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221 lines
7.0 KiB
TypeScript
221 lines
7.0 KiB
TypeScript
import signals = require("signals");
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// lifted from https://github.com/millermedeiros/js-signals/wiki/Examples
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interface TestObject {
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started: signals.Signal;
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stopped: signals.Signal;
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}
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function tests() {
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// store local reference for brevity
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const Signal = signals.Signal;
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// custom object that dispatch signals
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const myObject: TestObject = {
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started : new Signal(), // past tense is the recommended signal naming convention
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stopped : new Signal()
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};
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// single listener
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function onStarted(param1: string, param2: string) {
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alert(param1 + param2);
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}
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myObject.started.add(onStarted); // add listener
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myObject.started.dispatch('foo', 'bar'); // dispatch signal passing custom parameters
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myObject.started.remove(onStarted); // remove a single listener
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// multiple listeners
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function onStopped() {
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alert('stopped');
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}
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function onStopped2() {
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alert('stopped listener 2');
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}
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myObject.stopped.add(onStopped);
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myObject.stopped.add(onStopped2);
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myObject.stopped.dispatch();
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myObject.stopped.removeAll(); // remove all listeners of the `stopped` signal
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// multiple dispatches
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let i = 0;
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myObject.started.add(() => {
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i += 1;
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alert(i);
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});
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myObject.started.dispatch(); // will alert 1
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myObject.started.dispatch(); // will alert 2
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// multiple dispatches + addOnce()
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i = 0;
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myObject.started.addOnce(() => {
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i += 1;
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alert(i);
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});
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myObject.started.dispatch(); // will alert 1
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myObject.started.dispatch(); // nothing happens
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// enable/disable signal
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i = 0;
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myObject.started.add(() => {
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i += 1;
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alert(i);
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});
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myObject.started.dispatch(); // will alert 1
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myObject.started.active = false;
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myObject.started.dispatch(); // nothing happens
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myObject.started.active = true;
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myObject.started.dispatch(); // will alert 2
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// Stop/Halt Propagation (method 1)
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myObject.started.add(() => {
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myObject.started.halt(); // prevent next listeners on the queue from being executed
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});
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myObject.started.add(() => {
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alert('second listener'); // won't be called since first listener stops propagation
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});
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myObject.started.dispatch();
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// Stop/Halt Propagation (method 2)
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myObject.started.add(() => {
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return false; // if handler returns `false` will also stop propagation
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});
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myObject.started.add(() => {
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alert('second listener'); // won't be called since first listener stops propagation
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});
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myObject.started.dispatch();
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// Set execution context of the listener handler
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const foo = 'bar';
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const obj = {
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foo : 10
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};
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function handler1() {
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alert(this.foo);
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}
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function handler2() {
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alert(this.foo);
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}
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// note that you cannot add the same handler twice to the same signal without removing it first
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myObject.started.add(handler1); // default execution context
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myObject.started.add(handler2, obj); // set a different execution context
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myObject.started.dispatch(); // first handler will alert "bar", second will alert "10".
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}
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function advancedTests() {
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// store local reference for brevity
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const Signal = signals.Signal;
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// custom object that dispatch signals
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const myObject: TestObject = {
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started : new Signal(), // past tense is the recommended signal naming convention
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stopped : new Signal()
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};
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// Set listener priority/order (v0.5.3+)
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let handler1 = () => {
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alert('foo');
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};
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let handler2 = () => {
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alert('bar');
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};
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myObject.started.add(handler1); // default priority is 0
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myObject.started.add(handler2, null, 2); // setting priority to 2 will make `handler2` execute before `handler1`
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myObject.started.dispatch(); // will alert "bar" than "foo"
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// Enable/Disable a single SignalBinding
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handler1 = () => {
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alert('foo bar');
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};
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handler2 = () => {
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alert('lorem ipsum');
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};
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let binding1 = myObject.started.add(handler1); // methods `add()` and `addOnce()` returns a SignalBinding object
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myObject.started.add(handler2);
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myObject.started.dispatch(); // will alert "foo bar" than "lorem ipsum"
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binding1.active = false; // disable a single binding
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myObject.started.dispatch(); // will alert "lorem ipsum"
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binding1.active = true;
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myObject.started.dispatch(); // will alert "foo bar" than "lorem ipsum"
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// Manually execute a signal handler
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const handler = () => {
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alert('foo bar');
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};
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let binding: signals.SignalBinding<() => void> = myObject.started.add(handler); // methods `add()` and `addOnce()` returns a SignalBinding object
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binding.execute(); // will alert "foo bar"
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// Retrieve anonymous listener
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binding = myObject.started.add(() => {
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alert('foo bar');
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});
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// note: in the original docs, this is handler, but that collides with handler above because these are in one giant scope
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// perhaps these are best split into functions for readability
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const anonymousHandler = binding.getListener(); // reference to the anonymous function
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// Remove / Detach anonymous listener
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binding = myObject.started.add(() => {
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alert('foo bar');
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});
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myObject.started.dispatch(); // will alert "foo bar"
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binding.detach();
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alert(binding.isBound()); // will alert `false`
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myObject.started.dispatch(); // nothing happens
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// Check if binding will execute only once
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binding1 = myObject.started.add(() => {
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alert('foo bar');
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});
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const binding2: signals.SignalBinding<() => void> = myObject.started.addOnce(() => {
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alert('foo bar');
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});
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alert(binding1.isOnce()); // alert "false"
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alert(binding2.isOnce()); // alert "true"
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// Change listener execution context on-the-fly
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const foo = 'bar';
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const obj = {
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foo : "it's over 9000!"
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};
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binding = myObject.started.add(function() {
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alert(this.foo);
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});
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myObject.started.dispatch(); // will alert "bar"
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binding.context = obj;
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myObject.started.dispatch(); // will alert "it's over 9000!"
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// Add default parameters to Signal dispatch (v0.6.3+)
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binding = myObject.started.add((a: string, b: string, c: string) => {
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alert(`${a} ${b} ${c}`);
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});
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binding.params = ['lorem', 'ipsum']; // set default parameters of the binding
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myObject.started.dispatch('dolor'); // will alert "lorem ipsum dolor"
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// Check if Signal has specific listener (v0.7.0+)
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function onStart(a: string) {
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console.log(a);
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}
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myObject.started.add(onStart);
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myObject.started.has(onStart); // true
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// Memorize previously dispatched values / forget values (v0.7.0+)
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myObject.started.memorize = true; // default is false
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myObject.started.dispatch('foo');
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// add()/addOnce() will automatically fire listener if signal was dispatched before
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// will log "foo" since it keeps record of previously dispatched values
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myObject.started.addOnce(console.log, console);
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// dispatching a new value will overwrite the "memory"
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myObject.started.dispatch('lorem');
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// will log "lorem"
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myObject.started.addOnce(console.log, console);
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myObject.started.forget(); // forget previously dispatched values (reset signal state)
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myObject.started.addOnce(console.log, console); // won't log till next dispatch (since it "forgot")
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myObject.started.dispatch('bar'); // log "bar"
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}
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