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commit
a2b4e80216
90
maquette/maquette-tests.ts
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90
maquette/maquette-tests.ts
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/// <reference path="maquette.d.ts" />
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// The hello world example from the homepage of maquettejs.org:
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var h = maquette.h;
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var domNode = document.body;
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var projector = maquette.createProjector();
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var you = ""; // A piece of data
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// An ordinary event handler
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function handleNameInput(evt: MouseEvent) {
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you = (<HTMLInputElement>evt.target).value;
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}
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// This function uses the 'hyperscript' notation to create the virtual DOM.
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// The 'you' variable is used twice here
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function renderMaquette() {
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return h("div", [
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h("input", {
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type: "text", placeholder: "What is your name?", value: you, oninput: handleNameInput
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}),
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h("p.output", ["Hello " + (you || "you") + "!"])
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]);
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}
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// Project the renderMaquette function to the DOM and update the DOM when needed
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projector.append(domNode, renderMaquette);
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// Some snapshots taken from the maquette unit tests
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// createDOM
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var projection = maquette.dom.create(h("div", ["text"]));
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projection.update(h("div", ["text2", h("span", ["a"])]));
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// cache
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var cache = maquette.createCache();
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var calculationCalled = false;
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var calculate = function () {
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calculationCalled = true;
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return "calculation result";
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};
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var result = cache.result([1], calculate);
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// h
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var vnode = h("div", [
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"text",
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null,
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[ /* empty nested array */],
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[null],
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["nested text"],
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[h("span")],
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[h("button", ["click me"])],
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[[[["deep"], null], "here"]]
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]);
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// mapping
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var createTarget = function(source:any) {
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return {
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source: source,
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updateCount: 0
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};
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};
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var updateTarget = function(source: any, target:any) {
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};
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var permutations = [[1,2], [2,1]];
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for (var i=0;i<permutations.length;i++) {
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for (var j=0;j<permutations.length;j++) {
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var mapping = maquette.createMapping(function(key){return key;}, createTarget, updateTarget);
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mapping.map(permutations[i]);
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mapping.results.forEach(function(target) {target.alreadyPresent = true;});
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mapping.map(permutations[j]);
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}
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}
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// styles
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var projection = maquette.dom.create(h("div", { styles: { height: "20px" } }));
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projection.update(h("div", { styles: { height: null } }));
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306
maquette/maquette.d.ts
vendored
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306
maquette/maquette.d.ts
vendored
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// Type definitions for maquette
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// Project: http://maquettejs.org/
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// Definitions by: Johan Gorter <https://github.com/johan-gorter>
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// Definitions: https://github.com/johan-gorter/DefinitelyTyped
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/**
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* @callback enterAnimationCallback
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* @param {Element} element - Element that was just added to the DOM.
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* @param {Object} properties - The properties object that was supplied to the {@link module:maquette.h} method
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*/
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/**
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* @callback exitAnimationCallback
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* @param {Element} element - Element that ought to be removed from to the DOM.
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* @param {function} removeElement - Function that removes the element from the DOM.
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* This argument is supplied purely for convenience.
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* You may use this function to remove the element when the animation is done.
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* @param {Object} properties - The properties object that was supplied to the {@link module:maquette.h} method that rendered this {@link VNode} the previous time.
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*/
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/**
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* @callback updateAnimationCallback
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* @param {Element} element - Element that was modified in the DOM.
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* @param {Object} properties - The last properties object that was supplied to the {@link module:maquette.h} method
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* @param {Object} previousProperties - The previous properties object that was supplied to the {@link module:maquette.h} method
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*/
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/**
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* @callback afterCreateCallback
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* @param {Element} element - The element that was added to the DOM.
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* @param {Object} projectionOptions - The projection options that were used see {@link module:maquette.createProjector}.
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* @param {string} vnodeSelector - The selector passed to the {@link module:maquette.h} function.
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* @param {Object} properties - The properties passed to the {@link module:maquette.h} function.
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* @param {VNode[]} children - The children that were created.
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* @param {Object} properties - The last properties object that was supplied to the {@link module:maquette.h} method
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* @param {Object} previousProperties - The previous properties object that was supplied to the {@link module:maquette.h} method
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*/
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/**
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* @callback afterUpdateCallback
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* @param {Element} element - The element that may have been updated in the DOM.
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* @param {Object} projectionOptions - The projection options that were used see {@link module:maquette.createProjector}.
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* @param {string} vnodeSelector - The selector passed to the {@link module:maquette.h} function.
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* @param {Object} properties - The properties passed to the {@link module:maquette.h} function.
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* @param {VNode[]} children - The children for this node.
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*/
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/**
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* The main object in maquette is the maquette object.
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* It is either bound to `window.maquette` or it can be obtained using {@link http://browserify.org/|browserify} or {@link http://requirejs.org/|requirejs}.
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*/
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declare module maquette {
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export var dom: MaquetteDom;
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/**
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* Creates a {@link CalculationCache} object, useful for caching {@link VNode} trees.
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* In practice, caching of {@link VNode} trees is not needed, because achieving 60 frames per second is almost never a problem.
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* @returns {CalculationCache}
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*/
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export function createCache(): CalculationCache;
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/**
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* Creates a {@link Mapping} instance that keeps an array of result objects synchronized with an array of source objects.
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* @param {function} getSourceKey - `function(source)` that must return a key to identify each source object. The result must eather be a string or a number.
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* @param {function} createResult - `function(source, index)` that must create a new result object from a given source. This function is identical argument of `Array.map`.
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* @param {function} updateResult - `function(source, target, index)` that updates a result to an updated source.
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* @returns {Mapping}
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*/
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export function createMapping(getSourceKey: (source: any) => any, createResult: (source:any, index:number) => any, updateResult: (source: any, target: any, index: number) => void): Mapping;
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/**
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* Creates a {@link Projector} instance using the provided projectionOptions.
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* @param {Object} [projectionOptions] - Options that influence how the DOM is rendered and updated.
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* @param {Object} projectionOptions.transitions - A transition strategy to invoke when
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* enterAnimation and exitAnimation properties are provided as strings.
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* The module `cssTransitions` in the provided `css-transitions.js` file provides such a strategy.
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* A transition strategy is not needed when enterAnimation and exitAnimation properties are provided as functions.
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* @returns {Projector}
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*/
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export function createProjector(options? : any) : Projector;
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/**
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* The `h` method is used to create a virtual DOM node.
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* This function is largely inspired by the mercuryjs and mithril frameworks.
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* The `h` stands for (virtual) hyperscript.
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*
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* @param {string} selector - Contains the tagName, id and fixed css classnames in CSS selector format.
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* It is formatted as follows: `tagname.cssclass1.cssclass2#id`.
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* @param {Object} [properties] - An object literal containing properties that will be placed on the DOM node.
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* @param {function} properties.<b>*</b> - Properties with functions values like `onclick:handleClick` are registered as event handlers
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* @param {String} properties.<b>*</b> - Properties with string values, like `href:"/"` are used as attributes
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* @param {object} properties.<b>*</b> - All non-string values are put on the DOM node as properties
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* @param {Object} properties.key - Used to uniquely identify a DOM node among siblings.
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* A key is required when there are more children with the same selector and these children are added or removed dynamically.
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* @param {Object} properties.classes - An object literal like `{important:true}` which allows css classes, like `important` to be added and removed dynamically.
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* @param {Object} properties.styles - An object literal like `{height:"100px"}` which allows styles to be changed dynamically. All values must be strings.
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* @param {(string|enterAnimationCallback)} properties.enterAnimation - The animation to perform when this node is added to an already existing parent.
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* {@link http://maquettejs.org/docs/animations.html|More about animations}.
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* When this value is a string, you must pass a `projectionOptions.transitions` object when creating the projector {@link module:maquette.createProjector}.
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* @param {(string|exitAnimationCallback)} properties.exitAnimation - The animation to perform when this node is removed while its parent remains.
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* When this value is a string, you must pass a `projectionOptions.transitions` object when creating the projector {@link module:maquette.createProjector}.
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* {@link http://maquettejs.org/docs/animations.html|More about animations}.
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* @param {updateAnimationCallback} properties.updateAnimation - The animation to perform when the properties of this node change.
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* This also includes attributes, styles, css classes. This callback is also invoked when node contains only text and that text changes.
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* {@link http://maquettejs.org/docs/animations.html|More about animations}.
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* @param {afterCreateCallback} properties.afterCreate - Callback that is executed after this node is added to the DOM. Childnodes and properties have already been applied.
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* @param {afterUpdateCallback} properties.afterCreate - Callback that is executed every time this node may have been updated. Childnodes and properties have already been updated.
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* @param {Object[]} [children] - An array of virtual DOM nodes to add as child nodes.
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* This array may contain nested arrays, `null` or `undefined` values.
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* Nested arrays are flattened, `null` and `undefined` will be skipped.
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*
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* @returns {VNode} A VNode object, used to render a real DOM later. NOTE: There are {@link http://maquettejs.org/docs/rules.html|three basic rules} you should be aware of when updating the virtual DOM.
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*/
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export function h(selector: string, properties?: any, children?: Array<string|VNode>): VNode;
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/**
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* A virtual representation of a DOM Node. Maquette assumes that {@link VNode} objects are never modified externally.
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* Instances of {@link VNode} can be created using {@link module:maquette.h}.
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*/
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export interface VNode {
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}
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// Not used anywhere in the maquette sourcecode, but it is a widely used pattern.
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export interface Component {
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renderMaquette() : VNode;
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}
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/**
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* A CalculationCache object remembers the previous outcome of a calculation along with the inputs.
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* On subsequent calls the previous outcome is returned if the inputs are identical.
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* This object can be used to bypass both rendering and diffing of a virtual DOM subtree.
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* Instances of {@link CalculationCache} can be created using {@link module:maquette.createCache}.
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*/
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export interface CalculationCache {
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/**
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* Manually invalidates the cached outcome.
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*/
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invalidate(): void;
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/**
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* If the inputs array matches the inputs array from the previous invocation, this method returns the result of the previous invocation.
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* Otherwise, the calculation function is invoked and its result is cached and returned.
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* Objects in the inputs array are compared using ===.
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* @param {Object[]} inputs - Array of objects that are to be compared using === with the inputs from the previous invocation.
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* These objects are assumed to be immutable primitive values.
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* @param {function} calculation - Function that takes zero arguments and returns an object (A {@link VNode} assumably) that can be cached.
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*/
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result(inputs: Array<any>, calculation: () => any):any;
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}
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/**
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* Keeps an array of result objects synchronized with an array of source objects.
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* Mapping provides a {@link Mapping#map} function that updates the {@link Mapping#results}.
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* The {@link Mapping#map} function can be called multiple times and the results will get created, removed and updated accordingly.
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* A {@link Mapping} can be used to keep an array of components (objects with a `renderMaquette` method) synchronized with an array of data.
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* Instances of {@link Mapping} can be created using {@link module:maquette.createMapping}.
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*/
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export interface Mapping {
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/**
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* The array of results. These results will be synchronized with the latest array of sources that were provided using {@link Mapping#map}.
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* @type {Object[]}
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*/
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results: Array<any>;
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/**
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* Maps a new array of sources and updates {@link Mapping#results}.
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* @param {Object[]} newSources - The new array of sources.
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*/
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map(newSources: Array<any>): void;
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}
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/**
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* Contains simple low-level utility functions to manipulate the real DOM. The singleton instance is available under {@link module:maquette.dom}.
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*/
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export interface MaquetteDom {
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/**
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* Appends a new childnode to the DOM which is generated from a {@link VNode}.
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* This is a low-level method. Users wil typically use a {@link Projector} instead.
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* @param {Element} parentNode - The parent node for the new childNode.
|
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* @param {VNode} vnode - The root of the virtual DOM tree that was created using the {@link module:maquette.h} function. NOTE: {@link VNode} objects may only be rendered once.
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* @param {Object} projectionOptions - Options to be used to create and update the projection, see {@link module:maquette.createProjector}.
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* @returns {Projection} The {@link Projection} that was created.
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*/
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append(parentNode: Element, vnode: VNode, projectionOptions?: any): Projection;
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/**
|
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* Creates a real DOM tree from a {@link VNode}. The {@link Projection} object returned will contain the resulting DOM Node under the {@link Projection#domNode} property.
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* This is a low-level method. Users wil typically use a {@link Projector} instead.
|
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* @param {VNode} vnode - The root of the virtual DOM tree that was created using the {@link module:maquette.h} function. NOTE: {@link VNode} objects may only be rendered once.
|
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* @param {Object} projectionOptions - Options to be used to create and update the projection, see {@link module:maquette.createProjector}.
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* @returns {Projection} The {@link Projection} which contains the DOM Node that was created.
|
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*/
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create(vnode: VNode, projectionOptions?: any): Projection;
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/**
|
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* Inserts a new DOM node which is generated from a {@link VNode}.
|
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* This is a low-level method. Users wil typically use a {@link Projector} instead.
|
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* @param {Element} beforeNode - The node that the DOM Node is inserted before.
|
||||
* @param {VNode} vnode - The root of the virtual DOM tree that was created using the {@link module:maquette.h} function. NOTE: {@link VNode} objects may only be rendered once.
|
||||
* @param {Object} projectionOptions - Options to be used to create and update the projection, see {@link module:maquette.createProjector}.
|
||||
* @returns {Projection} The {@link Projection} that was created.
|
||||
*/
|
||||
insertBefore(beforeNode: Element, vnode: VNode): Projection;
|
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/**
|
||||
* Merges a new DOM node which is generated from a {@link VNode} with an existing DOM Node.
|
||||
* This means that the virtual DOM and real DOM have one overlapping element.
|
||||
* Therefore the selector for the root {VNode} will be ignored, but its properties and children will be applied to the Element provided
|
||||
* This is a low-level method. Users wil typically use a {@link Projector} instead.
|
||||
* @param {Element} domNode - The existing element to adopt as the root of the new virtual DOM. Existing attributes and childnodes are preserved.
|
||||
* @param {VNode} vnode - The root of the virtual DOM tree that was created using the {@link module:maquette.h} function. NOTE: {@link VNode} objects may only be rendered once.
|
||||
* @param {Object} projectionOptions - Options to be used to create and update the projection, see {@link module:maquette.createProjector}.
|
||||
* @returns {Projection} The {@link Projection} that was created.
|
||||
*/
|
||||
merge(domNode: Element, vnode: VNode): Projection;
|
||||
}
|
||||
|
||||
/**
|
||||
* Represents a {@link VNode} tree that has been rendered to a real DOM tree.
|
||||
*/
|
||||
export interface Projection {
|
||||
/**
|
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* Updates the projection with the new virtual DOM tree.
|
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* @param {VNode} updatedVnode - The updated virtual DOM tree. Note: The selector for the root of the tree must remain constant.
|
||||
*/
|
||||
update(updatedVnode:VNode): void;
|
||||
/**
|
||||
* The DOM node that is used as the root of this {@link Projection}.
|
||||
* @type {Element}
|
||||
*/
|
||||
domNode: Element;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Used to create and update the DOM.
|
||||
* Use {@link Projector#append}, {@link Projector#merge}, {@link Projector#insertBefore} and {@link Projector#replace}
|
||||
* to create the DOM.
|
||||
* The `renderMaquetteFunction` callbacks will be called immediately to create the DOM. Afterwards, these functions
|
||||
* will be called again to update the DOM on the next animation-frame after:
|
||||
*
|
||||
* - The {@link Projector#scheduleRender} function was called
|
||||
* - An event handler (like `onclick`) on a rendered {@link VNode} was called.
|
||||
*
|
||||
* The projector stops when {@link Projector#stop} is called or when an error is thrown during rendering.
|
||||
* It is possible to use `window.onerror` to handle these errors.
|
||||
* Instances of {@link Projector} can be created using {@link module:maquette.createProjector}.
|
||||
*/
|
||||
export interface Projector {
|
||||
/**
|
||||
* Appends a new childnode to the DOM using the result from the provided `renderMaquetteFunction`.
|
||||
* The `renderMaquetteFunction` will be invoked again to update the DOM when needed.
|
||||
* @param {Element} parentNode - The parent node for the new childNode.
|
||||
* @param {function} renderMaquetteFunction - Function with zero arguments that returns a {@link VNode} tree.
|
||||
*/
|
||||
append(parentNode: Element, renderMaquette: () => VNode): void;
|
||||
/**
|
||||
* Scans the document for `<script>` tags with `type="text/hyperscript"`.
|
||||
* The content of these scripts are registered as `renderMaquette` functions.
|
||||
* The result of evaluating these functions will be inserted into the DOM after the script.
|
||||
* These scripts can make use of variables that come from the `parameters` parameter.
|
||||
* @param {Element} rootNode - Element to start scanning at, example: `document.body`.
|
||||
* @param {Object} parameters - Variables to expose to the scripts. format: `{var1:value1, var2: value2}`
|
||||
*/
|
||||
evaluateHyperscript(rootNode: Element, parameters: any): void;
|
||||
/**
|
||||
* Inserts a new DOM node using the result from the provided `renderMaquetteFunction`.
|
||||
* The `renderMaquetteFunction` will be invoked again to update the DOM when needed.
|
||||
* @param {Element} beforeNode - The node that the DOM Node is inserted before.
|
||||
* @param {function} renderMaquetteFunction - Function with zero arguments that returns a {@link VNode} tree.
|
||||
*/
|
||||
insertBefore(beforeNode: Element, renderMaquette: () => VNode): void;
|
||||
/**
|
||||
* Merges a new DOM node using the result from the provided `renderMaquetteFunction` with an existing DOM Node.
|
||||
* This means that the virtual DOM and real DOM have one overlapping element.
|
||||
* Therefore the selector for the root {VNode} will be ignored, but its properties and children will be applied to the Element provided
|
||||
* The `renderMaquetteFunction` will be invoked again to update the DOM when needed.
|
||||
* @param {Element} domNode - The existing element to adopt as the root of the new virtual DOM. Existing attributes and childnodes are preserved.
|
||||
* @param {function} renderMaquetteFunction - Function with zero arguments that returns a {@link VNode} tree.
|
||||
*/
|
||||
merge(domNode: Element, renderMaquette: () => VNode): void;
|
||||
/**
|
||||
* Replaces an existing DOM node with the result from the provided `renderMaquetteFunction`.
|
||||
* The `renderMaquetteFunction` will be invoked again to update the DOM when needed.
|
||||
* @param {Element} domNode - The DOM node to replace.
|
||||
* @param {function} renderMaquetteFunction - Function with zero arguments that returns a {@link VNode} tree.
|
||||
*/
|
||||
replace(domNode: Element, renderMaquette: () => VNode): void;
|
||||
/**
|
||||
* Resumes the projector. Use this method to resume rendering after stop was called or an error occurred during rendering.
|
||||
*/
|
||||
resume(): void;
|
||||
/**
|
||||
* Instructs the projector to re-render to the DOM at the next animation-frame using the registered `renderMaquette` functions.
|
||||
* This method is automatically called for you when event-handlers that are registered in the {@link VNode}s are invoked.
|
||||
* You need to call this method for instance when timeouts expire or AJAX responses arrive.
|
||||
*/
|
||||
scheduleRender(): void;
|
||||
/**
|
||||
* Stops the projector. This means that the registered `renderMaquette` functions will not be called anymore.
|
||||
* Note that calling {@link Projector#stop} is not mandatory. A projector is a passive object that will get garbage collected as usual if it is no longer in scope.
|
||||
*/
|
||||
stop(): void;
|
||||
}
|
||||
}
|
||||
|
||||
declare module 'maquette' {
|
||||
export = maquette;
|
||||
}
|
||||
Loading…
Reference in New Issue
Block a user