Add material array as option for Mesh and LineSegment

This commit is contained in:
Conrad Wahlen 2017-08-25 14:04:26 +02:00
parent e386999be7
commit 0d10fe00db

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@ -4707,17 +4707,17 @@ export const LinePieces: number;
export class LineSegments extends Line {
constructor(
geometry?: Geometry | BufferGeometry,
material?: LineDashedMaterial | LineBasicMaterial | ShaderMaterial,
material?: LineDashedMaterial | LineBasicMaterial | ShaderMaterial | (LineDashedMaterial | LineBasicMaterial | ShaderMaterial)[],
mode?: number
);
}
export class Mesh extends Object3D {
constructor(geometry?: Geometry, material?: Material);
constructor(geometry?: BufferGeometry, material?: Material);
constructor(geometry?: Geometry, material?: Material | Material []);
constructor(geometry?: BufferGeometry, material?: Material | Material []);
geometry: Geometry|BufferGeometry;
material: Material;
material: Material | Material[];
drawMode: TrianglesDrawModes;
setDrawMode(drawMode: TrianglesDrawModes): void;