[three,physijs] fix tests to fullfill travis needs.

This commit is contained in:
Julian Strecker
2018-11-25 13:38:13 +01:00
parent e3a768f4bc
commit adace47dc2
3 changed files with 7 additions and 7 deletions
+2 -2
View File
@@ -90,7 +90,7 @@ spawnBox = (function() {
var box_geometry = new THREE.BoxGeometry( 4, 4, 4 ),
handleCollision = function( collided_with ) {
var target = <any>this;
var target = this as any;
target.collisions = 0;
switch (++target.collisions) {
@@ -168,4 +168,4 @@ render = function() {
render_stats.update();
};
window.onload = initScene;
window.onload = initScene;
+2 -2
View File
@@ -186,11 +186,11 @@ initScene = function() {
);
}
input = <any>{
input = {
power: null,
direction: null,
steering: 0
};
} as any;
document.addEventListener('keydown', function( ev ) {
switch ( ev.keyCode ) {
case 37: // left
@@ -181,8 +181,8 @@
//
var object = new THREE.Object3D();
object.position.x = (<number>table[i + 3] * 140) - 1330;
object.position.y = - (<number>table[i + 4] * 180) + 990;
object.position.x = ((table[i + 3] as number) * 140) - 1330;
object.position.y = - ((table[i + 4] as number) * 180) + 990;
targets.table.push(object);
@@ -354,4 +354,4 @@
renderer.render(scene, camera);
}
}
}