Merge pull request #2935 from yar3333/master

fix three.js
This commit is contained in:
Masahiro Wakame
2014-10-08 10:56:41 +09:00
+5 -4
View File
@@ -2424,7 +2424,7 @@ declare module THREE {
isIntersectionBox(box: Box3): boolean;
clampPoint(point: Vector3, optionalTarget?: Vector3): Vector3;
distanceToPoint(point: Vector3): number;
getBoundingSphere(): Sphere;
getBoundingSphere(optionalTarget?: Sphere): Sphere;
intersect(box: Box3): Box3;
union(box: Box3): Box3;
applyMatrix4(matrix: Matrix4): Box3;
@@ -5152,13 +5152,13 @@ declare module THREE {
closePath(): void;
getPoint(t: number): Vector;
getLength(): number;
getCurveLengths(): number;
getCurveLengths(): number[];
getBoundingBox(): BoundingBox;
createPointsGeometry(divisions: number): Geometry;
createSpacedPointsGeometry(divisions: number): Geometry;
createGeometry(points: Vector2[]): Geometry;
addWrapPath(bendpath: Path): void;
getTransformedPoints(segments: number, bends?: Path): Vector2[];
getTransformedPoints(segments: number, bends?: Path[]): Vector2[];
getTransformedSpacedPoints(segments: number, bends?: Path[]): Vector2[];
getWrapPoints(oldPts: Vector2[], path: Path): Vector2[];
}
@@ -5339,7 +5339,7 @@ declare module THREE {
// Extras / Geomerties /////////////////////////////////////////////////////////////////////
/**
* CubeGeometry is the quadrilateral primitive geometry class. It is typically used for creating a cube or irregular quadrilateral of the dimensions provided within the (optional) 'width', 'height', & 'depth' constructor arguments.
* BoxGeometry is the quadrilateral primitive geometry class. It is typically used for creating a cube or irregular quadrilateral of the dimensions provided within the (optional) 'width', 'height', & 'depth' constructor arguments.
*/
export class BoxGeometry extends Geometry {
/**
@@ -5380,6 +5380,7 @@ declare module THREE {
thetaLength: number;
}
// deprecated
export class CubeGeometry extends BoxGeometry {
}