Remove THREE prefix where not needed

This commit is contained in:
Conrad Wahlen
2017-08-25 14:01:16 +02:00
parent 93d659fc39
commit e386999be7
+4 -4
View File
@@ -1608,14 +1608,14 @@ export class Object3D extends EventDispatcher {
/**
* Calls before rendering object
*/
onBeforeRender: (renderer: THREE.WebGLRenderer, scene: THREE.Scene, camera: THREE.Camera, geometry: THREE.Geometry | THREE.BufferGeometry,
material: THREE.Material, group: THREE.Group) => void;
onBeforeRender: (renderer: WebGLRenderer, scene: Scene, camera: Camera, geometry: Geometry | BufferGeometry,
material: Material, group: Group) => void;
/**
* Calls after rendering object
*/
onAfterRender: (renderer: THREE.WebGLRenderer, scene: THREE.Scene, camera: THREE.Camera, geometry: THREE.Geometry | THREE.BufferGeometry,
material: THREE.Material, group: THREE.Group) => void;
onAfterRender: (renderer: WebGLRenderer, scene: Scene, camera: Camera, geometry: Geometry | BufferGeometry,
material: Material, group: Group) => void;
/**
*