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Merge pull request #19155 from nbabanov/master
[gl-matrix] Added glMatrix utilities definition
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@@ -1,5 +1,5 @@
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// common
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import { vec2, mat2, mat3, mat4, vec3, vec4, mat2d, quat } from "gl-matrix";
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import { glMatrix, vec2, mat2, mat3, mat4, vec3, vec4, mat2d, quat } from "gl-matrix";
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var outVal: number;
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var outBool: boolean;
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@@ -350,7 +350,18 @@ outQuat = quat.calculateW(outQuat, quatA);
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outBool = quat.exactEquals(quatA, quatB);
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outBool = quat.equals(quatA, quatB);
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// glMatrix
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outVal = glMatrix.RANDOM();
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outVal = glMatrix.EPSILON;
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outBool = glMatrix.ENABLE_SIMD;
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outBool = glMatrix.SIMD_AVAILABLE;
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outBool = glMatrix.USE_SIMD;
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outBool = glMatrix.equals(1, 1);
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outBool = glMatrix.equals(1, -1);
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outVal = glMatrix.toRadian(10);
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// common
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import _glMatrix = require('gl-matrix/src/gl-matrix/common');
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import _vec2 = require('gl-matrix/src/gl-matrix/vec2');
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import _vec3 = require('gl-matrix/src/gl-matrix/vec3');
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import _vec4 = require('gl-matrix/src/gl-matrix/vec4');
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@@ -699,3 +710,13 @@ outQuat = _quat.fromMat3(outQuat, mat3A);
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outQuat = _quat.calculateW(outQuat, quatA);
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outBool = _quat.exactEquals(quatA, quatB);
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outBool = _quat.equals(quatA, quatB);
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// glMatrix common
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outVal = _glMatrix.RANDOM();
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outVal = _glMatrix.EPSILON;
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outBool = _glMatrix.ENABLE_SIMD;
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outBool = _glMatrix.SIMD_AVAILABLE;
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outBool = _glMatrix.USE_SIMD;
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outBool = _glMatrix.equals(1, 1);
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outBool = _glMatrix.equals(1, -1);
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outVal = _glMatrix.toRadian(10);
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Vendored
+45
-1
@@ -1,10 +1,49 @@
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// Type definitions for gl-matrix 2.2.2
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// Type definitions for gl-matrix 2.3.2
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// Project: https://github.com/toji/gl-matrix
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// Definitions by: Mattijs Kneppers <https://github.com/mattijskneppers>, based on definitions by Tat <https://github.com/tatchx>
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// Nikolay Babanov <https://github.com/nbabanov>
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// Austin Martin <https://github.com/auzmartist>
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// Definitions: https://github.com/DefinitelyTyped/DefinitelyTyped
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declare module 'gl-matrix' {
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// Global Utilities
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export class glMatrix {
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// Configuration constants
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public static EPSILON: number;
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public static ARRAY_TYPE: any;
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public static RANDOM(): number;
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public static ENABLE_SIMD: boolean;
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// Compatibility detection
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public static SIMD_AVAILABLE: boolean;
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public static USE_SIMD: boolean;
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/**
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* Sets the type of array used when creating new vectors and matrices
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*
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* @param {any} type - Array type, such as Float32Array or Array
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*/
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public static setMatrixArrayType(type: any): void;
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/**
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* Convert Degree To Radian
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*
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* @param {number} a - Angle in Degrees
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*/
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public static toRadian(a: number): number;
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/**
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* Tests whether or not the arguments have approximately the same value, within an absolute
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* or relative tolerance of glMatrix.EPSILON (an absolute tolerance is used for values less
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* than or equal to 1.0, and a relative tolerance is used for larger values)
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*
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* @param {number} a - The first number to test.
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* @param {number} b - The second number to test.
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* @returns {boolean} True if the numbers are approximately equal, false otherwise.
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*/
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public static equals(a: number, b: number): boolean;
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}
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// vec2
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export class vec2 extends Float32Array {
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private typeVec2: number;
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@@ -3057,6 +3096,11 @@ declare module 'gl-matrix' {
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}
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}
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declare module 'gl-matrix/src/gl-matrix/common' {
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import { glMatrix } from 'gl-matrix';
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export = glMatrix;
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}
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declare module 'gl-matrix/src/gl-matrix/vec2' {
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import { vec2 } from 'gl-matrix';
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export = vec2;
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