signals: Lint (#20648)

This commit is contained in:
Andy
2017-10-20 10:00:53 -07:00
committed by GitHub
parent bba52abf8e
commit ab68c62063
3 changed files with 125 additions and 113 deletions
+14 -10
View File
@@ -1,7 +1,8 @@
// Type definitions for JS-Signals
// Type definitions for JS-Signals 1.0
// Project: http://millermedeiros.github.io/js-signals/
// Definitions by: Diullei Gomes <https://github.com/diullei>
// Definitions: https://github.com/DefinitelyTyped/DefinitelyTyped
// TypeScript Version: 2.3
declare var signals: signals.SignalWrapper;
@@ -9,9 +10,8 @@ export = signals;
export as namespace signals;
declare namespace signals {
interface SignalWrapper<T = any> {
Signal: Signal<T>
Signal: Signal<T>;
}
interface SignalBinding<T = any> {
@@ -57,17 +57,21 @@ declare namespace signals {
*
* @param listener Signal handler function.
* @param listenercontext Context on which listener will be executed (object that should represent the `this` variable inside listener function).
* @param priority The priority level of the event listener. Listeners with higher priority will be executed before listeners with lower priority. Listeners with same priority level will be executed at the same order as they were added. (default = 0)
* @param priority The priority level of the event listener.
* Listeners with higher priority will be executed before listeners with lower priority.
* Listeners with same priority level will be executed at the same order as they were added. (default = 0)
*/
add(listener: (...params: T[]) => void, listenerContext?: any, priority?: Number): SignalBinding<T>;
/**
* Add listener to the signal that should be removed after first execution (will be executed only once).
*
* @param listener Signal handler function.
* @param listenercontext Context on which listener will be executed (object that should represent the `this` variable inside listener function).
* @param priority The priority level of the event listener. Listeners with higher priority will be executed before listeners with lower priority. Listeners with same priority level will be executed at the same order as they were added. (default = 0)
*/
* Add listener to the signal that should be removed after first execution (will be executed only once).
*
* @param listener Signal handler function.
* @param listenercontext Context on which listener will be executed (object that should represent the `this` variable inside listener function).
* @param priority The priority level of the event listener.
* Listeners with higher priority will be executed before listeners with lower priority.
* Listeners with same priority level will be executed at the same order as they were added. (default = 0)
*/
addOnce(listener: (...params: T[]) => void, listenerContext?: any, priority?: Number): SignalBinding<T>;
/**
+103 -103
View File
@@ -1,207 +1,207 @@
import signals = require("signals");
// lifted from https://github.com/millermedeiros/js-signals/wiki/Examples
interface TestObject {
started: signals.Signal<any>;
stopped: signals.Signal<any>;
started: signals.Signal;
stopped: signals.Signal;
}
namespace Signals.Tests {
//store local reference for brevity
var Signal = signals.Signal;
function tests() {
// store local reference for brevity
const Signal = signals.Signal;
//custom object that dispatch signals
var myObject: TestObject = {
started : new Signal(), //past tense is the recommended signal naming convention
// custom object that dispatch signals
const myObject: TestObject = {
started : new Signal(), // past tense is the recommended signal naming convention
stopped : new Signal()
};
//single listener
function onStarted(param1:string, param2:string){
// single listener
function onStarted(param1: string, param2: string) {
alert(param1 + param2);
}
myObject.started.add(onStarted); //add listener
myObject.started.dispatch('foo', 'bar'); //dispatch signal passing custom parameters
myObject.started.remove(onStarted); //remove a single listener
myObject.started.add(onStarted); // add listener
myObject.started.dispatch('foo', 'bar'); // dispatch signal passing custom parameters
myObject.started.remove(onStarted); // remove a single listener
//multiple listeners
function onStopped(){
// multiple listeners
function onStopped() {
alert('stopped');
}
function onStopped2(){
function onStopped2() {
alert('stopped listener 2');
}
myObject.stopped.add(onStopped);
myObject.stopped.add(onStopped2);
myObject.stopped.dispatch();
myObject.stopped.removeAll(); //remove all listeners of the `stopped` signal
myObject.stopped.removeAll(); // remove all listeners of the `stopped` signal
//multiple dispatches
var i = 0;
myObject.started.add(function(){
// multiple dispatches
let i = 0;
myObject.started.add(() => {
i += 1;
alert(i);
});
myObject.started.dispatch(); //will alert 1
myObject.started.dispatch(); //will alert 2
myObject.started.dispatch(); // will alert 1
myObject.started.dispatch(); // will alert 2
//multiple dispatches + addOnce()
var i = 0;
myObject.started.addOnce(function(){
// multiple dispatches + addOnce()
i = 0;
myObject.started.addOnce(() => {
i += 1;
alert(i);
});
myObject.started.dispatch(); //will alert 1
myObject.started.dispatch(); //nothing happens
myObject.started.dispatch(); // will alert 1
myObject.started.dispatch(); // nothing happens
//enable/disable signal
var i = 0;
myObject.started.add(function(){
// enable/disable signal
i = 0;
myObject.started.add(() => {
i += 1;
alert(i);
});
myObject.started.dispatch(); //will alert 1
myObject.started.dispatch(); // will alert 1
myObject.started.active = false;
myObject.started.dispatch(); //nothing happens
myObject.started.dispatch(); // nothing happens
myObject.started.active = true;
myObject.started.dispatch(); //will alert 2
myObject.started.dispatch(); // will alert 2
//Stop/Halt Propagation (method 1)
myObject.started.add(function(){
myObject.started.halt(); //prevent next listeners on the queue from being executed
// Stop/Halt Propagation (method 1)
myObject.started.add(() => {
myObject.started.halt(); // prevent next listeners on the queue from being executed
});
myObject.started.add(function(){
alert('second listener'); //won't be called since first listener stops propagation
myObject.started.add(() => {
alert('second listener'); // won't be called since first listener stops propagation
});
myObject.started.dispatch();
//Stop/Halt Propagation (method 2)
myObject.started.add(function(){
return false; //if handler returns `false` will also stop propagation
// Stop/Halt Propagation (method 2)
myObject.started.add(() => {
return false; // if handler returns `false` will also stop propagation
});
myObject.started.add(function(){
alert('second listener'); //won't be called since first listener stops propagation
myObject.started.add(() => {
alert('second listener'); // won't be called since first listener stops propagation
});
myObject.started.dispatch();
//Set execution context of the listener handler
var foo = 'bar';
var obj = {
// Set execution context of the listener handler
const foo = 'bar';
const obj = {
foo : 10
};
function handler1(){
function handler1() {
alert(this.foo);
}
function handler2(){
function handler2() {
alert(this.foo);
}
//note that you cannot add the same handler twice to the same signal without removing it first
myObject.started.add(handler1); //default execution context
myObject.started.add(handler2, obj); //set a different execution context
myObject.started.dispatch(); //first handler will alert "bar", second will alert "10".
// note that you cannot add the same handler twice to the same signal without removing it first
myObject.started.add(handler1); // default execution context
myObject.started.add(handler2, obj); // set a different execution context
myObject.started.dispatch(); // first handler will alert "bar", second will alert "10".
}
namespace Signals.AdvancedTests {
//store local reference for brevity
var Signal = signals.Signal;
function advancedTests() {
// store local reference for brevity
const Signal = signals.Signal;
//custom object that dispatch signals
var myObject: TestObject = {
started : new Signal(), //past tense is the recommended signal naming convention
// custom object that dispatch signals
const myObject: TestObject = {
started : new Signal(), // past tense is the recommended signal naming convention
stopped : new Signal()
};
//Set listener priority/order (v0.5.3+)
var handler1 = function(){
// Set listener priority/order (v0.5.3+)
let handler1 = () => {
alert('foo');
};
var handler2 = function(){
let handler2 = () => {
alert('bar');
};
myObject.started.add(handler1); //default priority is 0
myObject.started.add(handler2, null, 2); //setting priority to 2 will make `handler2` execute before `handler1`
myObject.started.dispatch(); //will alert "bar" than "foo"
myObject.started.add(handler1); // default priority is 0
myObject.started.add(handler2, null, 2); // setting priority to 2 will make `handler2` execute before `handler1`
myObject.started.dispatch(); // will alert "bar" than "foo"
//Enable/Disable a single SignalBinding
var handler1 = function(){
// Enable/Disable a single SignalBinding
handler1 = () => {
alert('foo bar');
};
var handler2 = function(){
handler2 = () => {
alert('lorem ipsum');
};
var binding1 = myObject.started.add(handler1); //methods `add()` and `addOnce()` returns a SignalBinding object
let binding1 = myObject.started.add(handler1); // methods `add()` and `addOnce()` returns a SignalBinding object
myObject.started.add(handler2);
myObject.started.dispatch(); //will alert "foo bar" than "lorem ipsum"
binding1.active = false; //disable a single binding
myObject.started.dispatch(); //will alert "lorem ipsum"
myObject.started.dispatch(); // will alert "foo bar" than "lorem ipsum"
binding1.active = false; // disable a single binding
myObject.started.dispatch(); // will alert "lorem ipsum"
binding1.active = true;
myObject.started.dispatch(); //will alert "foo bar" than "lorem ipsum"
myObject.started.dispatch(); // will alert "foo bar" than "lorem ipsum"
//Manually execute a signal handler
var handler = function(){
// Manually execute a signal handler
const handler = () => {
alert('foo bar');
};
var binding: signals.SignalBinding<() => void> = myObject.started.add(handler); //methods `add()` and `addOnce()` returns a SignalBinding object
binding.execute(); //will alert "foo bar"
let binding: signals.SignalBinding<() => void> = myObject.started.add(handler); // methods `add()` and `addOnce()` returns a SignalBinding object
binding.execute(); // will alert "foo bar"
//Retrieve anonymous listener
var binding:signals.SignalBinding<() => void> = myObject.started.add(function(){
// Retrieve anonymous listener
binding = myObject.started.add(() => {
alert('foo bar');
});
// note: in the original docs, this is handler, but that collides with handler above because these are in one giant scope
// perhaps these are best split into functions for readability
var anonymousHandler = binding.getListener(); //reference to the anonymous function
const anonymousHandler = binding.getListener(); // reference to the anonymous function
//Remove / Detach anonymous listener
var binding:signals.SignalBinding<() => void> = myObject.started.add(function(){
// Remove / Detach anonymous listener
binding = myObject.started.add(() => {
alert('foo bar');
});
myObject.started.dispatch(); //will alert "foo bar"
myObject.started.dispatch(); // will alert "foo bar"
binding.detach();
alert(binding.isBound()); //will alert `false`
myObject.started.dispatch(); //nothing happens
alert(binding.isBound()); // will alert `false`
myObject.started.dispatch(); // nothing happens
//Check if binding will execute only once
var binding1:signals.SignalBinding<any> = myObject.started.add(function(){
// Check if binding will execute only once
binding1 = myObject.started.add(() => {
alert('foo bar');
});
var binding2:signals.SignalBinding<() => void> = myObject.started.addOnce(function(){
const binding2: signals.SignalBinding<() => void> = myObject.started.addOnce(() => {
alert('foo bar');
});
alert(binding1.isOnce()); //alert "false"
alert(binding2.isOnce()); //alert "true"
alert(binding1.isOnce()); // alert "false"
alert(binding2.isOnce()); // alert "true"
//Change listener execution context on-the-fly
var foo = 'bar';
var obj = {
// Change listener execution context on-the-fly
const foo = 'bar';
const obj = {
foo : "it's over 9000!"
};
var binding:signals.SignalBinding<() => void> = myObject.started.add(function(){
binding = myObject.started.add(function() {
alert(this.foo);
});
myObject.started.dispatch(); //will alert "bar"
myObject.started.dispatch(); // will alert "bar"
binding.context = obj;
myObject.started.dispatch(); //will alert "it's over 9000!"
myObject.started.dispatch(); // will alert "it's over 9000!"
//Add default parameters to Signal dispatch (v0.6.3+)
var binding:signals.SignalBinding<() => void> = myObject.started.add(function(a:string, b:string, c:string){
alert(a +' '+ b +' '+ c);
// Add default parameters to Signal dispatch (v0.6.3+)
binding = myObject.started.add((a: string, b: string, c: string) => {
alert(`${a} ${b} ${c}`);
});
binding.params = ['lorem', 'ipsum']; //set default parameters of the binding
myObject.started.dispatch('dolor'); //will alert "lorem ipsum dolor"
binding.params = ['lorem', 'ipsum']; // set default parameters of the binding
myObject.started.dispatch('dolor'); // will alert "lorem ipsum dolor"
//Check if Signal has specific listener (v0.7.0+)
function onStart(a:string){
// Check if Signal has specific listener (v0.7.0+)
function onStart(a: string) {
console.log(a);
}
myObject.started.add(onStart);
myObject.started.has(onStart); // true
//Memorize previously dispatched values / forget values (v0.7.0+)
// Memorize previously dispatched values / forget values (v0.7.0+)
myObject.started.memorize = true; // default is false
myObject.started.dispatch('foo');
+8
View File
@@ -0,0 +1,8 @@
{
"extends": "dtslint/dt.json",
"rules": {
// TODOs
"ban-types": false,
"no-misused-new": false
}
}