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Added type defs for gl-vec4
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import * as glVec from "gl-vec4";
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glVec.add([1, 2, 3], [1, 2, 3], [1, 2, 3]);
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glVec.clone([1, 2, 3]);
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glVec.copy([1, 2, 3], [1, 2, 3]);
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glVec.create();
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glVec.distance([1, 2, 3], [1, 2, 3]);
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glVec.divide([1, 2, 3], [1, 2, 3], [1, 2, 3]);
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glVec.dot([1, 2, 3], [1, 2, 3]);
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glVec.fromValues(6, 6, 6, 6);
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glVec.inverse([1, 2, 3], [1, 2, 3]);
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glVec.length([1, 2, 3]);
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glVec.lerp([1, 2, 3], [1, 2, 3], [1, 2, 3], 6);
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glVec.max([1, 2, 3], [1, 2, 3], [1, 2, 3]);
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glVec.min([1, 2, 3], [1, 2, 3], [1, 2, 3]);
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glVec.multiply([1, 2, 3], [1, 2, 3], [1, 2, 3]);
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glVec.negate([1, 2, 3], [1, 2, 3]);
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glVec.normalize([1, 2, 3], [1, 2, 3]);
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glVec.random([1, 2, 3], 6);
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glVec.scale([1, 2, 3], [1, 2, 3], 6);
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glVec.scaleAndAdd([1, 2, 3], [1, 2, 3], [1, 2, 3], 6);
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glVec.set([1, 2, 3], [1, 2, 3], [1, 2, 3], 6, 6);
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glVec.squaredDistance([1, 2, 3], [1, 2, 3]);
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glVec.squaredLength([1, 2, 3]);
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glVec.subtract([1, 2, 3], [1, 2, 3], [1, 2, 3]);
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glVec.transformMat4([1, 2, 3], [1, 2, 3], [1, 2, 3]);
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glVec.transformQuat([1, 2, 3], [1, 2, 3], [1, 2, 3]);
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Vendored
+130
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// Type definitions for gl-vec4 1.0
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// Project: https://github.com/stackgl/gl-vec4
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// Definitions by: Adam Zerella <https://github.com/adamzerella>
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// Definitions: https://github.com/DefinitelyTyped/DefinitelyTyped
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// TypeScript Version: 3.3
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/**
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* Adds two vec4's.
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*/
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export function add(out: number[], a: number[], b: number[]): number[];
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/**
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* Creates a new vec4 initialized with values from an existing vector.
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*/
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export function clone(a: number[]): number[];
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/**
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* Copy the values from one vec4 to another.
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*/
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export function copy(out: number[], a: number[]): number[];
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/**
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* Creates a new, empty vec4.
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*/
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export function create(): number[];
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/**
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* Calculates the euclidian distance between two vec4's.
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*/
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export function distance(a: number[], b: number[]): number[];
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/**
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* Divides two vec4's.
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*/
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export function divide(out: number[], a: number[], b: number[]): number[];
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/**
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* Calculates the dot product of two vec4's.
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*/
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export function dot(a: number[], b: number[]): number[];
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/**
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* Creates a new vec4 initialized with the given values.
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*/
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export function fromValues(x: number, y: number, z: number, w: number): number[];
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/**
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* Returns the inverse of the components of a vec4.
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*/
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export function inverse(out: number[], a: number[]): number[];
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/**
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* Calculates the length of a vec4.
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*/
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export function length(a: number[]): number[];
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/**
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* Performs a linear interpolation between two vec4's.
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*/
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export function lerp(out: number[], a: number[], b: number[], t: number): number[];
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/**
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* Returns the maximum of two vec4's.
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*/
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export function max(out: number[], a: number[], b: number[]): number[];
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/**
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* Returns the minimum of two vec4's.
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*/
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export function min(out: number[], a: number[], b: number[]): number[];
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/**
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* Multiplies two vec4's.
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*/
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export function multiply(out: number[], a: number[], b: number[]): number[];
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/**
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* Negates the components of a vec4.
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*/
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export function negate(out: number[], a: number[]): number[];
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/**
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* Normalize a vec4.
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*/
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export function normalize(out: number[], a: number[]): number[];
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/**
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* Generates a random vector with the given scale.
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*/
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export function random(out: number[], scale: number): number[];
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/**
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* Scales a vec4 by a scalar number.
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*/
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export function scale(out: number[], a: number[], b: number): number[];
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/**
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* Adds two vec4's after scaling the second operand by a scalar value.
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*/
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export function scaleAndAdd(out: number[], a: number[], b: number[], scale: number): number[];
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/**
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* Set the components of a vec4 to the given values.
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*/
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export function set(out: number[], x: number[], y: number[], z: number, w: number): number[];
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/**
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* Calculates the squared euclidian distance between two vec4's.
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*/
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export function squaredDistance(a: number[], b: number[]): number[];
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/**
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* Calculates the squared length of a vec4.
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*/
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export function squaredLength(a: number[]): number[];
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/**
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* Subtracts vector b from vector a.
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*/
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export function subtract(out: number[], a: number[], b: number[]): number[];
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/**
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* Transforms the vec4 with a mat4..
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*/
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export function transformMat4(out: number[], a: number[], m: number[]): number[];
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/**
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* Transforms the vec4 with a quat.
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*/
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export function transformQuat(out: number[], a: number[], q: number[]): number[];
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@@ -0,0 +1,25 @@
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{
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"compilerOptions": {
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"module": "commonjs",
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"lib": [
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"es6"
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],
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"noImplicitAny": true,
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"noImplicitThis": true,
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"strictNullChecks": true,
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"strictFunctionTypes": true,
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"baseUrl": "../",
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"typeRoots": [
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"../"
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],
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"types": [
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],
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"noEmit": true,
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"forceConsistentCasingInFileNames": true
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},
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"files": [
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"index.d.ts",
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"gl-vec4-tests.ts"
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]
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}
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@@ -0,0 +1,3 @@
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{
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"extends": "dtslint/dt.json"
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}
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