span>&#160;<span class="comment">// OpenPose Rendering Face</span></div>
<div class="line"><a name="l00187"></a><span class="lineno"> 187</span>&#160;<a class="code" href="flags_8hpp.html#a320155394ec7dc55029373d79fd12ca5">DEFINE_double</a>(face_render_threshold, 0.4, <span class="stringliteral">&quot;Analogous to `render_threshold`, but applied to the face keypoints.&quot;</span>);</div>
<div class="line"><a name="l00188"></a><span class="lineno"> 188</span>&#160;<a class="code" href="flags_8hpp.html#a73ee51843ead02ee6358fe39dcbeffde">DEFINE_int32</a>(face_render, -1, <span class="stringliteral">&quot;Analogous to `render_pose` but applied to the face. Extra option: -1 to use the same&quot;</span></div>
<div class="line"><a name="l00189"></a><span class="lineno"> 189</span>&#160; <span class="stringliteral">&quot; configuration that `render_pose` is using.&quot;</span>);</div>
<div class="line"><a name="l00190"></a><span class="lineno"> 190</span>&#160;<a class="code" href="flags_8hpp.html#a320155394ec7dc55029373d79fd12ca5">DEFINE_double</a>(face_alpha_pose, 0.6, <span class="stringliteral">&quot;Analogous to `alpha_pose` but applied to face.&quot;</span>);</div>
<div class="line"><a name="l00191"></a><span class="lineno"> 191</span>&#160;<a class="code" href="flags_8hpp.html#a320155394ec7dc55029373d79fd12ca5">DEFINE_double</a>(face_alpha_heatmap, 0.7, <span class="stringliteral">&quot;Analogous to `alpha_heatmap` but applied to face.&quot;</span>);</div>
<div class="line"><a name="l00192"></a><span class="lineno"> 192</span>&#160;<span class="comment">// OpenPose Rendering Hand</span></div>
<div class="line"><a name="l00193"></a><span class="lineno"> 193</span>&#160;<a class="code" href="flags_8hpp.html#a320155394ec7dc55029373d79fd12ca5">DEFINE_double</a>(hand_render_threshold, 0.2, <span class="stringliteral">&quot;Analogous to `render_threshold`, but applied to the hand keypoints.&quot;</span>);</div>
<div class="line"><a name="l00194"></a><span class="lineno"> 194</span>&#160;<a class="code" href="flags_8hpp.html#a73ee51843ead02ee6358fe39dcbeffde">DEFINE_int32</a>(hand_render, -1, <span class="stringliteral">&quot;Analogous to `render_pose` but applied to the hand. Extra option: -1 to use the same&quot;</span></div>
<div class="line"><a name="l00195"></a><span class="lineno"> 195</span>&#160; <span class="stringliteral">&quot; configuration that `render_pose` is using.&quot;</span>);</div>
<div class="line"><a name="l00196"></a><span class="lineno"> 196</span>&#160;<a class="code" href="flags_8hpp.html#a320155394ec7dc55029373d79fd12ca5">DEFINE_double</a>(hand_alpha_pose, 0.6, <span class="stringliteral">&quot;Analogous to `alpha_pose` but applied to hand.&quot;</span>);</div>
<div class="line"><a name="l00197"></a><span class="lineno"> 197</span>&#160;<a class="code" href="flags_8hpp.html#a320155394ec7dc55029373d79fd12ca5">DEFINE_double</a>(hand_alpha_heatmap, 0.7, <span class="stringliteral">&quot;Analogous to `alpha_heatmap` but applied to hand.&quot;</span>);</div>
<div class="line"><a name="l00198"></a><span class="lineno"> 198</span>&#160;<span class="preprocessor">#ifndef OPENPOSE_FLAGS_DISABLE_DISPLAY</span></div>
<div class="line"><a name="l00199"></a><span class="lineno"> 199</span>&#160;<span class="preprocessor"></span><span class="comment">// Display</span></div>
<div class="line"><a name="l00200"></a><span class="lineno"> 200</span>&#160;<a class="code" href="flags_8hpp.html#a035ba7d578f36103d096569f1984ab61">DEFINE_bool</a>(fullscreen, <span class="keyword">false</span>, <span class="stringliteral">&quot;Run in full-screen mode (press f during runtime to toggle).&quot;</span>);</div>
<div class="line"><a name="l00201"></a><span class="lineno"> 201</span>&#160;<a class="code" href="flags_8hpp.html#a035ba7d578f36103d096569f1984ab61">DEFINE_bool</a>(no_gui_verbose, <span class="keyword">false</span>, <span class="stringliteral">&quot;Do not write text on output images on GUI (e.g., number of current frame and people). It&quot;</span></div>
<div class="line"><a name="l00202"></a><span class="lineno"> 202</span>&#160; <span class="stringliteral">&quot; does not affect the pose rendering.&quot;</span>);</div>
<div class="line"><a name="l00203"></a><span class="lineno"> 203</span>&#160;<a class="code" href="flags_8hpp.html#a73ee51843ead02ee6358fe39dcbeffde">DEFINE_int32</a>(display, -1, <span class="stringliteral">&quot;Display mode: -1 for automatic selection; 0 for no display (useful if there is no X server&quot;</span></div>
<div class="line"><a name="l00204"></a><span class="lineno"> 204</span>&#160; <span class="stringliteral">&quot; and/or to slightly speed up the processing if visual output is not required); 2 for 2-D&quot;</span></div>
<div class="line"><a name="l00205"></a><span class="lineno"> 205</span>&#160; <span class="stringliteral">&quot; display; 3 for 3-D display (if `--3d` enabled); and 1 for both 2-D and 3-D display.&quot;</span>);</div>
<div class="line"><a name="l00206"></a><span class="lineno"> 206</span>&#160;<span class="preprocessor">#endif // OPENPOSE_FLAGS_DISABLE_DISPLAY</span></div>
<div class="line"><a name="l00207"></a><span class="lineno"> 207</span>&#160;<span class="preprocessor"></span><span class="comment">// Command Line Interface Verbose</span></div>
<div class="line"><a name="l00208"></a><span class="lineno"> 208</span>&#160;<a class="code" href="flags_8hpp.html#a320155394ec7dc55029373d79fd12ca5">DEFINE_double</a>(cli_verbose, -1.f, <span class="stringliteral">&quot;If -1, it will be disabled (default). If it is a positive integer number, it will print on&quot;</span></div>
<div class="line"><a name="l00209"></a><span class="lineno"> 209</span>&#160; <span class="stringliteral">&quot; the command line every `verbose` frames. If number in the range (0,1), it will print the&quot;</span></div>
<div class="line"><a name="l00210"></a><span class="lineno"> 210</span>&#160; <span class="stringliteral">&quot; progress every `verbose` times the total of frames.&quot;</span>);</div>
<div class="line"><a name="l00211"></a><span class="lineno"> 211</span>&#160;<span class="comment">// Result Saving</span></div>
<div class="line"><a name="l00212"></a><span class="lineno"> 212</span>&#160;<a class="code" href="flags_8hpp.html#a9e7b1394aea185360a1fe19cf4e20a89">DEFINE_string</a>(write_images, <span class="stringliteral">&quot;&quot;</span>, <span class="stringliteral">&quot;Directory to write rendered frames in `write_images_format` image format.&quot;</span>);</div>
<div class="line"><a name="l00213"></a><span class="lineno"> 213</span>&#160;<a class="code" href="flags_8hpp.html#a9e7b1394aea185360a1fe19cf4e20a89">DEFINE_string</a>(write_images_format, <span class="stringliteral">&quot;png&quot;</span>, <span class="stringliteral">&quot;File extension and format for `write_images`, e.g., png, jpg or bmp. Check the OpenCV&quot;</span></div>
<div class="line"><a name="l00214"></a><span class="lineno"> 214</span>&#160; <span class="stringliteral">&quot; function cv::imwrite for all compatible extensions.&quot;</span>);</div>
<div class="line"><a name="l00215"></a><span class="lineno"> 215</span>&#160;<a class="code" href="flags_8hpp.html#a9e7b1394aea185360a1fe19cf4e20a89">DEFINE_string</a>(write_video, <span class="stringliteral">&quot;&quot;</span>, <span class="stringliteral">&quot;Full file path to write rendered frames in motion JPEG video format. It might fail if the&quot;</span></div>
<div class="line"><a name="l00216"></a><span class="lineno"> 216</span>&#160; <span class="stringliteral">&quot; final path does not finish in `.avi`. It internally uses cv::VideoWriter. Flag&quot;</span></div>
<div class="line"><a name="l00217"></a><span class="lineno"> 217</span>&#160; <span class="stringliteral">&quot; `write_video_fps` controls FPS.&quot;</span>);</div>
<div class="line"><a name="l00218"></a><span class="lineno"> 218</span>&#160;<a class="code" href="flags_8hpp.html#a320155394ec7dc55029373d79fd12ca5">DEFINE_double</a>(write_video_fps, -1., <span class="stringliteral">&quot;Frame rate for the recorded video. By default, it will try to get the input frames producer&quot;</span></div>
<div class="line"><a name="l00219"></a><span class="lineno"> 219</span>&#160; <span class="stringliteral">&quot; frame rate (e.g., input video or webcam frame rate). If the input frames producer does not&quot;</span></div>
<div class="line"><a name="l00220"></a><span class="lineno"> 220</span>&#160; <span class="stringliteral">&quot; have a set FPS (e.g., image_dir or webcam if OpenCV not compiled with its support), set&quot;</span></div>
<div class="line"><a name="l00221"></a><span class="lineno"> 221</span>&#160; <span class="stringliteral">&quot; this value accordingly (e.g., to the frame rate displayed by the OpenPose GUI).&quot;</span>);</div>
<div class="line"><a name="l00222"></a><span class="lineno"> 222</span>&#160;<a class="code" href="flags_8hpp.html#a9e7b1394aea185360a1fe19cf4e20a89">DEFINE_string</a>(write_video_3d, <span class="stringliteral">&quot;&quot;</span>, <span class="stringliteral">&quot;Analogous to `--write_video`, but applied to the 3D output.&quot;</span>);</div>
<div class="line"><a name="l00223"></a><span class="lineno"> 223</span>&#160;<a class="code" href="flags_8hpp.html#a9e7b1394aea185360a1fe19cf4e20a89">DEFINE_string</a>(write_video_adam, <span class="stringliteral">&quot;&quot;</span>, <span class="stringliteral">&quot;Experimental, not available yet. Analogous to `--write_video`, but applied to Adam model.&quot;</span>);</div>
<div class="line"><a name="l00224"></a><span class="lineno"> 224</span>&#160;<a class="code" href="flags_8hpp.html#a9e7b1394aea185360a1fe19cf4e20a89">DEFINE_string</a>(write_json, <span class="stringliteral">&quot;&quot;</span>, <span class="stringliteral">&quot;Directory to write OpenPose output in JSON format. It includes body, hand, and face pose&quot;</span></div>
<div class="line"><a name="l00225"></a><span class="lineno"> 225</span>&#160; <span class="stringliteral">&quot; keypoints (2-D and 3-D), as well as pose candidates (if `--part_candidates` enabled).&quot;</span>);</div>
<div class="line"><a name="l00226"></a><span class="lineno"> 226</span>&#160;<a class="code" href="flags_8hpp.html#a9e7b1394aea185360a1fe19cf4e20a89">DEFINE_string</a>(write_coco_json, <span class="stringliteral">&quot;&quot;</span>, <span class="stringliteral">&quot;Full file path to write people pose data with JSON COCO validation format.&quot;</span>);</div>
<div class="line"><a name="l00227"></a><span class="lineno"> 227</span>&#160;<a class="code" href="flags_8hpp.html#a9e7b1394aea185360a1fe19cf4e20a89">DEFINE_string</a>(write_coco_foot_json, <span class="stringliteral">&quot;&quot;</span>, <span class="stringliteral">&quot;Full file path to write people foot pose data with JSON COCO validation format.&quot;</span>);</div>
<div class="line"><a name="l00228"></a><span class="lineno"> 228</span>&#160;<a class="code" href="flags_8hpp.html#a73ee51843ead02ee6358fe39dcbeffde">DEFINE_int32</a>(write_coco_json_variant, 0, <span class="stringliteral">&quot;Currently, this option is experimental and only makes effect on car JSON generation. It&quot;</span></div>
<div class="line"><a name="l00229"></a><span class="lineno"> 229</span>&#160; <span class="stringliteral">&quot; selects the COCO variant for cocoJsonSaver.&quot;</span>);</div>
<div class="line"><a name="l00230"></a><span class="lineno"> 230</span>&#160;<a class="code" href="flags_8hpp.html#a9e7b1394aea185360a1fe19cf4e20a89">DEFINE_string</a>(write_heatmaps, <span class="stringliteral">&quot;&quot;</span>, <span class="stringliteral">&quot;Directory to write body pose heatmaps in PNG format. At least 1 `add_heatmaps_X` flag&quot;</span></div>
<div class="line"><a name="l00231"></a><span class="lineno"> 231</span>&#160; <span class="stringliteral">&quot; must be enabled.&quot;</span>);</div>
<div class="line"><a name="l00232"></a><span class="lineno"> 232</span>&#160;<a class="code" href="flags_8hpp.html#a9e7b1394aea185360a1fe19cf4e20a89">DEFINE_string</a>(write_heatmaps_format, <span class="stringliteral">&quot;png&quot;</span>, <span class="stringliteral">&quot;File extension and format for `write_heatmaps`, analogous to `write_images_format`.&quot;</span></div>
<div class="line"><a name="l00233"></a><span class="lineno"> 233</span>&#160; <span class="stringliteral">&quot; For lossless compression, recommended `png` for integer `heatmaps_scale` and `float` for&quot;</span></div>
<div class="line"><a name="l00234"></a><span class="lineno"> 234</span>&#160; <span class="stringliteral">&quot; floating values.&quot;</span>);</div>
<div class="line"><a name="l00235"></a><span class="lineno"> 235</span>&#160;<a class="code" href="flags_8hpp.html#a9e7b1394aea185360a1fe19cf4e20a89">DEFINE_string</a>(write_keypoint, <span class="stringliteral">&quot;&quot;</span>, <span class="stringliteral">&quot;(Deprecated, use `write_json`) Directory to write the people pose keypoint data. Set format&quot;</span></div>
<div class="line"><a name="l00236"></a><span class="lineno"> 236</span>&#160; <span class="stringliteral">&quot; with `write_keypoint_format`.&quot;</span>);</div>
<div class="line"><a name="l00237"></a><span class="lineno"> 237</span>&#160;<a class="code" href="flags_8hpp.html#a9e7b1394aea185360a1fe19cf4e20a89">DEFINE_string</a>(write_keypoint_format, <span class="stringliteral">&quot;yml&quot;</span>, <span class="stringliteral">&quot;(Deprecated, use `write_json`) File extension and format for `write_keypoint`: json, xml,&quot;</span></div>
<div class="line"><a name="l00238"></a><span class="lineno"> 238</span>&#160; <span class="stringliteral">&quot; yaml &amp; yml. Json not available for OpenCV &lt; 3.0, use `write_json` instead.&quot;</span>);</div>
<div class="line"><a name="l00239"></a><span class="lineno"> 239</span>&#160;<span class="comment">// Result Saving - Extra Algorithms</span></div>
<div class="line"><a name="l00240"></a><span class="lineno"> 240</span>&#160;<a class="code" href="flags_8hpp.html#a9e7b1394aea185360a1fe19cf4e20a89">DEFINE_string</a>(write_bvh, <span class="stringliteral">&quot;&quot;</span>, <span class="stringliteral">&quot;Experimental, not available yet. E.g., `~/Desktop/mocapResult.bvh`.&quot;</span>);</div>
<div class="line"><a name="l00241"></a><span class="lineno"> 241</span>&#160;<span class="comment">// UDP Communication</span></div>
<div class="line"><a name="l00242"></a><span class="lineno"> 242</span>&#160;<a class="code" href="flags_8hpp.html#a9e7b1394aea185360a1fe19cf4e20a89">DEFINE_string</a>(udp_host, <span class="stringliteral">&quot;&quot;</span>, <span class="stringliteral">&quot;Experimental, not available yet. IP for UDP communication. E.g., `192.168.0.1`.&quot;</span>);</div>
<div class="line"><a name="l00243"></a><span class="lineno"> 243</span>&#160;<a class="code" href="flags_8hpp.html#a9e7b1394aea185360a1fe19cf4e20a89">DEFINE_string</a>(udp_port, <span class="stringliteral">&quot;8051&quot;</span>, <span class="stringliteral">&quot;Experimental, not available yet. Port number for UDP communication.&quot;</span>);</div>
<div class="line"><a name="l00244"></a><span class="lineno"> 244</span>&#160;<span class="preprocessor">#endif // OPENPOSE_FLAGS_DISABLE_POSE</span></div>
<div class="line"><a name="l00245"></a><span class="lineno"> 245</span>&#160;<span class="preprocessor"></span></div>
<div class="line"><a name="l00246"></a><span class="lineno"> 246</span>&#160;<span class="preprocessor">#endif // OPENPOSE_FLAGS_HPP</span></div>
<div class="ttc" id="flags_8hpp_html_a035ba7d578f36103d096569f1984ab61"><div class="ttname"><a href="flags_8hpp.html#a035ba7d578f36103d096569f1984ab61">DEFINE_bool</a></div><div class="ttdeci">DEFINE_bool(disable_multi_thread, false,&quot;It would slightly reduce the frame rate in order to highly reduce the lag. Mainly useful&quot;&quot; for 1) Cases where it is needed a low latency (e.g., webcam in real-time scenarios with&quot;&quot; low-range GPU devices); and 2) Debugging OpenPose when it is crashing to locate the&quot;&quot; error.&quot;)</div></div>
<div class="ttc" id="flags_8hpp_html_a9e7b1394aea185360a1fe19cf4e20a89"><div class="ttname"><a href="flags_8hpp.html#a9e7b1394aea185360a1fe19cf4e20a89">DEFINE_string</a></div><div class="ttdeci">DEFINE_string(camera_resolution,&quot;-1x-1&quot;,&quot;Set the camera resolution (either `--camera` or `--flir_camera`). `-1x-1` will use the&quot;&quot; default 1280x720 for `--camera`, or the maximum flir camera resolution available for&quot;&quot; `--flir_camera`&quot;)</div></div>
<div class="ttc" id="flags_8hpp_html_a73ee51843ead02ee6358fe39dcbeffde"><div class="ttname"><a href="flags_8hpp.html#a73ee51843ead02ee6358fe39dcbeffde">DEFINE_int32</a></div><div class="ttdeci">DEFINE_int32(logging_level, 3,&quot;The logging level. Integer in the range [0, 255]. 0 will output any log() message, while&quot;&quot; 255 will not output any. Current OpenPose library messages are in the range 0-4: 1 for&quot;&quot; low priority messages and 4 for important ones.&quot;)</div></div>
<div class="ttc" id="flags_8hpp_html_a320155394ec7dc55029373d79fd12ca5"><div class="ttname"><a href="flags_8hpp.html#a320155394ec7dc55029373d79fd12ca5">DEFINE_double</a></div><div class="ttdeci">DEFINE_double(fps_max,-1.,&quot;Maximum processing frame rate. By default (-1), OpenPose will process frames as fast as&quot;&quot; possible. Example usage: If OpenPose is displaying images too quickly, this can reduce&quot;&quot; the speed so the user can analyze better each frame from the GUI.&quot;)</div></div>
<div class="ttc" id="flags_8hpp_html_a89127a571b2b18ba05912d7b06ffb2ef"><div class="ttname"><a href="flags_8hpp.html#a89127a571b2b18ba05912d7b06ffb2ef">DEFINE_uint64</a></div><div class="ttdeci">DEFINE_uint64(frame_first, 0,&quot;Start on desired frame number. Indexes are 0-based, i.e., the first frame has index 0.&quot;)</div></div>
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