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Modified to pass lint test.
This commit is contained in:
Vendored
+18
-47
@@ -1,14 +1,15 @@
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// Type definitions for soundmanager2 V2.97a.20170601
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// Type definitions for soundmanager2 2.97
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// Project: https://github.com/scottschiller/SoundManager2
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// Definitions by: Elton Lee <https://github.com/elton2048>
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// Definitions: https://github.com/DefinitelyTyped/DefinitelyTyped
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// TypeScript Version: 2.3
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declare var soundManager: soundmanager.SoundManager;
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declare namespace soundmanager {
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type ScriptAccess = 'always' | 'sameDomain';
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export interface DefaultOptions {
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interface DefaultOptions {
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autoLoad?: boolean;
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autoPlay?: boolean;
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from?: number | null;
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@@ -36,7 +37,7 @@ declare namespace soundmanager {
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volume?: number;
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}
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export interface Flash9Options {
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interface Flash9Options {
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onfailure(): void | null;
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isMovieStar: true | null;
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usePeakData: boolean;
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@@ -46,7 +47,7 @@ declare namespace soundmanager {
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ondataerror(): void | null;
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}
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export interface MovieStarOptions {
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interface MovieStarOptions {
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bufferTime: number;
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serverURL: string | null;
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onconnect(): void | null;
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@@ -55,19 +56,23 @@ declare namespace soundmanager {
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interface SoundManagerProps {
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/**
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* The directory where SM2 can find the flash movies (soundmanager2.swf, soundmanager2_flash9.swf and debug versions etc.) Note that SM2 will append the correct SWF file name, depending on flashVersion and debugMode settings.
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* The directory where SM2 can find the flash movies (soundmanager2.swf,
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* soundmanager2_flash9.swf and debug versions etc.) Note that SM2 will
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* append the correct SWF file name, depending on flashVersion and
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* debugMode settings.
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* @type {string}
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*/
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url: string;
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allowScriptAccess?: soundmanager.ScriptAccess;
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allowScriptAccess?: ScriptAccess;
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altURL?: string;
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bgColor?: string;
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consoleOnly?: boolean;
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debugMode?: boolean;
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debugFlash?: boolean;
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/**
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* Some properties are dynamic, determined at initialisation or later during runtime, and should be treated as read-only.
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* Some properties are dynamic, determined at initialisation or later
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* during runtime, and should be treated as read-only.
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*/
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readonly features?: object;
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@@ -98,8 +103,7 @@ declare namespace soundmanager {
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ontimeout?(): void;
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}
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export interface SoundManager extends SoundManagerProps {
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interface SoundManager extends SoundManagerProps {
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canPlayLink(domElement: HTMLElement): boolean;
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canPlayMIME(MIMEtype: string): boolean;
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canPlayURL(mediaURL: string): boolean;
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@@ -116,7 +120,7 @@ declare namespace soundmanager {
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setup(options: SoundManagerProps): SoundManager;
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}
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export class SMSound {
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class SMSound {
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// Parameters, instance options.
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id: string;
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pan: number;
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@@ -158,13 +162,13 @@ declare namespace soundmanager {
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// Methods
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destruct(): void;
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load(options: void): SMSound;
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load(options: object): SMSound;
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// clearOnPosition(): void;
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onPosition(mescOffest: number, callback: void, []): SMSound;
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onPosition(mescOffest: number, callback: object, []): SMSound;
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mute(): SMSound;
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pause(): SMSound;
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play(id?: string, options?: DefaultOptions): SMSound;
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resume(): SMSound
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resume(): SMSound;
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setPan(volume: number): SMSound;
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setPosition(msecOffset: number): SMSound;
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setVolume(volume: number): SMSound;
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@@ -175,40 +179,7 @@ declare namespace soundmanager {
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unmute(): SMSound;
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}
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export interface audioFormats {
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mp3: {
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type: ['audio/mpeg; codecs="mp3"', 'audio/mpeg', 'audio/mp3', 'audio/MPA', 'audio/mpa-robust'];
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required: true;
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},
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mp4: {
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related: ['aac', 'm4a', 'm4b'], // additional formats under the MP4 container
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type: ['audio/mp4; codecs="mp4a.40.2"', 'audio/aac', 'audio/x-m4a', 'audio/MP4A-LATM', 'audio/mpeg4-generic'];
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required: false;
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},
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ogg: {
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type: ['audio/ogg; codecs=vorbis'];
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required: false;
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},
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opus: {
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type: ['audio/ogg; codecs=opus', 'audio/opus'];
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required: false;
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},
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wav: {
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type: ['audio/wav; codecs="1"', 'audio/wav', 'audio/wave', 'audio/x-wav'];
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required: false;
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},
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flac: {
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type: ['audio/flac'];
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required: false;
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}
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}
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export interface PeekData {
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interface PeekData {
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left: number;
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right: number;
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}
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@@ -1,21 +0,0 @@
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{
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"name": "@types/soundmanager2",
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"version": "1.0.0",
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"description": "TypeScript definitions for soundmanager2",
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"license": "MIT",
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"contributors": [
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{
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"name": "Elton Lee",
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"url": "https://github.com/elton2048",
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"githubUsername": "elton2048"
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}
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],
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"main": "",
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"repository": {
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"type": "git",
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"url": "https://www.github.com/DefinitelyTyped/DefinitelyTyped.git"
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},
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"scripts": {},
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"dependencies": {},
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"typeScriptVersion": "2.0"
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}
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@@ -1,22 +1,22 @@
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// Example extracted in http://www.schillmania.com/projects/soundmanager2/doc/getstarted/
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var mySoundObject = soundManager.createSound({
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let mySoundObject = soundManager.createSound({
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// optional id, for getSoundById() look-ups etc. If omitted, an id will be generated.
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id: 'mySound',
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url: '/audio/mysoundfile.mp3',
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// optional sound parameters here, see Sound Properties for full list
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volume: 50,
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autoPlay: true,
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whileloading: function() { console.log(this.id + ' is loading'); }
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whileloading() { console.log(<string> this.id + ' is loading'); }
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});
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soundManager.setup({
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url: '/path/to/swfs/',
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flashVersion: 9,
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preferFlash: false, // prefer 100% HTML5 mode, where both supported
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onready: function() {
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onready: () => {
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// console.log('SM2 ready!');
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},
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ontimeout: function() {
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ontimeout: () => {
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// console.log('SM2 init failed!');
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},
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defaultOptions: {
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