mirror of
https://github.com/gosticks/DefinitelyTyped.git
synced 2026-08-12 21:10:23 +00:00
Merge pull request #14487 from omni360/master
add three-octree.d.ts and three-ctmloader.d.ts
This commit is contained in:
Vendored
+5
-3
@@ -1,6 +1,6 @@
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||||
// Type definitions for three.js 0.83
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// Project: http://mrdoob.github.com/three.js/
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// Definitions by: Kon <http://phyzkit.net/>, Satoru Kimura <https://github.com/gyohk>, Florent Poujol <https://github.com/florentpoujol>, SereznoKot <https://github.com/SereznoKot>
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// Definitions by: Kon <http://phyzkit.net/>, Satoru Kimura <https://github.com/gyohk>, Florent Poujol <https://github.com/florentpoujol>, SereznoKot <https://github.com/SereznoKot>, HouChunlei <https://github.com/omni360>
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// Definitions: https://github.com/borisyankov/DefinitelyTyped
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/// <reference path="detector.d.ts" />
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@@ -20,6 +20,8 @@
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/// <reference path="three-transformcontrols.d.ts" />
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/// <reference path="three-vrcontrols.d.ts" />
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/// <reference path="three-vreffect.d.ts" />
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/// <reference path="three-ctmloader.d.ts" />
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/// <reference path="three-octree.d.ts" />
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declare namespace THREE {
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export const REVISION: string;
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@@ -1996,7 +1998,7 @@ declare namespace THREE {
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mimeType: MimeType;
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path: string;
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responseType: string;
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withCredentials: string
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withCredentials: string;
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load(url: string, onLoad?: (responseText: string) => void, onProgress?: (request: ProgressEvent) => void, onError?:(event: ErrorEvent) => void): any;
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setMimeType(mimeType: MimeType): FileLoader;
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@@ -3589,7 +3591,7 @@ declare namespace THREE {
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radius: number;
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phi: number;
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theta: number;
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set(radius: number, phi: number, theta: number): Spherical;
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clone(): this;
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copy(other: this): this;
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@@ -0,0 +1,7 @@
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/// <reference types="three" />
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let _ctmloader = new THREE.CTMLoader();
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_ctmloader.load('https://github.com/mrdoob/three.js/blob/master/examples/models/ctm/ben.ctm', (geo: any) => {
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console.log(geo.position);
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});
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@@ -0,0 +1,11 @@
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///<reference types="three"/>
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let _octree = new THREE.Octree({
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underferred: false,
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depthMax: Infinity,
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objectsThreshold: 8,
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overlapPct: 0.15,
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});
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console.log(_octree.getDepthEnd());
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Vendored
+3
@@ -8,6 +8,7 @@
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declare namespace THREE {
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class FirstPersonControls {
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constructor(object: Camera, domElement?: HTMLElement);
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object: THREE.Object3D;
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target: THREE.Vector3;
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domElement: HTMLCanvasElement | HTMLDocument;
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@@ -38,7 +39,9 @@ declare namespace THREE {
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moveRight: boolean;
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freeze: boolean;
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mouseDragOn: boolean;
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update(delta: number): void;
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dispose(): void;
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}
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}
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Vendored
+24
-6
@@ -1,10 +1,10 @@
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// Type definitions for three.js (CanvasRenderer.js)
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// Project: https://github.com/mrdoob/three.js/blob/master/examples/js/renderers/CanvasRenderer.js
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// Definitions by: Satoru Kimura <https://github.com/gyohk>
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// Definitions by: Satoru Kimura < https://github.com/gyohk >
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// Definitions: https://github.com/DefinitelyTyped/DefinitelyTyped
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declare namespace THREE {
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export interface SpriteCanvasMaterialParameters extends MaterialParameters{
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export interface SpriteCanvasMaterialParameters extends MaterialParameters {
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color?: number;
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program?: (context: any, color: Color) => void;
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}
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@@ -30,27 +30,45 @@ declare namespace THREE {
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autoClear: boolean;
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sortObjects: boolean;
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sortElements: boolean;
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info: { render: { vertices: number; faces: number; }; };
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info: {render: {vertices: number; faces: number;};};
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supportsVertexTextures(): void;
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setFaceCulling(): void;
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getPixelRatio(): number;
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setPixelRatio(value: number): void;
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setSize(width: number, height: number, updateStyle?: boolean): void;
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setViewport(x: number, y: number, width: number, height: number): void;
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setScissor(): void;
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enableScissorTest(): void;
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setClearColor(color: Color, opacity?: number): void;
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setClearColor(color: string, opacity?: number): void;
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setClearColor(color: number, opacity?: number): void;
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setClearColor(color: Color | string | number, opacity?: number): void;
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// setClearColor(color: string, opacity?: number): void;
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// setClearColor(color: number, opacity?: number): void;
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setClearColorHex(hex: number, alpha?: number): void;
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getClearColor(): Color;
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getClearAlpha(): number;
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getMaxAnisotropy(): number;
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clear(): void;
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clearColor(): void;
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clearDepth(): void;
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clearStencil(): void;
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render(scene: Scene, camera: Camera): void;
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}
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}
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Vendored
+1
-2
@@ -4,7 +4,6 @@
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// Definitions: https://github.com/DefinitelyTyped/DefinitelyTyped
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declare namespace THREE {
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export var CopyShader: Shader;
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export var CopyShader: Shader;
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}
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Vendored
+2
-2
@@ -7,7 +7,6 @@
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// https://github.com/mrdoob/three.js/issues/4783
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declare namespace THREE {
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class CSS3DObject extends Object3D {
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constructor(element: any);
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@@ -24,9 +23,10 @@ declare namespace THREE {
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class CSS3DRenderer {
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constructor();
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domElement:HTMLElement;
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domElement: HTMLElement;
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setSize(width: number, height: number): void;
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render(scene: THREE.Scene, camera: THREE.Camera): void;
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}
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}
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Vendored
+36
@@ -0,0 +1,36 @@
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// Type definitions for three.js (CTMLoader.js)
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// Project: https://github.com/mrdoob/three.js/blob/master/examples/js/loaders/ctm/CTMLoader.js
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// Definitions by: Hou Chunlei <https://github.com/omni360>
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// Definitions: https://github.com/DefinitelyTyped/DefinitelyTyped
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/// <reference types="three" />
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declare namespace THREE {
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export class CTMLoader extends THREE.Loader {
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constructor();
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/**
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* load multiple CTM parts defined in JSON.
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* @param url(required)
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* @param callback(required)
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* @param parameters
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*/
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loadParts(url: string, callback: () => any, parameters?: any): any;
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/**
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* Load CTMLoader compressed models
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* @param url(required)
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* @param callback(required)
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* @param parameters
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*/
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load(url: string, callback: (geo: any) => any, parameters?: any): any;
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/**
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* create buffergeometry by ctm file.
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* @param file(required)
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* @param callback(required)
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*/
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createModel(file: string, callback: () => any): any;
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||||
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}
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}
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Vendored
+14
-11
@@ -4,22 +4,25 @@
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||||
// Definitions: https://github.com/DefinitelyTyped/DefinitelyTyped
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||||
|
||||
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||||
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||||
declare namespace THREE {
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||||
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class EditorControls extends EventDispatcher {
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class EditorControls extends EventDispatcher {
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||||
constructor(object: Camera, domElement?:HTMLElement);
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constructor(object: Camera, domElement?: HTMLElement);
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enabled: boolean;
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center: THREE.Vector3;
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||||
enabled: boolean;
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||||
center: THREE.Vector3;
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||||
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focus(target: THREE.Object3D, frame: boolean): void;
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||||
pan(delta: THREE.Vector3): void;
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||||
zoom(delta: THREE.Vector3): void;
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||||
rotate(delta: THREE.Vector3): void;
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||||
dispose(): void;
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focus(target: THREE.Object3D, frame: boolean): void;
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||||
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||||
}
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||||
pan(delta: THREE.Vector3): void;
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||||
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zoom(delta: THREE.Vector3): void;
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||||
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||||
rotate(delta: THREE.Vector3): void;
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||||
|
||||
dispose(): void;
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||||
|
||||
}
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||||
|
||||
}
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||||
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Vendored
+20
-18
@@ -4,25 +4,27 @@
|
||||
// Definitions: https://github.com/DefinitelyTyped/DefinitelyTyped
|
||||
|
||||
|
||||
|
||||
|
||||
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declare namespace THREE {
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export class EffectComposer {
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constructor( renderer: WebGLRenderer, renderTarget?: WebGLRenderTarget);
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export class EffectComposer {
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constructor(renderer: WebGLRenderer, renderTarget?: WebGLRenderTarget);
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|
||||
renderTarget1: WebGLRenderTarget;
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renderTarget2: WebGLRenderTarget;
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writeBuffer: WebGLRenderTarget;
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readBuffer: WebGLRenderTarget;
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passes: any[];
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||||
copyPass: ShaderPass;
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||||
renderTarget1: WebGLRenderTarget;
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||||
renderTarget2: WebGLRenderTarget;
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||||
writeBuffer: WebGLRenderTarget;
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||||
readBuffer: WebGLRenderTarget;
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||||
passes: any[];
|
||||
copyPass: ShaderPass;
|
||||
|
||||
swapBuffers(): void;
|
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addPass(pass: any): void;
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insertPass(pass: any, index: number): void;
|
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render(delta?: number): void;
|
||||
reset(renderTarget?: WebGLRenderTarget): void;
|
||||
setSize( width: number, height: number ): void;
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||||
}
|
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swapBuffers(): void;
|
||||
|
||||
addPass(pass: any): void;
|
||||
|
||||
insertPass(pass: any, index: number): void;
|
||||
|
||||
render(delta?: number): void;
|
||||
|
||||
reset(renderTarget?: WebGLRenderTarget): void;
|
||||
|
||||
setSize(width: number, height: number): void;
|
||||
}
|
||||
}
|
||||
|
||||
Vendored
+13
-14
@@ -4,26 +4,25 @@
|
||||
// Definitions: https://github.com/DefinitelyTyped/DefinitelyTyped
|
||||
|
||||
|
||||
|
||||
declare namespace THREE {
|
||||
export class MaskPass {
|
||||
constructor( scene: Scene, camera: Camera);
|
||||
export class MaskPass {
|
||||
constructor(scene: Scene, camera: Camera);
|
||||
|
||||
scene: Scene;
|
||||
camera: Camera;
|
||||
enabled: boolean;
|
||||
clear: boolean;
|
||||
needsSwap: boolean;
|
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inverse: boolean;
|
||||
scene: Scene;
|
||||
camera: Camera;
|
||||
enabled: boolean;
|
||||
clear: boolean;
|
||||
needsSwap: boolean;
|
||||
inverse: boolean;
|
||||
|
||||
render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget, delta: number): void;
|
||||
}
|
||||
}
|
||||
|
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export class ClearMaskPass {
|
||||
constructor();
|
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export class ClearMaskPass {
|
||||
constructor();
|
||||
|
||||
enabled: boolean;
|
||||
enabled: boolean;
|
||||
|
||||
render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget, delta: number): void;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
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Vendored
+42
@@ -0,0 +1,42 @@
|
||||
// Type definitions for three.js (Octree.js)
|
||||
// Project: https://github.com/mrdoob/three.js/blob/master/examples/js/Octree.js
|
||||
// Definitions by: Hou Chunlei <https://github.com/omni360>
|
||||
// Definitions: https://github.com/DefinitelyTyped/DefinitelyTyped
|
||||
|
||||
/// <reference types="three" />
|
||||
|
||||
declare namespace THREE {
|
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export class Octree {
|
||||
constructor(parameters?: any);
|
||||
|
||||
update(): void;
|
||||
|
||||
add(object: any, options?: any): any;
|
||||
|
||||
addDeferred(object: any, options?: any): any;
|
||||
|
||||
addObjectData(object: any, part: any): any;
|
||||
|
||||
remove(object: any): any;
|
||||
|
||||
extend(octree: Octree): any;
|
||||
|
||||
rebuild(): any;
|
||||
|
||||
updateObject(object: any): any;
|
||||
|
||||
search(position: THREE.Vector3, radius: number, organizeByObject: boolean, direction: THREE.Vector3): any;
|
||||
|
||||
setRoot(root: any): any;
|
||||
|
||||
getDepthEnd(): number;
|
||||
|
||||
getNodeCountEnd(): number;
|
||||
|
||||
getObjectCountEnd(): number;
|
||||
|
||||
toConsole(): any;
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
Vendored
+17
-4
@@ -4,7 +4,6 @@
|
||||
// Definitions: https://github.com/DefinitelyTyped/DefinitelyTyped
|
||||
|
||||
|
||||
|
||||
declare namespace THREE {
|
||||
class OrbitControls {
|
||||
constructor(object: Camera, domElement?: HTMLElement);
|
||||
@@ -34,29 +33,43 @@ declare namespace THREE {
|
||||
minAzimuthAngle: number;
|
||||
maxAzimuthAngle: number;
|
||||
enableKeys: boolean;
|
||||
keys: { LEFT: number; UP: number; RIGHT: number; BOTTOM: number; };
|
||||
mouseButtons: { ORBIT: MOUSE; ZOOM: MOUSE; PAN: MOUSE; };
|
||||
keys: {LEFT: number; UP: number; RIGHT: number; BOTTOM: number;};
|
||||
mouseButtons: {ORBIT: MOUSE; ZOOM: MOUSE; PAN: MOUSE;};
|
||||
enableDamping: boolean;
|
||||
dampingFactor: number;
|
||||
|
||||
|
||||
rotateLeft(angle?: number): void;
|
||||
|
||||
rotateUp(angle?: number): void;
|
||||
|
||||
panLeft(distance?: number): void;
|
||||
|
||||
panUp(distance?: number): void;
|
||||
|
||||
pan(deltaX: number, deltaY: number): void;
|
||||
|
||||
dollyIn(dollyScale: number): void;
|
||||
|
||||
dollyOut(dollyScale: number): void;
|
||||
|
||||
update(): void;
|
||||
|
||||
reset(): void;
|
||||
|
||||
dispose(): void;
|
||||
|
||||
getPolarAngle(): number;
|
||||
|
||||
getAzimuthalAngle(): number;
|
||||
|
||||
// EventDispatcher mixins
|
||||
addEventListener(type: string, listener: (event: any) => void): void;
|
||||
|
||||
hasEventListener(type: string, listener: (event: any) => void): void;
|
||||
|
||||
removeEventListener(type: string, listener: (event: any) => void): void;
|
||||
dispatchEvent(event: { type: string; target: any; }): void;
|
||||
|
||||
dispatchEvent(event: {type: string; target: any;}): void;
|
||||
}
|
||||
}
|
||||
|
||||
+41
-36
@@ -4,48 +4,53 @@
|
||||
// Definitions: https://github.com/borisyankov/DefinitelyTyped
|
||||
|
||||
|
||||
declare namespace THREE {
|
||||
export class OrthographicTrackballControls extends EventDispatcher {
|
||||
constructor(object: Camera, domElement?: HTMLElement);
|
||||
|
||||
declare module THREE {
|
||||
class OrthographicTrackballControls extends EventDispatcher {
|
||||
constructor(object:Camera, domElement?:HTMLElement);
|
||||
object: Camera;
|
||||
domElement: HTMLElement;
|
||||
|
||||
object:Camera;
|
||||
domElement:HTMLElement;
|
||||
// API
|
||||
enabled: boolean;
|
||||
screen: {left: number; top: number; width: number; height: number};
|
||||
radius: number;
|
||||
rotateSpeed: number;
|
||||
zoomSpeed: number;
|
||||
panSpeed: number;
|
||||
noRotate: boolean;
|
||||
noZoom: boolean;
|
||||
noPan: boolean;
|
||||
noRoll: boolean;
|
||||
staticMoving: boolean;
|
||||
dynamicDampingFactor: number;
|
||||
keys: number[];
|
||||
|
||||
// API
|
||||
enabled:boolean;
|
||||
screen:{ left: number; top: number; width: number; height: number };
|
||||
radius:number;
|
||||
rotateSpeed:number;
|
||||
zoomSpeed:number;
|
||||
panSpeed:number;
|
||||
noRotate:boolean;
|
||||
noZoom:boolean;
|
||||
noPan:boolean;
|
||||
noRoll:boolean;
|
||||
staticMoving:boolean;
|
||||
dynamicDampingFactor:number;
|
||||
keys:number[];
|
||||
target: THREE.Vector3;
|
||||
|
||||
target: THREE.Vector3;
|
||||
position0: THREE.Vector3;
|
||||
target0: THREE.Vector3;
|
||||
up0: THREE.Vector3;
|
||||
|
||||
position0: THREE.Vector3;
|
||||
target0: THREE.Vector3;
|
||||
up0: THREE.Vector3;
|
||||
left0: number;
|
||||
right0: number;
|
||||
top0: number;
|
||||
bottom0: number;
|
||||
|
||||
left0: number;
|
||||
right0: number;
|
||||
top0: number;
|
||||
bottom0: number;
|
||||
update(): void;
|
||||
|
||||
update():void;
|
||||
reset():void;
|
||||
checkDistances():void;
|
||||
zoomCamera():void;
|
||||
panCamera():void;
|
||||
rotateCamera():void;
|
||||
reset(): void;
|
||||
|
||||
handleResize():void;
|
||||
handleEvent(event: any):void;
|
||||
}
|
||||
checkDistances(): void;
|
||||
|
||||
zoomCamera(): void;
|
||||
|
||||
panCamera(): void;
|
||||
|
||||
rotateCamera(): void;
|
||||
|
||||
handleResize(): void;
|
||||
|
||||
handleEvent(event: any): void;
|
||||
}
|
||||
}
|
||||
|
||||
Vendored
+2
-3
@@ -4,14 +4,13 @@
|
||||
// Definitions: https://github.com/DefinitelyTyped/DefinitelyTyped
|
||||
|
||||
|
||||
|
||||
declare namespace THREE {
|
||||
// Renderers / Renderables /////////////////////////////////////////////////////////////////////
|
||||
export class RenderableObject {
|
||||
constructor();
|
||||
|
||||
id: number;
|
||||
object: Object;
|
||||
object: any;
|
||||
z: number;
|
||||
}
|
||||
|
||||
@@ -58,7 +57,7 @@ declare namespace THREE {
|
||||
constructor();
|
||||
|
||||
id: number;
|
||||
object: Object;
|
||||
object: any;
|
||||
x: number;
|
||||
y: number;
|
||||
z: number;
|
||||
|
||||
Vendored
+15
-16
@@ -4,24 +4,23 @@
|
||||
// Definitions: https://github.com/DefinitelyTyped/DefinitelyTyped
|
||||
|
||||
|
||||
|
||||
declare namespace THREE {
|
||||
export class RenderPass {
|
||||
constructor( scene: Scene, camera: Camera, overrideMaterial?: Material, clearColor?: Color, clearAlpha?: number );
|
||||
constructor( scene: Scene, camera: Camera, overrideMaterial?: Material, clearColor?: string, clearAlpha?: number );
|
||||
constructor( scene: Scene, camera: Camera, overrideMaterial?: Material, clearColor?: number, clearAlpha?: number );
|
||||
export class RenderPass {
|
||||
// constructor(scene: Scene, camera: Camera, overrideMaterial?: Material, clearColor?: Color, clearAlpha?: number);
|
||||
constructor(scene: Scene, camera: Camera, overrideMaterial?: Material, clearColor?: Color | string | number, clearAlpha?: number);
|
||||
// constructor(scene: Scene, camera: Camera, overrideMaterial?: Material, clearColor?: number, clearAlpha?: number);
|
||||
|
||||
scene: Scene;
|
||||
camera: Camera;
|
||||
overrideMaterial: Material;
|
||||
clearColor: any; // Color or string or number
|
||||
clearAlpha: number;
|
||||
oldClearColor: Color;
|
||||
oldClearAlpha: number;
|
||||
enabled: boolean;
|
||||
clear: boolean;
|
||||
needsSwap: boolean;
|
||||
scene: Scene;
|
||||
camera: Camera;
|
||||
overrideMaterial: Material;
|
||||
clearColor: any; // Color or string or number
|
||||
clearAlpha: number;
|
||||
oldClearColor: Color;
|
||||
oldClearAlpha: number;
|
||||
enabled: boolean;
|
||||
clear: boolean;
|
||||
needsSwap: boolean;
|
||||
|
||||
render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget, delta: number): void;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Vendored
+14
-15
@@ -4,22 +4,21 @@
|
||||
// Definitions: https://github.com/DefinitelyTyped/DefinitelyTyped
|
||||
|
||||
|
||||
|
||||
declare namespace THREE {
|
||||
export class ShaderPass {
|
||||
constructor( shader: Shader, textureID?: string );
|
||||
export class ShaderPass {
|
||||
constructor(shader: Shader, textureID?: string);
|
||||
|
||||
textureID: string;
|
||||
uniforms: any;
|
||||
material: ShaderMaterial;
|
||||
renderToScreen: boolean;
|
||||
enabled: boolean;
|
||||
needsSwap: boolean;
|
||||
clear: boolean;
|
||||
camera: Camera;
|
||||
scene: Scene;
|
||||
quad: Mesh;
|
||||
textureID: string;
|
||||
uniforms: any;
|
||||
material: ShaderMaterial;
|
||||
renderToScreen: boolean;
|
||||
enabled: boolean;
|
||||
needsSwap: boolean;
|
||||
clear: boolean;
|
||||
camera: Camera;
|
||||
scene: Scene;
|
||||
quad: Mesh;
|
||||
|
||||
render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget, delta: number): void;
|
||||
}
|
||||
render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget, delta: number): void;
|
||||
}
|
||||
}
|
||||
|
||||
Vendored
+31
-26
@@ -4,43 +4,48 @@
|
||||
// Definitions: https://github.com/DefinitelyTyped/DefinitelyTyped
|
||||
|
||||
|
||||
|
||||
declare namespace THREE {
|
||||
class TrackballControls extends EventDispatcher {
|
||||
constructor(object:Camera, domElement?:HTMLElement);
|
||||
constructor(object: Camera, domElement?: HTMLElement);
|
||||
|
||||
object:Camera;
|
||||
domElement:HTMLElement;
|
||||
object: Camera;
|
||||
domElement: HTMLElement;
|
||||
|
||||
// API
|
||||
enabled:boolean;
|
||||
screen:{ left: number; top: number; width: number; height: number };
|
||||
rotateSpeed:number;
|
||||
zoomSpeed:number;
|
||||
panSpeed:number;
|
||||
noRotate:boolean;
|
||||
noZoom:boolean;
|
||||
noPan:boolean;
|
||||
noRoll:boolean;
|
||||
staticMoving:boolean;
|
||||
dynamicDampingFactor:number;
|
||||
minDistance:number;
|
||||
maxDistance:number;
|
||||
keys:number[];
|
||||
enabled: boolean;
|
||||
screen: {left: number; top: number; width: number; height: number};
|
||||
rotateSpeed: number;
|
||||
zoomSpeed: number;
|
||||
panSpeed: number;
|
||||
noRotate: boolean;
|
||||
noZoom: boolean;
|
||||
noPan: boolean;
|
||||
noRoll: boolean;
|
||||
staticMoving: boolean;
|
||||
dynamicDampingFactor: number;
|
||||
minDistance: number;
|
||||
maxDistance: number;
|
||||
keys: number[];
|
||||
|
||||
target: THREE.Vector3;
|
||||
position0: THREE.Vector3;
|
||||
target0: THREE.Vector3;
|
||||
up0: THREE.Vector3;
|
||||
|
||||
update():void;
|
||||
reset():void;
|
||||
checkDistances():void;
|
||||
zoomCamera():void;
|
||||
panCamera():void;
|
||||
rotateCamera():void;
|
||||
update(): void;
|
||||
|
||||
handleResize():void;
|
||||
handleEvent(event: any):void;
|
||||
reset(): void;
|
||||
|
||||
checkDistances(): void;
|
||||
|
||||
zoomCamera(): void;
|
||||
|
||||
panCamera(): void;
|
||||
|
||||
rotateCamera(): void;
|
||||
|
||||
handleResize(): void;
|
||||
|
||||
handleEvent(event: any): void;
|
||||
}
|
||||
}
|
||||
|
||||
Vendored
+19
-13
@@ -4,21 +4,27 @@
|
||||
// Definitions: https://github.com/DefinitelyTyped/DefinitelyTyped
|
||||
|
||||
|
||||
|
||||
declare namespace THREE {
|
||||
class TransformControls extends Object3D {
|
||||
constructor(object:Camera, domElement?:HTMLElement);
|
||||
class TransformControls extends Object3D {
|
||||
constructor(object: Camera, domElement?: HTMLElement);
|
||||
|
||||
object: Object3D;
|
||||
object: Object3D;
|
||||
|
||||
update():void;
|
||||
detach(): void;
|
||||
attach(object: Object3D): void;
|
||||
getMode(): string;
|
||||
setMode(mode: string): void;
|
||||
setSnap(snap: any): void;
|
||||
setSize(size:number):void;
|
||||
setSpace(space:string):void;
|
||||
update(): void;
|
||||
|
||||
}
|
||||
detach(): void;
|
||||
|
||||
attach(object: Object3D): void;
|
||||
|
||||
getMode(): string;
|
||||
|
||||
setMode(mode: string): void;
|
||||
|
||||
setSnap(snap: any): void;
|
||||
|
||||
setSize(size: number): void;
|
||||
|
||||
setSpace(space: string): void;
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
Vendored
+2
-1
@@ -8,12 +8,13 @@
|
||||
|
||||
declare namespace THREE {
|
||||
export class VRControls {
|
||||
constructor(camera: Camera, callback?: (param: string)=>void);
|
||||
constructor(camera: Camera, callback?: (param: string) => void);
|
||||
|
||||
/**
|
||||
* Update VR Instance Tracking
|
||||
*/
|
||||
update(): void;
|
||||
|
||||
zeroSensor(): void;
|
||||
|
||||
scale: number;
|
||||
|
||||
Vendored
+11
-3
@@ -8,25 +8,33 @@
|
||||
|
||||
declare namespace THREE {
|
||||
export class VREffect {
|
||||
constructor(renderer: Renderer, callback?: (params: string)=>void);
|
||||
constructor(renderer: Renderer, callback?: (params: string) => void);
|
||||
|
||||
render(scene: Scene, camera: Camera): void;
|
||||
|
||||
setSize(width: number, height: number): void;
|
||||
|
||||
setFullScreen(flag: boolean): void;
|
||||
|
||||
startFullscreen(): void;
|
||||
|
||||
FovToNDCScaleOffset(fov: VRFov): VREffectOffset;
|
||||
|
||||
FovPortToProjection(fov: VRFov, rightHanded: boolean, zNear: number, zFar: number): Matrix4;
|
||||
|
||||
FovToProjection(fov: VRFov, rightHanded: boolean, zNear: number, zFar: number): Matrix4;
|
||||
|
||||
setVRDisplay(display: VRDisplay): void;
|
||||
}
|
||||
|
||||
export interface VRFov{
|
||||
export interface VRFov {
|
||||
leftTan: number;
|
||||
rightTan: number;
|
||||
upTan: number;
|
||||
downTan: number;
|
||||
}
|
||||
|
||||
export interface VREffectOffset{
|
||||
export interface VREffectOffset {
|
||||
scale: number;
|
||||
offset: number;
|
||||
}
|
||||
|
||||
+4
-2
@@ -49,6 +49,8 @@
|
||||
"test/canvas/canvas_particles_floor.ts",
|
||||
"test/examples/detector.ts",
|
||||
"test/examples/effects/vreffect.ts",
|
||||
"test/examples/controls/vrcontrols.ts"
|
||||
"test/examples/controls/vrcontrols.ts",
|
||||
"test/examples/ctm/ctmloader.ts",
|
||||
"test/examples/octree.ts"
|
||||
]
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user