pixi.js v4.6.2 minor update

This commit is contained in:
Clark Stevenson
2017-12-01 23:50:45 +00:00
parent f8c82f767b
commit 2e1e77c2f7
+11 -12
View File
@@ -834,7 +834,7 @@ declare namespace PIXI {
protected _lastObjectRendered: DisplayObject;
resize(screenWidth: number, screenHeight: number): void;
generateTexture(displayObject: DisplayObject, scaleMode?: number, resolution?: number): RenderTexture;
generateTexture(displayObject: DisplayObject, scaleMode?: number, resolution?: number, region?: Rectangle): RenderTexture;
render(...args: any[]): void;
destroy(removeView?: boolean): void;
}
@@ -948,7 +948,6 @@ declare namespace PIXI {
extract: extract.WebGLExtract;
protected drawModes: any;
protected _activeShader: Shader;
protected _activeVao: glCore.VertexArrayObject;
_activeRenderTarget: RenderTarget;
protected _initContext(): void;
@@ -1032,7 +1031,7 @@ declare namespace PIXI {
update(): void;
run(): void;
unload(): void;
unload(displayObject: DisplayObject): void;
}
abstract class ObjectRenderer extends WebGLManager {
constructor(renderer: WebGLRenderer);
@@ -2124,7 +2123,7 @@ declare namespace PIXI {
protected _tempPoint: Point;
resolution: number;
hitTest(globalPoint: Point, root?: Container): DisplayObject;
protected setTargetElement(element: HTMLCanvasElement, resolution?: number): void;
setTargetElement(element: HTMLCanvasElement, resolution?: number): void;
protected addEvents(): void;
protected removeEvents(): void;
update(deltaTime?: number): void;
@@ -2661,7 +2660,7 @@ declare namespace PIXI {
//////////////////////////////////////////////////////////////////////////////
/////////////////////////////pixi-gl-core/////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
// pixi-gl-core 1.1.2 https://github.com/pixijs/pixi-gl-core
// pixi-gl-core 1.1.4 https://github.com/pixijs/pixi-gl-core
// sharedArrayBuffer as a type is not available yet.
// need to fully define what an `Attrib` is.
namespace glCore {
@@ -2813,13 +2812,13 @@ declare namespace PIXI {
indexBuffer: GLBuffer;
dirty: boolean;
bind(): VertexArrayObject;
unbind(): VertexArrayObject;
activate(): VertexArrayObject;
addAttribute(buffer: GLBuffer, attribute: Attrib, type: number, normalized: boolean, stride: number, start: number): VertexArrayObject;
addIndex(buffer: GLBuffer, options?: any): VertexArrayObject;
clear(): VertexArrayObject;
draw(type: number, size: number, start: number): VertexArrayObject;
bind(): this;
unbind(): this;
activate(): this;
addAttribute(buffer: GLBuffer, attribute: Attrib, type?: number, normalized?: boolean, stride?: number, start?: number): this;
addIndex(buffer: GLBuffer, options?: any): this;
clear(): this;
draw(type: number, size: number, start: number): this;
destroy(): void;
}
}