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improve v27
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Vendored
+69
-1
@@ -2855,22 +2855,67 @@ export namespace Updates {
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// #region MediaLibrary
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/**
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* https://docs.expo.io/versions/latest/sdk/media-library
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* Provides access to user's media library
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* Requires Permissions.CAMERA_ROLL permissions.
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*/
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export namespace MediaLibrary {
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/**
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* Creates an asset from existing file. The most common use case is to save a picture taken by Camera.
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*/
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function createAssetAsync(localUri: string): Promise<Asset>;
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/**
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* Fetches a page of assets matching the provided criteria.
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*/
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function getAssetsAsync(options: GetAssetsOptions): Promise<GetAssetsResult>;
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/**
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* Provides more informations about an asset, including GPS location, local URI and EXIF metadata.
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*/
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function getAssetInfoAsync(asset: string | Asset): Promise<Asset>;
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/**
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* Deletes assets from the library. On iOS it deletes assets from all albums they belong to, while on Android it keeps all copies of them
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* (album is strictly connected to the asset). Also, there is additional dialog on iOS that requires user to confirm this action.
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*/
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function deleteAssetsAsync(asset: string | Asset[]): Promise<boolean>;
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/**
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* Queries for user-created albums in media gallery.
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*/
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function getAlbumsAsync(): Promise<Album[]>;
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/**
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* Queries for an album with a specific name.
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*/
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function getAlbumAsync(albumName: string): Promise<Album|null>;
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/**
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* Creates an album with given name and initial asset.
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* The asset parameter is required on Android, since it's not possible to create empty album on this platform.
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*/
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function createAlbumAsync(albumName: string, asset: string | Asset): Promise<Album>;
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/**
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* Adds array of assets to the album.
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* On Android, by default it copies assets from the current album to provided one, however it's also possible to move them by passing false as copyAssets argument.
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* In case they're copied you should keep in mind that getAssetsAsync will return duplicated assets.
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*/
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function addAssetsToAlbumAsync(assets: Asset[], album: string | Album, copyAssets?: boolean /* default true */): Promise<boolean>;
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/**
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* Removes given assets from album.
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* On Android, album will be automatically deleted if there are no more assets inside.
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*/
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function removeAssetsFromAlbumAsync(assets: Asset[], album: string | Album): Promise<boolean>;
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// ios only
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/**
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* Available on iOS only. Fetches a list of moments, which is a group of assets taken around the same place and time.
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*/
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function getMomentsAsync(): Promise<Album[]>;
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enum MediaType {
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@@ -2898,7 +2943,9 @@ export namespace MediaLibrary {
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interface AssetIos {
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mediaSubtypes: MediaType[];
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// *
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orientation: number;
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// *
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isFavorite: boolean;
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}
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@@ -2912,21 +2959,36 @@ export namespace MediaLibrary {
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creationTime: number;
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modificationTime: number;
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duration: number;
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// *
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localUri: string;
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// *
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location: object;
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// *
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exif: object;
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}
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/**
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* These fields can be obtained only by calling getAssetInfoAsync method
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*/
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//#endregion
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// #region Album
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interface AlbumIos {
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type: string;
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// *
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startTime: number;
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// *
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endTime: number;
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// *
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approximateLocation: Location.LocationProps;
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// *
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locationNames: string[];
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}
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/**
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* These fields apply only to albums whose type is moment
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*/
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interface Album extends AlbumIos {
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id: string;
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title: string;
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@@ -2955,9 +3017,15 @@ export namespace MediaLibrary {
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/**
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* https://docs.expo.io/versions/latest/sdk/haptic
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* Provides haptic feedback for iOS 10+ devices using the Taptic Engine.
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* If this is used in Android the device will use ReactNative.Vibrate instead, it's best to just avoid this.
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*/
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export namespace Haptic {
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/**
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* Used to let a user know when a selection change has been registered
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*/
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function selection(): void;
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function notification(type: NotificationFeedbackType): void;
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function impact(style: ImpactFeedbackStyle): void;
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