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Merge pull request #33208 from drpritch/master
@three package, in the optional MTLLoader code: fixed one error and specified several "any" types.
This commit is contained in:
Vendored
+70
-16
@@ -3,16 +3,48 @@
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import { Material } from "./three-core";
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import {LoadingManager} from "./three-core";
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import {Mapping} from "./three-core";
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import {EventDispatcher} from "./three-core";
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import {BufferGeometry} from "./three-core";
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import {Side} from "./three-core";
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import {Texture} from "./three-core";
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import {Vector2} from "./three-core";
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import {Wrapping} from "./three-core";
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export interface MaterialCreatorOptions {
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/**
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* side: Which side to apply the material
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* THREE.FrontSide (default), THREE.BackSide, THREE.DoubleSide
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*/
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side?: Side;
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/*
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* wrap: What type of wrapping to apply for textures
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* THREE.RepeatWrapping (default), THREE.ClampToEdgeWrapping, THREE.MirroredRepeatWrapping
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*/
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wrap?: Wrapping;
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/*
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* normalizeRGB: RGBs need to be normalized to 0-1 from 0-255
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* Default: false, assumed to be already normalized
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*/
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normalizeRGB?: boolean;
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/*
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* ignoreZeroRGBs: Ignore values of RGBs (Ka,Kd,Ks) that are all 0's
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* Default: false
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*/
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ignoreZeroRGBs?: boolean;
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/*
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* invertTrProperty: Use values 1 of Tr field for fully opaque. This option is useful for obj
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* exported from 3ds MAX, vcglib or meshlab.
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* Default: false
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*/
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invertTrProperty?: boolean;
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}
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export class MTLLoader extends EventDispatcher {
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constructor(manager?: LoadingManager);
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manager: LoadingManager;
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materialOptions: {};
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materials: Material[];
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materialOptions: MaterialCreatorOptions;
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path: string;
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texturePath: string;
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crossOrigin: boolean;
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@@ -23,32 +55,54 @@ export class MTLLoader extends EventDispatcher {
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setTexturePath(path: string) : void;
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setBaseUrl(path: string) : void;
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setCrossOrigin(value: boolean) : void;
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setMaterialOptions(value: any) : void;
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setMaterialOptions(value: MaterialCreatorOptions) : void;
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}
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export interface MaterialInfo {
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ks?: number[];
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kd?: number[];
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ke?: number[];
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map_kd?: string;
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map_ks?: string;
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map_ke?: string;
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norm?: string;
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map_bump?: string;
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bump?: string;
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map_d?: string;
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ns?: number;
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d?: number;
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tr?: number;
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}
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export interface TexParams {
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scale: Vector2;
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offset: Vector2;
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url: string;
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}
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export class MaterialCreator {
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constructor(baseUrl?: string, options?: any);
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constructor(baseUrl?: string, options?: MaterialCreatorOptions);
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baseUrl : string;
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options : any;
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materialsInfo : any;
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materials : any;
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materialsArray : Material[];
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nameLookup : any;
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side : number;
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wrap : number;
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options : MaterialCreatorOptions;
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materialsInfo : {[key: string]: MaterialInfo};
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materials : {[key: string]: Material};
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private materialsArray : Material[];
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nameLookup : {[key: string]: number};
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side : Side;
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wrap : Wrapping;
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setCrossOrigin( value: boolean ) : void;
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setManager( value: any ) : void;
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setMaterials( materialsInfo: any ) : void;
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convert( materialsInfo: any ) : any;
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setManager( value: LoadingManager ) : void;
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setMaterials( materialsInfo: {[key: string]: MaterialInfo} ) : void;
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convert( materialsInfo: {[key: string]: MaterialInfo} ) : {[key: string]: MaterialInfo};
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preload() : void;
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getIndex( materialName: string ) : Material;
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getAsArray() : Material[];
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create( materialName: string ) : Material;
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createMaterial_( materialName: string ) : Material;
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getTextureParams( value: string, matParams: any ) : any;
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loadTexture(url: string, mapping: any, onLoad: (bufferGeometry: BufferGeometry) => void, onProgress?: (event: ProgressEvent) => void, onError?: (event: ErrorEvent) => void): Texture;
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getTextureParams( value: string, matParams: any ) : TexParams;
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loadTexture(url: string, mapping?: Mapping, onLoad?: (bufferGeometry: BufferGeometry) => void, onProgress?: (event: ProgressEvent) => void, onError?: (event: ErrorEvent) => void): Texture;
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}
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