Add HeadingPitchRoll type to Cesium (#28462)

This commit is contained in:
Bret Copeland
2018-09-10 15:38:51 -07:00
committed by Ryan Cavanaugh
parent bf834d9c79
commit e37f8ccf0b
3 changed files with 30 additions and 3 deletions
+22 -3
View File
@@ -797,6 +797,22 @@ declare namespace Cesium {
isLeapSecond: boolean;
}
class HeadingPitchRoll {
heading: number;
pitch: number;
roll: number;
constructor(heading?: number, pitch?: number, roll?: number);
static clone(headingPitchRoll: HeadingPitchRoll, result?: HeadingPitchRoll): HeadingPitchRoll;
static equals(left: HeadingPitchRoll | null | undefined, right: HeadingPitchRoll | null | undefined): boolean;
static equalsEpsilon(left: HeadingPitchRoll | null | undefined, right: HeadingPitchRoll | null | undefined, relativeEpsilon: number, absoluteEpsilon?: number): boolean;
static fromDegrees(heading: number, pitch: number, roll: number, result?: HeadingPitchRoll): HeadingPitchRoll;
static fromQuaternion(quaternion: Quaternion, result?: HeadingPitchRoll): HeadingPitchRoll;
clone(result?: HeadingPitchRoll): HeadingPitchRoll;
equals(right: HeadingPitchRoll | null | undefined): boolean;
equalsEpsilon(right: HeadingPitchRoll | null | undefined, relativeEpsilon: number, absoluteEpsilon?: number): boolean;
toString(): string;
}
class HeightmapTerrainData {
waterMask: Uint8Array | HTMLImageElement | HTMLCanvasElement;
constructor(options: {
@@ -959,6 +975,7 @@ declare namespace Cesium {
static fromArray(array: number[], startingIndex?: number, result?: Matrix3): Matrix3;
static fromColumnMajorArray(values: number[], result?: Matrix3): Matrix3;
static fromRowMajorArray(values: number[], result?: Matrix3): Matrix3;
static fromHeadingPitchRoll(headingPitchRoll: HeadingPitchRoll, result?: Matrix3): Matrix3;
static fromQuaternion(quaternion: Quaternion): Matrix3;
static fromScale(scale: Cartesian3, result?: Matrix3): Matrix3;
static fromUniformScale(scale: number, result?: Matrix3): Matrix3;
@@ -1236,7 +1253,7 @@ declare namespace Cesium {
toString(): string;
static fromAxisAngle(axis: Cartesian3, angle: number, result?: Quaternion): Quaternion;
static fromRotationMatrix(matrix: Matrix3, result?: Quaternion): Quaternion;
static fromHeadingPitchRoll(heading: number, pitch: number, roll: number, result: Quaternion): Quaternion;
static fromHeadingPitchRoll(headingPitchRoll: HeadingPitchRoll, result?: Quaternion): Quaternion;
static pack(value: Quaternion, array: number[], startingIndex?: number): number[];
static unpack(array: number[], startingIndex?: number, result?: Quaternion): Quaternion;
static convertPackedArrayForInterpolation(packedArray: number[], startingIndex?: number, lastIndex?: number, result?: number[]): void;
@@ -4880,13 +4897,15 @@ declare namespace Cesium {
function eastNorthUpToFixedFrame(origin: Cartesian3, ellipsoid?: Ellipsoid, result?: Matrix4): Matrix4;
function northEastDownToFixedFrame(origin: Cartesian3, ellipsoid?: Ellipsoid, result?: Matrix4): Matrix4;
function northUpEastToFixedFrame(origin: Cartesian3, ellipsoid?: Ellipsoid, result?: Matrix4): Matrix4;
function headingPitchRollToFixedFrame(origin: Cartesian3, heading: number, pitch: number, roll: number, ellipsoid?: Ellipsoid, result?: Matrix4): Matrix4;
function headingPitchRollQuaternion(origin: Cartesian3, heading: number, pitch: number, roll: number, ellipsoid?: Ellipsoid, result?: Quaternion): Quaternion;
function headingPitchRollToFixedFrame(origin: Cartesian3, headingPitchRoll: HeadingPitchRoll, ellipsoid?: Ellipsoid, fixedFrameTransform?: LocalFrameToFixedFrame, result?: Matrix4): Matrix4;
function headingPitchRollQuaternion(origin: Cartesian3, headingPitchRoll: HeadingPitchRoll, ellipsoid?: Ellipsoid, fixedFrameTransform?: LocalFrameToFixedFrame,
result?: Quaternion): Quaternion;
function computeTemeToPseudoFixedMatrix(date: JulianDate, result?: Matrix3): Matrix3;
function preloadIcrfFixed(timeInterval: TimeInterval): Promise<void>;
function computeIcrfToFixedMatrix(date: JulianDate, result?: Matrix3): Matrix3;
function computeFixedToIcrfMatrix(date: JulianDate, result?: Matrix3): Matrix3;
function pointToWindowCoordinates(modelViewProjectionMatrix: Matrix4, viewportTransformation: Matrix4, point: Cartesian3, result?: Cartesian2): Cartesian2;
type LocalFrameToFixedFrame = (origin: Cartesian3, ellipsoid?: Ellipsoid, result?: Matrix4) => Matrix4;
}
namespace TridiagonalSystemSolver {
+4
View File
@@ -46,3 +46,7 @@ const entity = new Cesium.Entity({
})
});
viewer.entities.add(entity);
const hpr = new Cesium.HeadingPitchRoll(1.0, 2.2, 3.4);
const quat: Cesium.Quaternion = Cesium.Quaternion.fromHeadingPitchRoll(hpr);
const matrix: Cesium.Matrix3 = Cesium.Matrix3.fromHeadingPitchRoll(hpr);
+4
View File
@@ -48,3 +48,7 @@ const entity = new Cesium.Entity({
})
});
viewer.entities.add(entity);
const hpr = new Cesium.HeadingPitchRoll(1.0, 2.2, 3.4);
const quat: Cesium.Quaternion = Cesium.Quaternion.fromHeadingPitchRoll(hpr);
const matrix: Cesium.Matrix3 = Cesium.Matrix3.fromHeadingPitchRoll(hpr);