Merge pull request #8166 from omni360/master

add jsClipper.d.ts
This commit is contained in:
Masahiro Wakame
2016-02-26 19:53:54 +09:00
4 changed files with 486 additions and 0 deletions
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/// <reference path="js-clipper.d.ts" />
class jsClipperTest{
public intPointTest(){
let v1: ClipperLib.IntPoint = new ClipperLib.IntPoint(10, 10);
console.log("def: v1 - " + v1.X.toString() + v1.Y.toString());
let v2: ClipperLib.IntPoint = new ClipperLib.IntPoint(20, 20);
console.log("def: v2 - " + v2.X.toString() + v1.Y.toString());
let v3: ClipperLib.IntPoint = new ClipperLib.IntPoint(30, 30);
console.log("def: v3 -" + v3.X.toString() + v1.Y.toString());
console.log("perp: v3 - " + v3.X.toString() + v3.Y.toString());
}
}
var tt = new jsClipperTest;
tt.intPointTest();
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// Type definitions for js-clipper
// Project: https://github.com/mathisonian/JsClipper
// Definitions by: Hou Chunlei <https://github.com/omni360>
// Definitions: https://github.com/DefinitelyTyped/DefinitelyTyped
//
declare module ClipperLib {
export var biginteger_used: boolean;
export function Math_Abs_Int64(a: number): number;
export function Math_Abs_Int32(a: number): number;
export function Math_Abs_Double(a: number): number;
export function Math_Max_Int32_Int32(a: number, b: number): number;
export function Cast_Int32(a: number): number;
export function Cast_Int64(a: number): number;
export function Clear(a: ArrayLike<any>): void;
export var MaxSteps: number;
export var PI: number;
export var PI2: number;
export class IntPoint {
X: number;
Y: number;
constructor();
constructor(PointXY: IntPoint);
constructor(x: number, y: number);
}
export class IntRect {
left: number;
top: number;
right: number;
bottom: number;
constructor();
constructor(left: number, top: number, right: number, bottom: number);
}
export class Polygon {
constructor();
constructor(poly: ArrayLike<IntPoint>);
}
export class Polygons {
constructor();
constructor(polys: ArrayLike<ArrayLike<IntPoint>>);
}
export class ExPolygon {
outer: ArrayLike<IntPoint>;
holes: ArrayLike<ArrayLike<IntPoint>>;
}
export enum ClipType { ctIntersection, ctUnion, ctDifference, ctXor }
export enum PolyType { ptSubject, ptClip }
export enum PolyFillType { pftEvenOdd, pftNonZero, pftPositive, pftNegative }
export enum JoinType { jtSquare, jtRound, jtMiter }
export enum EdgeSide { esLeft, esRight }
export enum Protects { ipNone, ipLeft, ipRight, ipBoth }
export enum Direction { dRightToLeft, dLeftToRight }
export class TEdge {
xbot: number;
ybot: number;
xcurr: number;
ycurr: number;
xtop: number;
ytop: number;
dx: number;
deltaX: number;
deltaY: number;
tmpX: number;
polyType: PolyType;
side: EdgeSide;
windDelta: number;
windCnt: number;
windCnt2: number;
outIdx: number;
next: TEdge;
prev: TEdge;
nextInLML: TEdge;
nextInAEL: TEdge;
prevInAEL: TEdge;
nextInSEL: TEdge;
prevInSEL: TEdge;
}
export class IntersectNode {
edge1: TEdge;
edge2: TEdge;
pt: TEdge;
next: TEdge;
}
export class LocalMinima {
Y: number;
leftBound: TEdge;
rightBound: TEdge;
next: TEdge;
}
export class Scanbeam {
Y: number;
next: TEdge;
}
export class OutRec {
idx: number;
isHole: boolean;
FirstLeft: TEdge;
AppendLink: OutRec;
pts: OutPt;
bottomPt: OutPt;
}
export class OutPt {
idx: number;
pt: OutPt;
next: OutPt;
prev: OutPt;
}
export class JoinRec {
pt1a: IntPoint;
pt1b: IntPoint;
poly1Idx: number;
pt2a: IntPoint;
pt2b: IntPoint;
poly2Idx: number;
}
export class HorzJoinRec {
edge: TEdge;
savedIdx: number;
}
export class ClipperBase {
m_MinimaList: LocalMinima;
m_CurrentLM: LocalMinima;
m_edges: ArrayLike<ArrayLike<TEdge>>;
m_UseFullRange: boolean;
horizontal: number;
loRange: number;
hiRange: number;
PointsEqual(pt1: IntPoint, pt2: IntPoint): boolean;
PointIsVertex(pt: IntPoint, pp: JoinRec): boolean;
PointInPolygon(pt: IntPoint, pp: JoinRec, UseFulllongRange: boolean): boolean;
SlopesEqual(e1: TEdge, e2: TEdge, UseFullRange: boolean): boolean;
SlopesEqual(pt1: IntPoint, pt2: IntPoint, pt3: IntPoint, UseFullRange: boolean): boolean;
SlopesEqual(pt1: IntPoint, pt2: IntPoint, pt3: IntPoint, pt4: IntPoint, UseFullRange: boolean): boolean;
clear(): void;
DisposeLocalMinimaList(): void;
AddPolygons(ppg: ArrayLike<ArrayLike<IntPoint>>, polyType: PolyType): boolean | string;
AddPolygon(pg: ArrayLike<IntPoint>, polyType: PolyType, multiple: boolean): boolean | string;
InitEdge(e: TEdge, eNext: TEdge, ePrev: TEdge, pt: IntPoint, polyType: PolyType): void;
SetDx(e: TEdge): void;
AddBoundsToLML(e: TEdge): TEdge;
InsertLocalMinima(newLm: LocalMinima): void;
PopLocalMinima(): void;
SwapX(e: TEdge): void;
Reset(): void;
GetBounds(): IntRect;
}
export class Clipper extends ClipperBase {
m_PolyOuts: TEdge | ArrayLike<TEdge>;
m_ClipType: ClipType;
m_Scanbeam: Scanbeam;
m_ActiveEdges: TEdge;
m_SortedEdges: TEdge;
m_intersectnodes: IntersectNode;
m_ExecuteLocked: boolean;
m_ClipFillType: PolyFillType;
m_SubjFillType: PolyFillType;
m_Joins: ArrayLike<JoinRec>;
m_HorizJoins: ArrayLike<HorzJoinRec>;
m_ReverseOutput: boolean;
m_UsingExPolygons: boolean;
DoublePoint: Function;
PolyOffsetBuilder: Function;
DisposeScanbeamList(): void;
get_ReverseSolution(): boolean;
set_ReverseSolution(value: boolean): boolean;
InsertScanbeam(Y: number): void;
Execute(clipType: ClipType, solution: ArrayLike<IntPoint> | ExPolygon): boolean;
Execute(clipType: ClipType, solution: ArrayLike<IntPoint> | ExPolygon, subjFillType: PolyFillType, clipFillType: PolyFillType): boolean;
PolySort(or1: OutRec, or2: OutRec): number;
FindAppendLinkEnd(outRec: OutRec): OutRec;
FixHoleLinkage(outRec: OutRec): void;
ExecuteInternal(): boolean;
PopScanbeam(): number;
DisposeOutRec(index: number): void;
DisposeOutPts(pp: OutPt): void;
AddJoin(e1: TEdge, e2: TEdge, e1OutIdx: number, e2OutIdx: number): void;
AddHorzJoin(e: TEdge, idx: number): void;
InsertLocalMinimaIntoAEL(botY: number): void;
InsertEdgeIntoAEL(edge: TEdge): void;
E2InsertsBeforeE1(e1: TEdge, e2: TEdge): boolean;
IsEvenOddFillType(edge: TEdge): boolean;
IsEvenOddAltFillType(edge: TEdge): boolean;
IsContributing(edge: TEdge): boolean;
SetWindingCount(edge: TEdge): void;
AddEdgeToSEL(edge: TEdge): void;
CopyAELToSEL(): void;
SwapPositionsInAEL(edge1: TEdge, edge2: TEdge): void;
SwapPositionsInSEL(edge1: TEdge, edge2: TEdge): void;
AddLocalMaxPoly(e1: TEdge, e2: TEdge, pt: OutPt): void;
AddLocalMinPoly(e1: TEdge, e2: TEdge, pt: OutPt): void;
CreateOutRec(): OutRec;
AddOutPt(e: TEdge, pt: IntPoint): void;
SwapPoints(pt1: IntPoint, pt2: IntPoint): void;
GetOverlapSegment(pt1a: IntPoint, pt1b: IntPoint, pt2a: IntPoint, pt2b: IntPoint, pt1: IntPoint, pt2: IntPoint): boolean;
FindSegment(pp: IntPoint, pt1: IntPoint, pt2: IntPoint): boolean;
Pt3IsBetweenPt1AndPt2(pt1: boolean, pt2: boolean, pt3: boolean): OutPt;
InsertPolyPtBetween(p1: OutPt, p2: OutPt, pt: OutPt): OutPt;
SetHoleState(e: TEdge, outRec: OutRec): void;
GetDx(pt1: IntPoint, pt2: IntPoint): number;
FirstIsBottomPt(btmPt1: OutPt, btmPt2: OutPt): boolean;
GetBottomPt(pp: OutPt): OutPt;
GetLowermostRec(outRec1: OutRec, outRec2: OutRec): OutRec;
Param1RightOfParam2(outRec1: OutRec, outRec2: OutRec): boolean;
AppendPolygon(e1: TEdge, e2: TEdge): void;
ReversePolyPtLinks(pp: OutPt): void;
SwapSides(edge1: TEdge, edge2: TEdge): void;
SwapPolyIndexes(edge1: TEdge, edge2: TEdge): void;
DoEdge1(edge1: TEdge, edge2: TEdge, pt: OutPt): void;
DoEdge2(edge1: TEdge, edge2: TEdge, pt: OutPt): void;
DoBothEdges(edge1: TEdge, edge2: TEdge, pt: OutPt): void;
IntersectEdges(e1: TEdge, e2: TEdge, pt: OutPt, protects: Protects): void;
DeleteFromAEL(e: TEdge): void;
DeleteFromSEL(e: TEdge): void;
UpdateEdgeIntoAEL(e: TEdge): void;
ProcessHorizontals(): void;
ProcessHorizontal(horzEdge: TEdge): void;
IsTopHorz(horzEdge: TEdge, XPos: IntPoint): boolean;
GetNextInAEL(e: TEdge, Direction: TEdge): TEdge;
IsMinima(e: TEdge): boolean;
IsMaxima(e: TEdge, Y: number): boolean;
IsIntermediate(e: TEdge, Y: number): boolean;
GetMaximaPair(e: TEdge): TEdge;
ProcessIntersections(botY: number, topY: number): boolean;
BuildIntersectList(botY: number, topY: number): void;
FixupIntersections(): boolean;
ProcessIntersectList(): void;
Round(a: number): number;
TopX(edge: TEdge, currentY: number): number;
AddIntersectNode(e1: TEdge, e2: TEdge, pt: IntPoint): void;
ProcessParam1BeforeParam2(node1: IntersectNode, node2: IntersectNode): boolean;
SwapIntersectNodes(int1: IntersectNode, int2: IntersectNode): void;
IntersectPoint(edge1: TEdge, edge2: TEdge, ip: IntPoint): boolean;
DisposeIntersectNodes(): void;
ProcessEdgesAtTopOfScanbeam(topY: number): void;
DoMaxima(e: TEdge, topY: number): void;
ReversePolygons(polys: Polygons): void;
Orientation(poly: Polygon): boolean;
PointCount(pts: ArrayLike<OutPt>): number;
BuildResult(polyg: Polygon): void;
BuildResultEx(polyg: ExPolygon): void;
FixupOutPolygon(outRec: OutPt): void;
JoinPoints(j: JoinRec, p1: IntPoint, p2: IntPoint): boolean;
FixupJoinRecs(j: JoinRec, pt: JoinRec, startIdx: number): void;
JoinCommonEdges(): void;
FullRangeNeeded(pts: ArrayLike<IntPoint>): boolean;
Area(poly: Polygon): number;
Area(outRec: OutRec, UseFull64BitRange: boolean): number;
BuildArc(pt: IntPoint, a1: IntPoint, a2: IntPoint, r: number): Polygon;
GetUnitNormal(pt1: IntPoint, pt2: IntPoint): DoublePoint;
OffsetPolygons(poly: Polygon, delta: number, jointype: JoinType, MiterLimit: number, AutoFix: boolean): ArrayLike<ArrayLike<IntPoint>>;
SimplifyPolygon(poly: Polygon, fillType: PolyFillType): Polygon;
SimplifyPolygons(polys: Polygons, fillType: PolyFillType): Polygons;
}
export class DoublePoint {
X: number;
Y: number;
constructor(x: number, y: number);
}
export class PolyOffsetBuilder {
pts: Polygons;
currentPoly: Polygon;
normals: ArrayLike<IntPoint>;
delta: number;
m_R: number;
m_i: number;
m_j: number;
m_k: number;
botPt: PolyOffsetBuilder;
constructor(pts: Polygons, solution: { value: Polygons }, delta: number, jointype: JoinType, MiterLimit: number, AutoFix: boolean);
UpdateBotPt(pt: IntPoint): boolean;
AddPoint(pt: IntPoint): void;
DoSquare(mul: number): void;
DoMiter(): void;
DoRound(): void;
}
export function Error(message: string): void;
export function Clone(polygon: ArrayLike<IntPoint> | ArrayLike<ArrayLike<IntPoint>>): ArrayLike<IntPoint> | ArrayLike<ArrayLike<IntPoint>>;
export function Clean(polygon: ArrayLike<IntPoint> | ArrayLike<ArrayLike<IntPoint>>, delta: number): ArrayLike<IntPoint> | ArrayLike<ArrayLike<IntPoint>>;
export function Lighten(polygon: ArrayLike<IntPoint> | ArrayLike<ArrayLike<IntPoint>>, tolerance: number): ArrayLike<IntPoint> | ArrayLike<ArrayLike<IntPoint>>;
}
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/// <reference path="sat.d.ts" />
class SatTest{
public vectorTest(){
let v1: SAT.Vector = new SAT.Vector(10, 10);
console.log("def: v1 - " + v1.x.toString() + v1.y.toString());
let v2: SAT.Vector = new SAT.Vector(20,20);
console.log("def: v2 - " + v2.x.toString() + v1.y.toString());
let v3: SAT.Vector = new SAT.Vector(30,30);
console.log("def: v3 -" + v3.x.toString() + v1.y.toString());
v2.copy(v1);
console.log("copy: v2 - " + v2.x.toString() + v2.y.toString());
v3 = v1.clone();
console.log("clone: v3 - " + v3.x.toString() + v3.y.toString());
v3.perp();
console.log("perp: v3 - " + v3.x.toString() + v3.y.toString());
}
}
let test = new SatTest;
test.vectorTest();
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// Type definitions for sat.js
// Project: https://github.com/jriecken/sat-js
// Definitions by: Hou Chunlei <https://github.com/omni360>
// Definitions: https://github.com/DefinitelyTyped/DefinitelyTyped
declare module SAT {
/**
* This is a simple 2D vector/point class,Vector has two parameters {x},{y}.
*/
export class Vector {
/**
* @class Vector has two properties
* @param {number} x The x-coordinate of the Vector.
* @param {number} y The y-coordinate of the Vector.
*/
constructor(x: number, y: number);
x: number;
y: number;
copy(other: Vector): Vector;
clone(): Vector;
perp(): Vector;
rotate(angle: number): Vector;
reverse(): Vector;
normalize(): Vector;
add(other: Vector): Vector;
sub(other: Vector): Vector;
scale(x: number, y: number): Vector;
project(other: Vector): Vector;
projectN(other: Vector): Vector;
reflect(axis: Vector): Vector;
reflectN(axis: Vector): Vector;
dot(other: Vector): number;
len2(): number;
len(): number;
}
/**
* This is simple circle with a center {pos} position and radius {r}.
*/
export class Circle {
constructor(pos: Vector, r: number);
pos: Vector;
r: number;
}
export class Polygon {
constructor(pos: Vector, points: Vector[]);
pos: Vector;
points: Vector[];
angle: number;
offset: Vector;
calcPoints: Vector[];
edges: Vector[];
normals: Vector[];
setPoints(points: Vector[]): Polygon;
setAngle(angle: number): Polygon;
setOffset(offset: Vector): Polygon;
recalc(): Polygon;
rotate(angle: number): Polygon;
translate(x: number, y: number): Polygon;
getAABB(): Polygon;
}
export class Box {
constructor(pos: Vector, width: number, height: number);
pos: Vector;
w: number;
h: number;
toPolygon(): Polygon;
}
export class Response {
constructor();
a: any;
b: any;
overlap: number;
overlapN: Vector;
overlapV: Vector;
aInB: boolean;
bInA: boolean;
clear(): Response;
}
/**
* @function {pointInCircle} checks whether a given point {p} is inside the specified circle {c}.
* @param {Vector} p given a point to checks.
* @param {Circle} c check with a specified circle
* @return {boolean} return {true} if there is a collision. {false} otherwise.
*/
export function pointInCircle(p: Vector, c: Circle): boolean;
/**
* @function {pointInPolygon} checks whether a given point [p] is inside a specified convex polygon.
* @param {Vector} p given a point to check.
* @param {Polygon} poly check with a spcified convex polygon.
* @return {boolean} return {true} if there is a collision. {false} otherwise.
*/
export function pointInPolygon(p: Vector, poly: Polygon): boolean;
/**
* @function {testCicleCircle} tests a collision between two {Circle}s, {a} and {b}.
* if a {response} is to be calculated in the event of a collision, pass in a cleared {Response} object.
* @param {Circle} a specified circle a to tests.
* @param {Circle} b spacified circle b to tests.
* @param {Response} response specified the result of a collision between two circle.
* @return {boolean} return {true} if there is a collision. {false} otherwise.
*/
export function testCircleCircle(a: Circle, b: Circle, response?: Response): boolean;
/**
* @function {testPolygonCicle} tests a collision between a {Polygon} and a {Circle}. if a response is to
* be calculated in the event of a collision, pass in a cleared {Response} object.
* @param {Polygon} polygon specified a Polygon to tests a collision.
* @param {Circle} circle specified a Circle to tests a collision.
* @param {Response} response specified the result of a collision between a {Polygon} and a {Circle}.
* @return {boolean} return {true} if there is a collision. {false} otherwise.
*/
export function testPolygonCircle(polygon: Polygon, circle: Circle, response?: Response): boolean;
/**
* @function {testCirclePolygon} tests a collision between a {Circle} and a {Polygon}. if a response is to
* be calculated in the event of a collision, pass in a cleared {Response} object.
* @param {Circle} circle specified a {Circle} to tests a collision.
* @param {Polygon} polygon specified a {Polygon} to tests a collision.
* @param {Response} response specified the result of a collision between a {Circle} and a {Polygon}.
* @return {boolean} return {true} if there is a collision. {false} otherwise.
*/
export function testCirclePolygon(circle: Circle, polygon: Polygon, response?: Response): boolean;
/**
* @function {testPolygonPolygon} tests whether two polygons {a} and {b} collide.
* if a response is to be calculated in the event of a collision, pass in a cleared {Response} object.
* @param {Polygon} a specified a {Polygon} {a} to test a collision.
* @param {Polygon} b specified a {Polygon} {b} to test a collision.
* @param {Response} response specified the result of a collision between two {Polygon}s.
* @return {boolean} return {true} if there is a collision. {false} otherwise.
*/
export function testPolygonPolygon(a: Polygon, b: Polygon, response?: Response): boolean;
}