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https://github.com/gosticks/DefinitelyTyped.git
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Merge pull request #30751 from jussikinnula/change-gl-react-subpackages-props-optional
Change gl-react + gl-react subpackages some props to optional + add tests
This commit is contained in:
Vendored
+4
-4
@@ -4,10 +4,10 @@ export type SupportedImage = 'image/png' | 'image/jpeg' | 'image/bmp' | 'image/w
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export type ValidQuality = 0.0 | 0.1 | 0.2 | 0.3 | 0.4 | 0.5 | 0.6 | 0.7 | 0.8 | 0.9 | 1.0;
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export interface GLViewDOMProps {
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onContextCreate: (gl: WebGLRenderingContext) => void;
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onContextFailure: (e: Error) => void;
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onContextLost: () => void;
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onContextRestored: (gl: WebGLRenderingContext) => void;
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onContextCreate?: (gl: WebGLRenderingContext) => void;
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onContextFailure?: (e: Error) => void;
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onContextLost?: () => void;
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onContextRestored?: (gl: WebGLRenderingContext) => void;
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webglContextAttributes?: WebGLContextAttributes;
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pixelRatio?: number;
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width: number;
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@@ -0,0 +1,27 @@
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import * as React from 'react';
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import * as ReactDOM from 'react-dom';
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import { Surface } from 'gl-react-dom';
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import { Shaders, GLSL, Node } from 'gl-react';
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const shaders = Shaders.create({
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Test: {
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frag: GLSL`
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precision highp float;
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varying vec2 uv;
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void main() {
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gl_FragColor = vec4(uv.x, uv.y, 0.5, 1.0);
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}`
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}
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});
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const App = () => (
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<div>
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<Surface width={640} height={480}>
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<Node shader={shaders.HelloBlue} />
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</Surface>
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</div>
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);
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const element = document.createElement('div');
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document.body.appendChild(element);
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ReactDOM.render(<App />, element);
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@@ -1,6 +1,7 @@
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{
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"files": [
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"index.d.ts"
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"index.d.ts",
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"gl-react-dom-tests.tsx"
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],
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"compilerOptions": {
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"module": "commonjs",
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+1
-1
@@ -3,7 +3,7 @@ import * as React from 'react';
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// import { GLView as EXGLView } from 'expo';
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export interface GLViewNativeProps {
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onContextCreate: (gl: WebGLRenderingContext) => void;
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onContextCreate?: (gl: WebGLRenderingContext) => void;
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style?: any;
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children?: any;
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}
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@@ -0,0 +1,27 @@
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import * as React from 'react';
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import * as ReactDOM from 'react-dom';
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import { Surface } from 'gl-react-expo';
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import { Shaders, GLSL, Node } from 'gl-react';
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const shaders = Shaders.create({
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Test: {
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frag: GLSL`
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precision highp float;
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varying vec2 uv;
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void main() {
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gl_FragColor = vec4(uv.x, uv.y, 0.5, 1.0);
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}`
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}
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});
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const App = () => (
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<div>
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<Surface>
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<Node shader={shaders.HelloBlue} />
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</Surface>
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</div>
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);
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const element = document.createElement('div');
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document.body.appendChild(element);
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ReactDOM.render(<App />, element);
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@@ -1,6 +1,7 @@
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{
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"files": [
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"index.d.ts"
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"index.d.ts",
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"gl-react-expo-tests.tsx"
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],
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"compilerOptions": {
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"module": "commonjs",
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+4
-4
@@ -1,10 +1,10 @@
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import * as React from 'react';
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export interface GLViewHeadlessProps {
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onContextCreate: (gl: WebGLRenderingContext) => void;
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onContextFailure: (e: Error) => void;
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onContextLost: () => void;
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onContextRestored: (gl: WebGLRenderingContext) => void;
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onContextCreate?: (gl: WebGLRenderingContext) => void;
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onContextFailure?: (e: Error) => void;
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onContextLost?: () => void;
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onContextRestored?: (gl: WebGLRenderingContext) => void;
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webglContextAttributes?: WebGLContextAttributes;
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pixelRatio?: number;
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width: number;
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@@ -0,0 +1,27 @@
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import * as React from 'react';
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import * as ReactDOM from 'react-dom';
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import { Surface } from 'gl-react-headless';
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import { Shaders, GLSL, Node } from 'gl-react';
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const shaders = Shaders.create({
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Test: {
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frag: GLSL`
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precision highp float;
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varying vec2 uv;
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void main() {
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gl_FragColor = vec4(uv.x, uv.y, 0.5, 1.0);
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}`
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}
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});
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const App = () => (
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<div>
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<Surface width={640} height={480}>
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<Node shader={shaders.HelloBlue} />
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</Surface>
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</div>
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);
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const element = document.createElement('div');
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document.body.appendChild(element);
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ReactDOM.render(<App />, element);
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@@ -1,6 +1,7 @@
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{
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"files": [
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"index.d.ts"
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"index.d.ts",
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"gl-react-headless-tests.tsx"
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],
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"compilerOptions": {
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"module": "commonjs",
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+2
-2
@@ -1,8 +1,8 @@
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import * as React from 'react';
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export interface GLViewNativeProps {
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onContextCreate: (gl: WebGLRenderingContext) => void;
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onContextFailure: (e: Error) => void;
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onContextCreate?: (gl: WebGLRenderingContext) => void;
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onContextFailure?: (e: Error) => void;
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style?: any;
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children?: any;
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}
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@@ -0,0 +1,27 @@
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import * as React from 'react';
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import * as ReactDOM from 'react-dom';
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import { Surface } from 'gl-react-native';
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import { Shaders, GLSL, Node } from 'gl-react';
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const shaders = Shaders.create({
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Test: {
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frag: GLSL`
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precision highp float;
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varying vec2 uv;
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void main() {
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gl_FragColor = vec4(uv.x, uv.y, 0.5, 1.0);
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}`
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}
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});
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const App = () => (
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<div>
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<Surface>
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<Node shader={shaders.HelloBlue} />
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</Surface>
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</div>
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);
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const element = document.createElement('div');
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document.body.appendChild(element);
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ReactDOM.render(<App />, element);
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@@ -1,6 +1,7 @@
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{
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"files": [
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"index.d.ts"
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"index.d.ts",
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"gl-react-native-tests.tsx"
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],
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"compilerOptions": {
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"module": "commonjs",
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Vendored
+1
-1
@@ -124,7 +124,7 @@ export interface Framebuffer {
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export interface NodeProps {
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shader: ShaderIdentifier | ShaderDefinition;
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uniformsOptions?: any;
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uniforms: { [key: string]: any };
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uniforms?: { [key: string]: any };
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ignoreUnusedUniforms?: string[] | boolean;
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sync?: boolean;
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width?: number;
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