mirror of
https://github.com/gosticks/DefinitelyTyped.git
synced 2026-07-01 15:50:13 +00:00
Added type defs for gl-vec2
This commit is contained in:
committed by
Adam Zerella
parent
138f4f76bd
commit
d6bdcea216
6
types/gl-vec2/add.d.ts
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6
types/gl-vec2/add.d.ts
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/**
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* Adds two vec2's
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*/
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declare function add(out: number[], a: number[], b: number[]): number[];
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export = add;
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6
types/gl-vec2/clone.d.ts
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6
types/gl-vec2/clone.d.ts
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/**
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* Creates a new vec2 initialized with values from an existing vector
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*/
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declare function clone(a: number[]): number[];
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export = clone;
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6
types/gl-vec2/copy.d.ts
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6
types/gl-vec2/copy.d.ts
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/**
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* Copy the values from one vec2 to another.
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*/
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declare function copy(out: number[], a: number[]): number[];
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export = copy;
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6
types/gl-vec2/create.d.ts
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6
types/gl-vec2/create.d.ts
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/**
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* Creates a new, empty vec2.
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*/
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declare function create(): number[];
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export = create;
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6
types/gl-vec2/cross.d.ts
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6
types/gl-vec2/cross.d.ts
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/**
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* Computes the cross product of two vec2's Note that the cross product must by definition produce a 3D vector.
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*/
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declare function cross(out: number[], a: number[], b: number[]): number[];
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export = cross;
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6
types/gl-vec2/dist.d.ts
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6
types/gl-vec2/dist.d.ts
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/**
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* Calculates the euclidian distance between two vec2's. Aliased as dist.
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*/
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declare function dist(a: number[], b: number[]): number;
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export = dist;
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6
types/gl-vec2/div.d.ts
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6
types/gl-vec2/div.d.ts
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/**
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* Divides two vec2's. Aliased as div.
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*/
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declare function div(out: number[], a: number[], b: number[]): number[];
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export = div;
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6
types/gl-vec2/dot.d.ts
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6
types/gl-vec2/dot.d.ts
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/**
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* Calculates the dot product of two vec2's.
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*/
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declare function dot(a: number[], b: number[]): number;
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export = dot;
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6
types/gl-vec2/equals.d.ts
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6
types/gl-vec2/equals.d.ts
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/**
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* Returns whether or not the vectors have approximately the same elements in the same position.
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*/
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declare function equals(a: number[], b: number[]): boolean;
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export = equals;
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6
types/gl-vec2/exactEquals.d.ts
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6
types/gl-vec2/exactEquals.d.ts
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/**
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* Returns whether or not the vectors exactly have the same elements in the same position (when compared with ===).
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*/
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declare function exactEquals(a: number[], b: number[]): boolean;
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export = exactEquals;
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6
types/gl-vec2/floor.d.ts
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6
types/gl-vec2/floor.d.ts
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/**
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* Math.floor the components of a vec2.
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*/
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declare function floor(out: number[], a: number[]): number[];
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export = floor;
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6
types/gl-vec2/forEach.d.ts
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6
types/gl-vec2/forEach.d.ts
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/**
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* Perform some operation over an array of vec2s.
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*/
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declare function forEach(a: number[], stride: number, offset: number, count: number, fn: (a: number[], b: number[], arg: object) => number[], arg: object): number[];
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export = forEach;
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6
types/gl-vec2/fromValues.d.ts
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6
types/gl-vec2/fromValues.d.ts
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/**
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* Creates a new vec2 initialized with the given values.
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*/
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declare function fromValues(x: number, y: number): number[];
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export = fromValues;
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134
types/gl-vec2/gl-vec2-tests.ts
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134
types/gl-vec2/gl-vec2-tests.ts
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import GlVec2 = require("gl-vec2");
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import GlVec2Add = require("gl-vec2/add");
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import GlVec2Clone = require("gl-vec2/clone");
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import GlVec2Copy = require("gl-vec2/copy");
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import GlVec2Create = require("gl-vec2/create");
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import GlVec2Cross = require("gl-vec2/cross");
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import GlVec2Dist = require("gl-vec2/dist");
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import GlVec2Div = require("gl-vec2/div");
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import GlVec2Dot = require("gl-vec2/dot");
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import GlVec2Equals = require("gl-vec2/equals");
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import GlVec2exactEquals = require("gl-vec2/exactEquals");
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import GlVec2forEach = require("gl-vec2/forEach");
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import GlVec2fromValues = require("gl-vec2/fromValues");
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import GlVec2Floor = require("gl-vec2/floor");
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import GlVec2Inverse = require("gl-vec2/inverse");
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import GlVec2Len = require("gl-vec2/len");
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import GlVec2Lerp = require("gl-vec2/lerp");
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import GlVec2Limit = require("gl-vec2/limit");
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import GlVec2Max = require("gl-vec2/max");
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import GlVec2Min = require("gl-vec2/min");
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import GlVec2Mul = require("gl-vec2/mul");
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import GlVec2Negate = require("gl-vec2/negate");
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import GlVec2Normalize = require("gl-vec2/normalize");
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import GlVec2Random = require("gl-vec2/random");
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import GlVec2Scale = require("gl-vec2/scale");
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import GlVec2ScaleAndAdd = require("gl-vec2/scaleAndAdd");
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import GlVec2Set = require("gl-vec2/set");
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import GlVec2SqrDist = require("gl-vec2/sqrDist");
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import GlVec2SqrLen = require("gl-vec2/sqrLen");
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import GlVec2Sub = require("gl-vec2/sub");
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import GlVec2TransformMat2 = require("gl-vec2/transformMat2");
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import GlVec2TransformMat2d = require("gl-vec2/transformMat2d");
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import GlVec2TransformMat3 = require("gl-vec2/transformMat3");
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import GlVec2TransformMat4 = require("gl-vec2/transformMat4");
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GlVec2.add([1, 2, 3], [1, 2, 3], [1, 2, 3]);
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GlVec2Add([1, 2, 3], [1, 2, 3], [1, 2, 3]);
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GlVec2.clone([1, 2, 3]);
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GlVec2Clone([1, 2, 3]);
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GlVec2.copy([1, 2, 3], [1, 2, 3]);
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GlVec2Copy([1, 2, 3], [1, 2, 3]);
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GlVec2.create();
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GlVec2Create();
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GlVec2.cross([1, 2], [1, 2], [1, 2]);
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GlVec2Cross([1, 2], [1, 2], [1, 2]);
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GlVec2.dist([1, 2, 3], [1, 2, 3]);
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GlVec2Dist([1, 2, 3], [1, 2, 3]);
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GlVec2.div([1, 2, 3], [1, 2, 3], [1, 2, 3]);
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GlVec2Div([1, 2, 3], [1, 2, 3], [1, 2, 3]);
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GlVec2.dot([1, 2, 3], [1, 2, 3]);
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GlVec2Dot([1, 2, 3], [1, 2, 3]);
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GlVec2.forEach([1, 2, 3], 5, 6, 1, () => [3], {});
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GlVec2forEach([1, 2, 3], 5, 6, 1, () => [3], {});
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GlVec2.fromValues(1, 2);
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GlVec2fromValues(1, 2);
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GlVec2.floor([1, 2], [1, 2]);
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GlVec2Floor([1, 2], [1, 2]);
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GlVec2.equals([1, 2, 3], [1, 2, 3]);
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GlVec2Equals([1, 2, 3], [1, 2, 3]);
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GlVec2.exactEquals([1, 2, 3], [1, 2, 3]);
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GlVec2exactEquals([1, 2, 3], [1, 2, 3]);
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GlVec2.inverse([1, 2, 3], [1, 2, 3]);
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GlVec2Inverse([1, 2, 3], [1, 2, 3]);
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GlVec2.len([1, 2, 3]);
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GlVec2Len([1, 2, 3]);
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GlVec2.lerp([1, 2, 3], [1, 2, 3], [1, 2, 3], 6);
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GlVec2Lerp([1, 2, 3], [1, 2, 3], [1, 2, 3], 6);
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GlVec2.limit([1, 2], [1, 2], 5);
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GlVec2Limit([1, 2], [1, 2], 5);
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GlVec2.max([1, 2, 3], [1, 2, 3], [1, 2, 3]);
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GlVec2Max([1, 2, 3], [1, 2, 3], [1, 2, 3]);
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GlVec2.min([1, 2, 3], [1, 2, 3], [1, 2, 3]);
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GlVec2Min([1, 2, 3], [1, 2, 3], [1, 2, 3]);
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GlVec2.mul([1, 2, 3], [1, 2, 3], [1, 2, 3]);
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GlVec2Mul([1, 2, 3], [1, 2, 3], [1, 2, 3]);
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GlVec2.negate([1, 2, 3], [1, 2, 3]);
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GlVec2Negate([1, 2, 3], [1, 2, 3]);
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GlVec2.normalize([1, 2, 3], [1, 2, 3]);
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GlVec2Normalize([1, 2, 3], [1, 2, 3]);
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GlVec2.random([1, 2, 3], 6);
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GlVec2Random([1, 2, 3], 6);
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GlVec2.scale([1, 2, 3], [1, 2, 3], 6);
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GlVec2Scale([1, 2, 3], [1, 2, 3], 6);
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GlVec2.scaleAndAdd([1, 2, 3], [1, 2, 3], [1, 2, 3], 6);
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GlVec2ScaleAndAdd([1, 2, 3], [1, 2, 3], [1, 2, 3], 6);
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GlVec2.set([1, 2], 1, 2);
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GlVec2Set([1, 2], 1, 2);
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GlVec2.sqrDist([1, 2, 3], [1, 2, 3]);
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GlVec2SqrDist([1, 2, 3], [1, 2, 3]);
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GlVec2.sqrLen([1, 2, 3]);
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GlVec2SqrLen([1, 2, 3]);
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GlVec2.sub([1, 2, 3], [1, 2, 3], [1, 2, 3]);
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GlVec2Sub([1, 2, 3], [1, 2, 3], [1, 2, 3]);
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GlVec2.transformMat2([1, 2, 3], [1, 2, 3], [1, 2, 3]);
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GlVec2TransformMat2([1, 2, 3], [1, 2, 3], [1, 2, 3]);
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GlVec2.transformMat2([1, 2, 3], [1, 2, 3], [1, 2, 3]);
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GlVec2TransformMat2d([1, 2, 3], [1, 2, 3], [1, 2, 3]);
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GlVec2.transformMat3([1, 2, 3], [1, 2, 3], [1, 2, 3]);
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GlVec2TransformMat3([1, 2, 3], [1, 2, 3], [1, 2, 3]);
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GlVec2.transformMat4([1, 2, 3], [1, 2, 3], [1, 2, 3]);
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GlVec2TransformMat4([1, 2, 3], [1, 2, 3], [1, 2, 3]);
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75
types/gl-vec2/index.d.ts
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75
types/gl-vec2/index.d.ts
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// Type definitions for gl-vec2 1.3
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// Project: https://github.com/stackgl/gl-vec2
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// Definitions by: Adam Zerella <https://github.com/adamzerella>
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// Definitions: https://github.com/DefinitelyTyped/DefinitelyTyped
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// TypeScript Version: 3.3
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import add = require('./add');
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import clone = require('./clone');
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import copy = require('./copy');
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import create = require('./create');
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import cross = require('./cross');
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import dist = require('./dist');
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import div = require('./div');
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import dot = require('./dot');
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import equals = require('./equals');
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import exactEquals = require('./exactEquals');
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import floor = require('./floor');
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import forEach = require('./forEach');
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import fromValues = require('./fromValues');
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import inverse = require('./inverse');
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import len = require('./len');
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import lerp = require('./lerp');
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import limit = require('./limit');
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import max = require('./max');
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import min = require('./min');
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import mul = require('./mul');
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import negate = require('./negate');
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import normalize = require('./normalize');
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import random = require('./random');
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import scale = require('./scale');
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import scaleAndAdd = require('./scaleAndAdd');
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import set = require('./set');
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import sqrDist = require('./sqrDist');
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import sqrLen = require('./sqrLen');
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import sub = require('./sub');
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import transformMat2 = require('./transformMat2');
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import transformMat2d = require('./transformMat2d');
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import transformMat3 = require('./transformMat3');
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import transformMat4 = require('./transformMat4');
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export {
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add,
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clone,
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copy,
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create,
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cross,
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dist,
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div,
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dot,
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equals,
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exactEquals,
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floor,
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forEach,
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fromValues,
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inverse,
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len,
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lerp,
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limit,
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max,
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min,
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mul,
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negate,
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normalize,
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random,
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scale,
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scaleAndAdd,
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set,
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sqrDist,
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sqrLen,
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sub,
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transformMat2,
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transformMat2d,
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transformMat3,
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transformMat4
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};
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6
types/gl-vec2/inverse.d.ts
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6
types/gl-vec2/inverse.d.ts
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/**
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* Returns the inverse of the components of a vec2.
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*/
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declare function inverse(out: number[], a: number[]): number[];
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export = inverse;
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6
types/gl-vec2/len.d.ts
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6
types/gl-vec2/len.d.ts
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/**
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* Calculates the length of a vec2. Aliased as len.
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*/
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declare function len(a: number[]): number;
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export = len;
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6
types/gl-vec2/lerp.d.ts
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6
types/gl-vec2/lerp.d.ts
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/**
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* Performs a linear interpolation between two vec2's
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*/
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declare function lerp(out: number[], a: number[], b: number[], t: number): number[];
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export = lerp;
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6
types/gl-vec2/limit.d.ts
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6
types/gl-vec2/limit.d.ts
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/**
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* Limit the magnitude of this vector to the value used for the max parameter.
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*/
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declare function limit(out: number[], a: number[], max: number): number[];
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export = limit;
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6
types/gl-vec2/max.d.ts
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6
types/gl-vec2/max.d.ts
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/**
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* Returns the maximum of two vec2's.
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*/
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declare function max(out: number[], a: number[], b: number[]): number[];
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export = max;
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6
types/gl-vec2/min.d.ts
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6
types/gl-vec2/min.d.ts
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/**
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* Returns the minimum of two vec2's.
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*/
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declare function min(out: number[], a: number[], b: number[]): number[];
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export = min;
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6
types/gl-vec2/mul.d.ts
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6
types/gl-vec2/mul.d.ts
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/**
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* Multiplies two vec2's. Aliased as mul.
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*/
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declare function mul(out: number[], a: number[], b: number[]): number[];
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export = mul;
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6
types/gl-vec2/negate.d.ts
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6
types/gl-vec2/negate.d.ts
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/**
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* Negates the components of a vec2.
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*/
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declare function negate(out: number[], a: number[]): number[];
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export = negate;
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6
types/gl-vec2/normalize.d.ts
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6
types/gl-vec2/normalize.d.ts
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/**
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* Normalize a number
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*/
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declare function normalize(out: number[], a: number[]): number[];
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export = normalize;
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6
types/gl-vec2/random.d.ts
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6
types/gl-vec2/random.d.ts
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/**
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* Generates a random vector with the given scale.
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*/
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declare function random(out: number[], scale: number): number[];
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export = random;
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6
types/gl-vec2/scale.d.ts
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6
types/gl-vec2/scale.d.ts
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/**
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* Scales a vec2 by a scalar number.
|
||||
*/
|
||||
declare function scale(out: number[], a: number[], b: number): number[];
|
||||
|
||||
export = scale;
|
||||
6
types/gl-vec2/scaleAndAdd.d.ts
vendored
Normal file
6
types/gl-vec2/scaleAndAdd.d.ts
vendored
Normal file
@@ -0,0 +1,6 @@
|
||||
/**
|
||||
* Adds two vec2's after scaling the second operand by a scalar value.
|
||||
*/
|
||||
declare function scaleAndAdd(out: number[], a: number[], b: number[], scale: number): number[];
|
||||
|
||||
export = scaleAndAdd;
|
||||
6
types/gl-vec2/set.d.ts
vendored
Normal file
6
types/gl-vec2/set.d.ts
vendored
Normal file
@@ -0,0 +1,6 @@
|
||||
/**
|
||||
* Set the components of a vec2 to the given values.
|
||||
*/
|
||||
declare function set(out: number[], x: number, y: number): number[];
|
||||
|
||||
export = set;
|
||||
6
types/gl-vec2/sqrDist.d.ts
vendored
Normal file
6
types/gl-vec2/sqrDist.d.ts
vendored
Normal file
@@ -0,0 +1,6 @@
|
||||
/**
|
||||
* Calculates the squared euclidian distance between two vec2's. Aliased as sqrDist.
|
||||
*/
|
||||
declare function sqrDist(a: number[], b: number[]): number[];
|
||||
|
||||
export = sqrDist;
|
||||
6
types/gl-vec2/sqrLen.d.ts
vendored
Normal file
6
types/gl-vec2/sqrLen.d.ts
vendored
Normal file
@@ -0,0 +1,6 @@
|
||||
/**
|
||||
* Calculates the squared length of a vec2. Aliased as sqrLen.
|
||||
*/
|
||||
declare function sqrLen(a: number[]): number[];
|
||||
|
||||
export = sqrLen;
|
||||
6
types/gl-vec2/sub.d.ts
vendored
Normal file
6
types/gl-vec2/sub.d.ts
vendored
Normal file
@@ -0,0 +1,6 @@
|
||||
/**
|
||||
* Subtracts vector b from vector a. Aliased as sub.
|
||||
*/
|
||||
declare function sub(out: number[], a: number[], b: number[]): number[];
|
||||
|
||||
export = sub;
|
||||
6
types/gl-vec2/transformMat2.d.ts
vendored
Normal file
6
types/gl-vec2/transformMat2.d.ts
vendored
Normal file
@@ -0,0 +1,6 @@
|
||||
/**
|
||||
* Transforms the vec2 with a mat2.
|
||||
*/
|
||||
declare function transformMat2(out: number[], a: number[], m: number[]): number[];
|
||||
|
||||
export = transformMat2;
|
||||
6
types/gl-vec2/transformMat2d.d.ts
vendored
Normal file
6
types/gl-vec2/transformMat2d.d.ts
vendored
Normal file
@@ -0,0 +1,6 @@
|
||||
/**
|
||||
* Transforms the vec with a mat2d.
|
||||
*/
|
||||
declare function transformMat2d(out: number[], a: number[], m: number[]): number[];
|
||||
|
||||
export = transformMat2d;
|
||||
6
types/gl-vec2/transformMat3.d.ts
vendored
Normal file
6
types/gl-vec2/transformMat3.d.ts
vendored
Normal file
@@ -0,0 +1,6 @@
|
||||
/**
|
||||
* Transforms the vec2 with a mat3 3rd vector component is implicitly '1'
|
||||
*/
|
||||
declare function transformMat3(out: number[], a: number[], m: number[]): number[];
|
||||
|
||||
export = transformMat3;
|
||||
6
types/gl-vec2/transformMat4.d.ts
vendored
Normal file
6
types/gl-vec2/transformMat4.d.ts
vendored
Normal file
@@ -0,0 +1,6 @@
|
||||
/**
|
||||
* Transforms the vec2 with a mat4 3rd vector component is implicitly '0' 4th vector component is implicitly '1'
|
||||
*/
|
||||
declare function transformMat4(out: number[], a: number[], m: number[]): number[];
|
||||
|
||||
export = transformMat4;
|
||||
58
types/gl-vec2/tsconfig.json
Normal file
58
types/gl-vec2/tsconfig.json
Normal file
@@ -0,0 +1,58 @@
|
||||
{
|
||||
"compilerOptions": {
|
||||
"module": "commonjs",
|
||||
"lib": [
|
||||
"es6"
|
||||
],
|
||||
"noImplicitAny": true,
|
||||
"noImplicitThis": true,
|
||||
"strictNullChecks": true,
|
||||
"strictFunctionTypes": true,
|
||||
"baseUrl": "../",
|
||||
"typeRoots": [
|
||||
"../"
|
||||
],
|
||||
"types": [
|
||||
|
||||
],
|
||||
"noEmit": true,
|
||||
"forceConsistentCasingInFileNames": true
|
||||
},
|
||||
"files": [
|
||||
"index.d.ts",
|
||||
"add.d.ts",
|
||||
"clone.d.ts",
|
||||
"copy.d.ts",
|
||||
"create.d.ts",
|
||||
"cross.d.ts",
|
||||
"dist.d.ts",
|
||||
"div.d.ts",
|
||||
"dot.d.ts",
|
||||
"equals.d.ts",
|
||||
"exactEquals.d.ts",
|
||||
"forEach.d.ts",
|
||||
"fromValues.d.ts",
|
||||
"floor.d.ts",
|
||||
"inverse.d.ts",
|
||||
"len.d.ts",
|
||||
"lerp.d.ts",
|
||||
"limit.d.ts",
|
||||
"max.d.ts",
|
||||
"min.d.ts",
|
||||
"mul.d.ts",
|
||||
"negate.d.ts",
|
||||
"normalize.d.ts",
|
||||
"random.d.ts",
|
||||
"scale.d.ts",
|
||||
"scaleAndAdd.d.ts",
|
||||
"set.d.ts",
|
||||
"sqrDist.d.ts",
|
||||
"sqrLen.d.ts",
|
||||
"sub.d.ts",
|
||||
"transformMat2.d.ts",
|
||||
"transformMat2d.d.ts",
|
||||
"transformMat3.d.ts",
|
||||
"transformMat4.d.ts",
|
||||
"gl-vec2-tests.ts"
|
||||
]
|
||||
}
|
||||
3
types/gl-vec2/tslint.json
Normal file
3
types/gl-vec2/tslint.json
Normal file
@@ -0,0 +1,3 @@
|
||||
{
|
||||
"extends": "dtslint/dt.json"
|
||||
}
|
||||
Reference in New Issue
Block a user