mirror of
https://github.com/gosticks/DefinitelyTyped.git
synced 2026-06-28 22:30:01 +00:00
Changed the file structure for ease of handling from tsd and added several utility classes.
This commit is contained in:
@@ -3,21 +3,20 @@
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//////////////////////////////////////////////////////////////
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/// <reference path="../../stats/stats.d.ts" />
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/// <reference path="../examples/Detector.d.ts" />
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/// <reference path="../examples/CSS3DRenderer.d.ts" />
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/// <reference path="../examples/OrbitControls.d.ts" />
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/// <reference path="../examples/TrackballControls.d.ts" />
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/// <reference path="../detector.d.ts" />
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/// <reference path="../three-css3drenderer.d.ts" />
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/// <reference path="../three-orbitcontrols.d.ts" />
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/// <reference path="../three-trackballcontrols.d.ts" />
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/// <reference path="../three-effectcomposer.d.ts" />
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/// <reference path="../three-renderpass.d.ts" />
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/// <reference path="../three-shaderpass.d.ts" />
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/// <reference path="../three-copyshader.d.ts" />
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declare module THREE {
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var AWDLoader: any;
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var DotScreenShader: any;
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var FlyControls: any;
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var RenderPass: any;
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var EffectComposer: any;
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var RGBShiftShader: any;
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var RenderPass: any;
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var BloomPass: any;
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var ShaderPass: any;
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var FXAAShader: any;
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var CopyShader: any;
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var DotScreenShader: Shader;
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var RGBShiftShader: Shader;
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var FXAAShader: Shader;
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}
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10
threejs/three-copyshader.d.ts
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10
threejs/three-copyshader.d.ts
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@@ -0,0 +1,10 @@
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// Type definitions for CopyShader.js
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// Project: https://github.com/mrdoob/three.js/blob/r68/examples/js/shaders/CopyShader.js
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// Definitions by: Satoru Kimura <https://github.com/gyohk>
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// Definitions: https://github.com/borisyankov/DefinitelyTyped
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/// <reference path="./three.d.ts" />
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declare module THREE {
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export var CopyShader: Shader;
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}
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@@ -6,7 +6,7 @@
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// This renderer does not work in IE. Can be found here for more information.
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// https://github.com/mrdoob/three.js/issues/4783
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/// <reference path="../three.d.ts" />
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/// <reference path="./three.d.ts" />
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declare module THREE {
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class CSS3DObject extends Object3D {
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28
threejs/three-effectcomposer.d.ts
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28
threejs/three-effectcomposer.d.ts
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@@ -0,0 +1,28 @@
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// Type definitions for EffectComposer.js
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// Project: https://github.com/mrdoob/three.js/blob/r68/examples/js/postprocessing/EffectComposer.js
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// Definitions by: Satoru Kimura <https://github.com/gyohk>
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// Definitions: https://github.com/borisyankov/DefinitelyTyped
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/// <reference path="./three.d.ts" />
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/// <reference path="./three-shaderpass.d.ts" />
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/// <reference path="./three-copyshader.d.ts" />
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declare module THREE {
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export class EffectComposer {
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constructor( renderer: WebGLRenderer, renderTarget?: WebGLRenderTarget);
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renderTarget1: WebGLRenderTarget;
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renderTarget2: WebGLRenderTarget;
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writeBuffer: WebGLRenderTarget;
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readBuffer: WebGLRenderTarget;
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passes: any[];
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copyPass: ShaderPass;
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swapBuffers(): void;
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addPass(pass: any): void;
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insertPass(pass: any, index: number): void;
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render(delta: number): void;
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reset(renderTarget?: WebGLRenderTarget): void;
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setSize( width: number, height: number ): void;
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}
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}
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29
threejs/three-maskpass.d.ts
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29
threejs/three-maskpass.d.ts
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// Type definitions for MaskPass.js
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// Project: https://github.com/mrdoob/three.js/blob/r68/examples/js/postprocessing/MaskPass.js
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// Definitions by: Satoru Kimura <https://github.com/gyohk>
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// Definitions: https://github.com/borisyankov/DefinitelyTyped
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/// <reference path="./three.d.ts" />
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declare module THREE {
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export class MaskPass {
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constructor( scene: Scene, camera: Camera);
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scene: Scene;
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camera: Camera;
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enabled: boolean;
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clear: boolean;
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needsSwap: boolean;
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inverse: boolean;
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render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget, delta: number): void;
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}
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export class ClearMaskPass {
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constructor();
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enabled: boolean;
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render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget, delta: number): void;
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}
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}
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@@ -3,7 +3,7 @@
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// Definitions by: Satoru Kimura <https://github.com/gyohk>
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// Definitions: https://github.com/borisyankov/DefinitelyTyped
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/// <reference path="../three.d.ts" />
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/// <reference path="./three.d.ts" />
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declare module THREE {
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class OrbitControls {
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27
threejs/three-renderpass.d.ts
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27
threejs/three-renderpass.d.ts
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@@ -0,0 +1,27 @@
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// Type definitions for RenderPass.js
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// Project: https://github.com/mrdoob/three.js/blob/r68/examples/js/postprocessing/RenderPass.js
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// Definitions by: Satoru Kimura <https://github.com/gyohk>
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// Definitions: https://github.com/borisyankov/DefinitelyTyped
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/// <reference path="./three.d.ts" />
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declare module THREE {
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export class RenderPass {
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constructor( scene: Scene, camera: Camera, overrideMaterial?: Material, clearColor?: Color, clearAlpha?: number );
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constructor( scene: Scene, camera: Camera, overrideMaterial?: Material, clearColor?: string, clearAlpha?: number );
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constructor( scene: Scene, camera: Camera, overrideMaterial?: Material, clearColor?: number, clearAlpha?: number );
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scene: Scene;
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camera: Camera;
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overrideMaterial: Material;
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clearColor: any; // Color or string or number
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clearAlpha: number;
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oldClearColor: Color;
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oldClearAlpha: number;
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enabled: boolean;
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clear: boolean;
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needsSwap: boolean;
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render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget, delta: number): void;
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}
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}
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25
threejs/three-shaderpass.d.ts
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25
threejs/three-shaderpass.d.ts
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@@ -0,0 +1,25 @@
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// Type definitions for ShaderPass.js
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// Project: https://github.com/mrdoob/three.js/blob/r68/examples/js/postprocessing/ShaderPass.js
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// Definitions by: Satoru Kimura <https://github.com/gyohk>
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// Definitions: https://github.com/borisyankov/DefinitelyTyped
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/// <reference path="./three.d.ts" />
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declare module THREE {
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export class ShaderPass {
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constructor( shader: Shader, textureID?: string );
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textureID: string;
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uniforms: any;
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material: ShaderMaterial;
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renderToScreen: boolean;
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enabled: boolean;
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needsSwap: boolean;
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clear: boolean;
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camera: Camera;
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scene: Scene;
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quad: Mesh;
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render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget, delta: number): void;
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}
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}
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@@ -58,4 +58,4 @@ THE SOFTWARE.
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/// <reference path="./tests/canvas/canvas_particles_floor.ts" />
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// examples test.
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/// <reference path="./tests/examples/Detector.ts" />
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/// <reference path="./tests/examples/detector.ts" />
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@@ -3,7 +3,7 @@
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// Definitions by: Satoru Kimura <https://github.com/gyohk>
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// Definitions: https://github.com/borisyankov/DefinitelyTyped
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/// <reference path="../three.d.ts" />
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/// <reference path="./three.d.ts" />
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declare module THREE {
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class TrackballControls {
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