EaselJS updated definitions and tests

This commit is contained in:
Boris Yankov
2012-11-02 04:11:40 +02:00
parent c4f4eb9b84
commit bbaed9d9f8
2 changed files with 188 additions and 15 deletions

View File

@@ -4,48 +4,205 @@
// Definitions: https://github.com/borisyankov/DefinitelyTyped
interface AlphaMapFilter {
alphaMap;
constructor (alphaMap);
applyFilter(ctx: any, x: any, y: any, width, height, targetCtx, targetX, targetY): void;
clone();
interface AlphaMapFilter extends Filter {
alphaMap: Image;
constructor (alphaMap: Image);
clone(): AlphaMapFilter;
}
interface AlphaMaskFilter extends Filter {
mask: Image;
constructor (mask: Image);
clone(): AlphaMaskFilter;
}
interface Bitmap extends DisplayObject {
image?: any;
snapToPixel?: bool;
sourceRect?: Rectangle;
constructor (imageOrUri: any);
cache(): void;
clone(): Bitmap;
toString(): string;
uncache(): void;
updateCache(): void;
}
interface AlphaMaskFilter {
interface BitmapAnimation extends DisplayObject {
currentAnimation?: string;
currentAnimationFrame?: number;
currentFrame?: number;
offset?: number;
onAnimationEnd?: Function;
paused?: bool;
snapToPixel?: bool;
spriteSheet?: SpriteSheet;
constructor (spriteSheet: SpriteSheet);
advance(): void;
cache(): void;
clone(): Point;
gotoAndPlay(frame: number): void;
gotoAndPlay(animation: string): void;
gotoAndStop(frame: number): void;
gotoAndStop(animation: string): void;
play(): void;
stop(): void;
toString(): string;
uncache(): void;
updateCache(): void;
}
interface Bitmap extends DisplayObject {
interface BoxBlurFilter extends Filter {
blurX: number;
blurY: number;
quality: number;
constructor (blurX: number, blurY: number, quality: number);
clone(): BoxBlurFilter;
}
interface BitmapAnimation extends DisplayObject {
}
interface ColorFilter extends Filter {
alphaOffset: number;
blueMultiplier: number;
blueOffset: number;
greenMultiplier: number;
greenOffset: number;
redMultiplier: number;
redOffset: number;
interface BoxBlurFilter {
}
interface ColorFilter {
constructor (redMultiplier: number, greenMultiplier: number, blueMultiplier: number, alphaMultiplier: number, redOffset: number, greenOffset: number, blueOffset: number, alphaOffset: number);
clone(): ColorFilter;
}
interface ColorMatrix {
DELTA_INDEX: number[];
IDENTITY_MATRIX: number[];
LENGTH: number;
constructor (brightness: number, contrast: number, saturation: number, hue: number);
adjustBrightness(value: number): ColorMatrix;
adjustColor(brightness: number, contrast: number, saturation: number, hue: number): ColorMatrix;
adjustContrast(value: number): ColorMatrix;
adjustSaturation(value: number): ColorMatrix;
clone(): ColorMatrix;
concat(matrix: number[]): ColorMatrix;
copyMatrix(matrix: number[]): ColorMatrix;
reset(): ColorMatrix;
toArray(): number[];
}
interface ColorMatrixFilter {
interface ColorMatrixFilter extends Filter {
constructor (matrix: ColorMatrix);
clone(): ColorMatrixFilter;
}
interface Command {
exec(scope: any): void;
}
interface Container extends DisplayObject {
children: DisplayObject[];
constructor ();
addChild(child: DisplayObject): DisplayObject;
addChildAt(child: DisplayObject, index: number): DisplayObject;
clone(recursive?: bool): Container;
contains(child: DisplayObject): bool;
getChildAt(index: number): DisplayObject;
getChildIndex(child: DisplayObject): number;
getNumChildren(): number;
getObjectsUnderPoint(x: number, y: number): DisplayObject[];
getObjectUnderPoint(x: number, y: number): DisplayObject;
removeAllChildren(): void;
removeChild(child: DisplayObject): bool;
removeChildAt(index: number): bool;
setChildIndex(child: DisplayObject, index: number): void;
sortChildren(sortFunction: Function): void;
swapChildren(child1: DisplayObject, child2: DisplayObject): void;
swapChildrenAt(index1: number, index2: number): void;
}
interface DisplayObject {
alpha?: number;
cacheCanvas?: HTMLCanvasElement;
cacheID?: number;
compositeOperation?: string;
filters?: Filter[];
hitArea?: DisplayObject;
id?: Number;
mask?: Shape;
mouseEnabled?: bool;
name?: string;
parent?: DisplayObject;
regX?: number;
regY?: number;
rotation?: number;
scaleX?: number;
scaleY?: number;
shadow?: Shadow;
skewX?: number;
skewY?: number;
snapToPixel?: bool;
suppressCrossDomainErrors?: bool;
visible?: bool;
x?: number;
y?: number;
cache(x: number, y: number, width: number, height: number, scale?: number): void;
clone(): DisplayObject;
draw(ctx: CanvasRenderingContext2D, ignoreCache?: bool): void;
getCacheDataURL(): string;
getConcatenatedMatrix(matrix: Matrix2D): Matrix2D;
getMatrix(matrix: Matrix2D): Matrix2D;
getStage(): Stage;
globalToLocal(x: number, y: number): Point;
hitTest(x: number, y: number): bool;
isVisible(): bool;
localToGlobal(x: number, y: number): Point;
localToLocal(x: number, y: number, target: DisplayObject): Point;
setTransform(x: number, y: number, scaleX: number, scaleY: number, rotation: number, skewX: number, skewY: number, regX: number, regY: number): DisplayObject;
setupContext(ctx: CanvasRenderingContext2D): void;
toString(): string;
uncache(): void;
updateCache(compositeOperation: string);
onClick?: (event: MouseEvent) =>void;
onDoubleClick?: (event: MouseEvent) =>void;
onMouseOut?: (event: MouseEvent) =>void;
onMouseOver?: (event: MouseEvent) =>void;
onPress?: (event: MouseEvent) =>void;
onTick?: () =>void;
}
interface DOMElement extends DisplayObject {
htmlElement: HTMLElement;
constructor (htmlElement: HTMLElement);
cache(): void;
clone(): DOMElement;
}
interface Filter {
constructor ();
applyFilter(ctx: CanvasRenderingContext2D, x: number, y: number, width: number, height: number, targetCtx: number, targetX: number, targetY: number): bool;
clone(): Filter;
getBounds(): Rectangle;
toString(): string;
}
interface Graphics {
BASE_64: any;
curveTo: Function;
drawRect: Function;
STROKE_CAPS_MAP: string[];
STROKE_JOINTS_MAP: string[];
constructor ();
}
interface Matrix2D {
@@ -92,4 +249,4 @@ interface Touch {
interface UID {
get(): number;
}
}

View File

@@ -34,4 +34,20 @@ function test_animation() {
Ticker.setFPS(60);
Ticker.addListener(stage);
stage.addChild(bitmapAnimation);
}
function test_graphics() {
var g = new Graphics();
g.setStrokeStyle(1);
g.beginStroke(Graphics.getRGB(0, 0, 0));
g.beginFill(Graphics.getRGB(255, 0, 0));
g.drawCircle(0, 0, 3);
var s = new Shape(g);
s.x = 100;
s.y = 100;
stage.addChild(s);
stage.update();
var myGraphics: Graphics;
myGraphics.beginStroke("#F00").beginFill("#00F").drawRect(20, 20, 100, 50).draw(myContext2D);
}