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added jsdoc documentation for the functions
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@@ -49,6 +49,7 @@ out = vec2.cross(out, vecA, vecB);
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out = vec2.lerp(out, vecA, vecB, 0.5);
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out = vec2.random(out);
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out = vec2.random(out, 5.0);
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out = vec2.transformMat2(out, vecA, matA);
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out = vec2.transformMat2d(out, vecA, matA);
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out = vec2.transformMat3(out, vecA, matA);
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out = vec2.transformMat4(out, vecA, matA);
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1935
gl-matrix/gl-matrix.d.ts
vendored
1935
gl-matrix/gl-matrix.d.ts
vendored
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