DefinitelyTyped/types/dojo/dojox.mdnd.d.ts
2019-10-14 09:01:54 -07:00

1045 lines
38 KiB
TypeScript

// Type definitions for Dojo v1.9
// Project: http://dojotoolkit.org
// Definitions by: Michael Van Sickle <https://github.com/vansimke>
// Definitions: https://github.com/DefinitelyTyped/DefinitelyTyped
declare namespace dojox {
namespace mdnd {
/**
* Permalink: http://dojotoolkit.org/api/1.9/dojox/mdnd/AreaManager.html
*
* Drag And Drop manager
*
*/
class AreaManager {
constructor();
/**
* CSS class enabled an area if areaClass is defined
*
*/
"areaClass": string;
/**
* Enable the refresh of registered areas on drag start.
*
*/
"autoRefresh": boolean;
/**
* CSS class enabled a drag handle.
*
*/
"dragHandleClass": string;
/**
* To add an item programmatically.
*
* @param area a node corresponding to the D&D Area
* @param node the node which has to be treated.
* @param index the place in the area
* @param notCheckParent
*/
addDragItem(area: HTMLElement, node: HTMLElement, index: number, notCheckParent: boolean): any;
/**
* Destroy the component.
*
*/
destroy(): void;
/**
* find the nearest target area according to coordinates.
* Coordinates are representing by an object : for example, {'x':10,'y':10}
*
* @param coords an object encapsulating X and Y position
* @param size an object encapsulating the area size
*/
findCurrentIndexArea(coords: Object, size: Object): any;
/**
* Initialize the manager by calling the registerByClass method
*
*/
init(): void;
/**
* Search the right place to insert the dropIndicator and display the dropIndicator.
*
* @param coords an object encapsulating X and Y position
* @param size an object encapsulating width and height values
*/
placeDropIndicator(coords: Object, size: Object): any;
/**
* Register all Dnd Areas identified by the attribute areaClass :
* insert Dnd Areas using the specific sort of dropMode.
*
*/
registerByClass(): void;
/**
* To register Dnd Area : insert the DndArea using the specific sort of dropMode.
*
* @param area a DOM node corresponding to the Dnd Area
* @param notInitAreas if false or undefined, init the areas.
*/
registerByNode(area: HTMLElement, notInitAreas: boolean): void;
/**
* Delete a moveable item programmatically. The node is removed from the area.
*
* @param area A node corresponding to the DndArea.
* @param node The node which has to be treated.
*/
removeDragItem(area: HTMLElement, node: HTMLElement): any;
/**
* Unregister a D&D Area and its children into the AreaManager.
*
* @param area A node corresponding to the D&D Area.
*/
unregister(area: HTMLElement): any;
/**
* Occurs when the dojo.dnd.Moveable.onDrag is fired.
* Search the nearest target area and called the placeDropIndicator
*
* @param node The node which is dragged
* @param coords an object encapsulating X and Y position
* @param size an object encapsulating width and height values
* @param mousePosition coordinates of mouse
*/
onDrag(node: HTMLElement, coords: Object, size: Object, mousePosition: Object): void;
/**
* Optionally called by the getTargetArea method of TargetFinder class.
*
* @param coords coordinates of the dragged Node.
* @param size size of the dragged Node.
*/
onDragEnter(coords: Object, size: Object): void;
/**
* Optionally called by the getTargetArea method of TargetFinder class.
*
* @param coords coordinates of the dragged Node.
* @param size size of the dragged Node.
*/
onDragExit(coords: Object, size: Object): void;
/**
* Initialize the drag (see dojox.mdnd.Moveable.initOffsetDrag())
*
* @param node The node which is about to be dragged
* @param coords an object encapsulating X and Y position
* @param size an object encapsulating width and height values
*/
onDragStart(node: HTMLElement, coords: Object, size: Object): void;
/**
* Drop the dragged item where the dropIndicator is displayed.
*
* @param node The node which is about to be dropped
*/
onDrop(node: HTMLElement): void;
/**
* Cancel the drop.
* The dragNode returns into the source.
*
*/
onDropCancel(): void;
}
/**
* Permalink: http://dojotoolkit.org/api/1.9/dojox/mdnd/AutoScroll.html
*
* Activate scrolling while dragging a widget.
*
*/
class AutoScroll {
constructor();
/**
* default mouse move offset
*
*/
"interval": number;
/**
* Default mouse margin
*
*/
"marginMouse": number;
/**
*
*/
"recursiveTimer": number;
/**
* Check if an autoScroll have to be launched.
*
* @param e
*/
checkAutoScroll(e: Event): void;
/**
*
*/
destroy(): void;
/**
* Set the visible part of the window. Varies accordion to Navigator.
*
*/
getViewport(): void;
/**
*
*/
init(): void;
/**
* Set the hightest heigh and width authorized scroll.
*
*/
setAutoScrollMaxPage(): void;
/**
* set the node which is dragged
*
* @param node node to scroll
*/
setAutoScrollNode(node: HTMLElement): void;
/**
* Stop the autoscroll.
*
*/
stopAutoScroll(): void;
}
/**
* Permalink: http://dojotoolkit.org/api/1.9/dojox/mdnd/DropIndicator.html
*
* DropIndicator managment for DnD.
*
*/
class DropIndicator {
constructor();
/**
* the drop indicator node
*
*/
"node": HTMLElement;
/**
* destroy the dropIndicator
*
*/
destroy(): void;
/**
* Place the DropIndicator in the right place
*
* @param area the dnd targer area node
* @param nodeRef node where the dropIndicator have to be placed into the area
* @param size
*/
place(area: HTMLElement, nodeRef: HTMLElement, size: Object): any;
/**
* remove the DropIndicator (not destroy)
*
*/
remove(): void;
}
/**
* Permalink: http://dojotoolkit.org/api/1.9/dojox/mdnd/LazyManager.html
*
* This class allows to launch a drag and drop dojo on the fly.
*
*/
class LazyManager {
constructor();
/**
* cancel a drag and drop dojo on the fly.
*
*/
cancelDrag(): void;
/**
*
*/
destroy(): void;
/**
*
* @param draggedNode
*/
getItem(draggedNode: HTMLElement): Object;
/**
* launch a dojo drag and drop on the fly.
*
* @param e
* @param draggedNode Optional
*/
startDrag(e: Event, draggedNode: HTMLElement): void;
}
/**
* Permalink: http://dojotoolkit.org/api/1.9/dojox/mdnd/Moveable.html
*
* Allow end-users to track a DOM node into the web page
*
* @param params Hash of parameters
* @param node The draggable node
*/
class Moveable {
constructor(params: Object, node: HTMLElement);
/**
* The user clicks on the handle, but the drag action will really begin
* if they track the main node to more than 3 pixels.
*
*/
"dragDistance": number;
/**
* The node on which the user clicks to drag the main node.
*
*/
"handle": HTMLElement;
/**
* A flag to control a drag action if a form element has been focused.
* If true, the drag action is not executed.
*
*/
"skip": boolean;
/**
* Delecte associated events
*
*/
destroy(): void;
/**
* Initialize the gap between main node coordinates and the clicked point.
* Call the onDragStart method.
*
* @param e A DOM event
*/
initOffsetDrag(e: Event): void;
/**
* identify the type of target node associated with a DOM event.
*
* @param e a DOM event
*/
isFormElement(e: Event): any;
/**
* Stub function.
* Notes : border box model for size value, margin box model for coordinates
*
* @param node a DOM node
* @param coords position of the main node (equals to css left/top properties)
* @param size an object encapsulating width and height values
* @param mousePosition coordiantes of mouse
*/
onDrag(node: HTMLElement, coords: Object, size: Object, mousePosition: Object): void;
/**
* Stub function
* Notes : Coordinates don't contain margins
*
* @param node a DOM node
*/
onDragEnd(node: HTMLElement): void;
/**
* Stub function.
* Notes : border box model
*
* @param node a DOM node
* @param coords absolute position of the main node
* @param size an object encapsulating width an height values
*/
onDragStart(node: HTMLElement, coords: Object, size: Object): void;
/**
* Occurs when the user moves the mouse after clicking on the
* handle.
* Determinate when the drag action will have to begin (see
* dragDistance).
*
* @param e A DOM event
*/
onFirstMove(e: Event): void;
/**
* Occurs when the user clicks on the handle node.
* Skip the drag action if a specific node is targeted.
* Listens to mouseup and mousemove events on to the HTML document.
*
* @param e a DOM event
*/
onMouseDown(e: Event): void;
/**
* Occurs when the user releases the mouse
* Calls the onDragEnd method.
*
* @param e a DOM event
*/
onMouseUp(e: Event): void;
/**
* Occurs when the user moves the mouse.
* Calls the onDrag method.
*
* @param e a DOM event
*/
onMove(e: Event): void;
}
/**
* Permalink: http://dojotoolkit.org/api/1.9/dojox/mdnd/PureSource.html
*
* A Source Object, which can be used only as a DnD source.
* A Source can contained several dnd items.
* A dnd item is not a source.
*
* @param node Node or node's id to build the source on.
* @param params OptionalAny property of this class may be configured via the paramsobject which is mixed-in to the 'dojo.dnd.Source' instance.
*/
class PureSource extends dojo.dnd.Selector {
constructor(node: HTMLElement, params?: Object);
/**
* Indicates whether to allow dnd item nodes to be nested within other elements.
* By default this is false, indicating that only direct children of the container can
* be draggable dnd item nodes
*
*/
"allowNested": boolean;
/**
*
*/
"copyOnly": boolean;
/**
* The DOM node the mouse is currently hovered over
*
*/
"current": HTMLElement;
/**
*
*/
"generateText": boolean;
/**
*
*/
"horizontal": boolean;
/**
*
*/
"isSource": boolean;
/**
* Map from an item's id (which is also the DOMNode's id) to
* the dojo/dnd/Container.Item itself.
*
*/
"map": Object;
/**
* The set of id's that are currently selected, such that this.selection[id] == 1
* if the node w/that id is selected. Can iterate over selected node's id's like:
*
* for(var id in this.selection)
*
*/
"selection": Object;
/**
*
*/
"singular": boolean;
/**
*
*/
"skipForm": boolean;
/**
*
*/
"targetState": string;
/**
*
*/
"withHandles": boolean;
/**
* removes all data items from the map
*
*/
clearItems(): void;
/**
* Returns true, if we need to copy items, false to move.
* It is separated to be overwritten dynamically, if needed.
*
* @param keyPressed The "copy" was pressed.
*/
copyState(keyPressed: boolean): any;
/**
* creator function, dummy at the moment
*
*/
creator(): void;
/**
* deletes all selected items
*
*/
deleteSelectedNodes(): Function;
/**
* removes a data item from the map by its key (id)
*
* @param key
*/
delItem(key: String): void;
/**
* Prepares the object to be garbage-collected.
*
*/
destroy(): void;
/**
*
* @param type
* @param event
*/
emit(type: any, event: any): any;
/**
* iterates over a data map skipping members that
* are present in the empty object (IE and/or 3rd-party libraries).
*
* @param f
* @param o Optional
*/
forInItems(f: Function, o: Object): String;
/**
* iterates over selected items;
* see dojo/dnd/Container.forInItems() for details
*
* @param f
* @param o Optional
*/
forInSelectedItems(f: Function, o: Object): void;
/**
* returns a list (an array) of all valid child nodes
*
*/
getAllNodes(): any;
/**
* returns a data item by its key (id)
*
* @param key
*/
getItem(key: String): any;
/**
* returns a list (an array) of selected nodes
*
*/
getSelectedNodes(): any;
/**
* inserts an array of new nodes before/after an anchor node
*
* @param data Logical representation of the object being dragged.If the drag object's type is "text" then data is a String,if it's another type then data could be a different Object,perhaps a name/value hash.
* @param before insert before the anchor, if true, and after the anchor otherwise
* @param anchor the anchor node to be used as a point of insertion
*/
insertNodes(data: Object, before: boolean, anchor: HTMLElement): Function;
/**
* inserts new data items (see dojo/dnd/Container.insertNodes() method for details)
*
* @param addSelected all new nodes will be added to selected items, if true, no selection change otherwise
* @param data a list of data items, which should be processed by the creator function
* @param before insert before the anchor, if true, and after the anchor otherwise
* @param anchor the anchor node to be used as a point of insertion
*/
insertNodes(addSelected: boolean, data: any[], before: boolean, anchor: HTMLElement): Function;
/**
* Markup methods.
*
* @param params ???
* @param node ???
*/
markupFactory(params: Object, node: HTMLElement): any;
/**
*
* @param type
* @param listener
*/
on(type: any, listener: any): any;
/**
* selects all items
*
*/
selectAll(): any;
/**
* unselects all items
*
*/
selectNone(): any;
/**
* associates a data item with its key (id)
*
* @param key
* @param data
*/
setItem(key: String, data: any): void;
/**
* collects valid child items and populate the map
*
*/
startup(): void;
/**
* sync up the node list with the data map
*
*/
sync(): Function;
/**
* Topic event processor for /dnd/cancel, called to cancel the Dnd
* operation.
*
*/
onDndCancel(): void;
/**
* Event processor for onmousedown.
*
* @param e Mouse event.
*/
onMouseDown(e: Event): void;
/**
* Event processor for onmousemove.
*
* @param e Mouse event.
*/
onMouseMove(e: Event): void;
/**
* event processor for onmouseout
*
* @param e mouse event
*/
onMouseOut(e: Event): void;
/**
* event processor for onmouseover or touch, to mark that element as the current element
*
* @param e mouse event
*/
onMouseOver(e: Event): void;
/**
* Event processor for onmouseup.
*
* @param e Mouse event
*/
onMouseUp(e: Event): void;
/**
* Called once, when mouse is out our container.
*
*/
onOutEvent(): void;
/**
* Called once, when mouse is over our container.
*
*/
onOverEvent(): void;
/**
* event processor for onselectevent and ondragevent
*
* @param e mouse event
*/
onSelectStart(e: Event): void;
}
namespace adapter {
/**
* Permalink: http://dojotoolkit.org/api/1.9/dojox/mdnd/adapter/DndFromDojo.html
*
* Allow communication between Dojo dnd items and DojoX D&D areas
*
*/
class DndFromDojo {
constructor();
/**
* size by default of dropIndicator (display only into a D&D Area)
*
*/
"dropIndicatorSize": Object;
/**
* Check if a dragNode is accepted into a dojo target.
*
* @param node The dragged node.
* @param accept Object containing the type accepted for a target dojo.
*/
isAccepted(node: HTMLElement, accept: Object): any;
/**
* Subscribe to somes topics of dojo drag and drop.
*
*/
subscribeDnd(): void;
/**
* Unsubscribe to some topics of dojo drag and drop.
*
*/
unsubscribeDnd(): void;
/**
* Called when the mouse enters or exits of a source dojo.
*
* @param source the dojo source/target
*/
onDndSource(source: Object): void;
/**
* Occurs when the user drages an DOJO dnd item inside a D&D dojoX area.
*
*/
onDragEnter(): void;
/**
* Occurs when the user leaves a D&D dojoX area after dragging an DOJO dnd item over it.
*
*/
onDragExit(): void;
/**
* Occurs when the "/dnd/start" topic is published.
*
* @param source the source which provides items
* @param nodes the list of transferred items
* @param copy copy items, if true, move items otherwise
*/
onDragStart(source: Object, nodes: any[], copy: boolean): void;
/**
* Occurs when the user leaves a D&D dojox area after dragging an DOJO dnd item over it.
*
* @param source the source which provides items
* @param nodes the list of transferred items
* @param copy copy items, if true, move items otherwise
*/
onDrop(source: Object, nodes: any[], copy: boolean): void;
/**
* Occurs when the "/dnd/cancel" topic is published.
*
*/
onDropCancel(): void;
/**
* Occurs when the user moves the mouse.
*
* @param e the DOM event
*/
onMouseMove(e: Event): void;
}
/**
* Permalink: http://dojotoolkit.org/api/1.9/dojox/mdnd/adapter/DndToDojo.html
*
* Allow communication between an item of dojox D&D area to a target dojo.
*
*/
class DndToDojo {
constructor();
/**
* Return true if the dragged node is accepted.
* This method has to be overwritten according to registered target.
*
* @param draggedNode
* @param target
*/
isAccepted(draggedNode: HTMLElement, target: Object): boolean;
/**
* Refresh the coordinates of all registered dojo target.
*
*/
refresh(): void;
/**
* Refresh the coordinates of registered dojo target with a specific type.
*
* @param type A String to identify dojo targets.
*/
refreshByType(type: String): void;
/**
* Register a target dojo.
* The target is represented by an object containing :
*
* the dojo area node
* the type reference to identify a group node
* the coords of the area to enable refresh position
*
* @param area The DOM node which has to be registered.
* @param type A String to identify the node.
* @param dojoTarget True if the dojo D&D have to be enable when mouse is hover the registered target dojo.
*/
register(area: HTMLElement, type: String, dojoTarget: boolean): void;
/**
* Unregister all targets dojo.
*
*/
unregister(): void;
/**
* Unregister a target dojo.
*
* @param area The DOM node of target dojo.
*/
unregisterByNode(area: HTMLElement): void;
/**
* Unregister several targets dojo having the same type passing in parameter.
*
* @param type A String to identify dojo targets.
*/
unregisterByType(type: String): void;
/**
* Call when the mouse enters in a registered dojo target.
*
* @param e The current Javascript Event.
*/
onDragEnter(e: Event): void;
/**
* Call when the mouse exit of a registered dojo target.
*
* @param e current javscript event
*/
onDragExit(e: Event): void;
/**
* Called when an onmouseup event is loaded on a registered target dojo.
*
* @param e Event object.
*/
onDrop(e: Event): void;
/**
* Call when the mouse moving after an onStartDrag of AreaManger.
* Check if the coordinates of the mouse is in a dojo target.
*
* @param e Event object.
*/
onMouseMove(e: Event): void;
}
}
namespace dropMode {
/**
* Permalink: http://dojotoolkit.org/api/1.9/dojox/mdnd/dropMode/DefaultDropMode.html
*
* Enabled a type of calcul for Dnd.
* Default class to find the nearest target.
*
*/
class DefaultDropMode {
constructor();
/**
* Add a DnD Area into an array sorting by the x position.
*
* @param areas array of areas
* @param object data type of a DndArea
*/
addArea(areas: any[], object: Object): any;
/**
*
*/
destroy(): void;
/**
* return coordinates of the draggable item
* return for:
*
* X point : the middle
* Y point : search if the user goes up or goes down with their mouse.
* Up : top of the draggable item
* Down : bottom of the draggable item
*
* @param coords an object encapsulating X and Y position
* @param size an object encapsulating width and height values
* @param mousePosition coordinates of mouse
*/
getDragPoint(coords: Object, size: Object, mousePosition: Object): any;
/**
* Return the index where the drop has to be placed.
*
* @param targetArea a DnD area object
* @param coords coordinates [x,y] of the draggable item
*/
getDropIndex(targetArea: Object, coords: Object): any;
/**
* get the nearest DnD area.
* Coordinates are basically provided by the getDragPoint method.
*
* @param areaList a list of DnD areas objects
* @param coords coordinates [x,y] of the dragItem
* @param currentIndexArea an index representing the active DnD area
*/
getTargetArea(areaList: any[], coords: Object, currentIndexArea: number): any;
/**
* initialize the horizontal line in order to determinate the drop zone.
*
* @param area the DnD area
*/
initItems(area: Object): void;
/**
* take into account the drop indicator DOM element in order to compute horizontal lines
*
* @param area a DnD area object
* @param indexItem index of a draggable item
* @param size dropIndicator size
* @param added boolean to know if a dropIndicator has been added or deleted
*/
refreshItems(area: Object, indexItem: number, size: Object, added: boolean): void;
/**
* Refresh intervals between areas to determinate the nearest area to drop an item.
* Algorithm :
* the marker should be the vertical line passing by the
* central point between two contiguous areas.
* Note:
* If the page has only one targetArea, it's not necessary to calculate coords.
*
* @param areaList array of areas
*/
updateAreas(areaList: any[]): void;
}
/**
* Permalink: http://dojotoolkit.org/api/1.9/dojox/mdnd/dropMode/OverDropMode.html
*
* Default class to find the nearest target only if the mouse is over an area.
*
*/
class OverDropMode {
constructor();
/**
* Add a D&D Area into an array sorting by the x position.
*
* @param areas array of areas
* @param object data type of a DndArea
*/
addArea(areas: any[], object: Object): any;
/**
*
*/
destroy(): void;
/**
* return coordinates of the draggable item.
*
* For X point : the x position of mouse
* For Y point : the y position of mouse
*
* @param coords an object encapsulating X and Y position
* @param size an object encapsulating width and height values
* @param mousePosition coordinates of mouse
*/
getDragPoint(coords: Object, size: Object, mousePosition: Object): any;
/**
* Return the index where the drop has to be placed.
*
* @param targetArea a D&D area object.
* @param coords coordinates [x,y] of the draggable item.
*/
getDropIndex(targetArea: Object, coords: Object): any;
/**
* get the nearest D&D area.
*
* @param areaList a list of D&D areas objects
* @param coords coordinates [x,y] of the dragItem (see getDragPoint())
* @param currentIndexArea an index representing the active D&D area
*/
getTargetArea(areaList: any[], coords: Object, currentIndexArea: number): any;
/**
* initialize the horizontal line in order to determinate the drop zone.
*
* @param area the D&D area.
*/
initItems(area: Object): void;
/**
* take into account the drop indicator DOM element in order to compute horizontal lines
*
* @param area a D&D area object
* @param indexItem index of a draggable item
* @param size dropIndicator size
* @param added boolean to know if a dropIndicator has been added or deleted
*/
refreshItems(area: Object, indexItem: number, size: Object, added: boolean): void;
/**
* refresh areas position and size to determinate the nearest area to drop an item
* the area position (and size) is equal to the postion of the domNode associated.
*
* @param areaList array of areas
*/
updateAreas(areaList: any[]): void;
}
/**
* Permalink: http://dojotoolkit.org/api/1.9/dojox/mdnd/dropMode/VerticalDropMode.html
*
* Enabled a type of calcul for Dnd.
* Default class to find the nearest target.
*
*/
class VerticalDropMode {
constructor();
/**
* Add a DnD Area into an array sorting by the x position.
*
* @param areas array of areas
* @param object data type of a DndArea
*/
addArea(areas: any[], object: Object): any;
/**
*
*/
destroy(): void;
/**
* return coordinates of the draggable item
* return for:
*
* X point : the middle
* Y point : search if the user goes up or goes down with their mouse.
* Up : top of the draggable item
* Down : bottom of the draggable item
*
* @param coords an object encapsulating X and Y position
* @param size an object encapsulating width and height values
* @param mousePosition coordinates of mouse
*/
getDragPoint(coords: Object, size: Object, mousePosition: Object): any;
/**
* Return the index where the drop has to be placed.
*
* @param targetArea a DnD area object
* @param coords coordinates [x,y] of the draggable item
*/
getDropIndex(targetArea: Object, coords: Object): any;
/**
* get the nearest DnD area.
* Coordinates are basically provided by the getDragPoint method.
*
* @param areaList a list of DnD areas objects
* @param coords coordinates [x,y] of the dragItem
* @param currentIndexArea an index representing the active DnD area
*/
getTargetArea(areaList: any[], coords: Object, currentIndexArea: number): any;
/**
* initialize the horizontal line in order to determinate the drop zone.
*
* @param area the DnD area
*/
initItems(area: Object): void;
/**
* take into account the drop indicator DOM element in order to compute horizontal lines
*
* @param area a DnD area object
* @param indexItem index of a draggable item
* @param size dropIndicator size
* @param added boolean to know if a dropIndicator has been added or deleted
*/
refreshItems(area: Object, indexItem: number, size: Object, added: boolean): void;
/**
* Refresh intervals between areas to determinate the nearest area to drop an item.
* Algorithm :
* the marker should be the vertical line passing by the
* central point between two contiguous areas.
* Note:
* If the page has only one targetArea, it's not necessary to calculate coords.
*
* @param areaList array of areas
*/
updateAreas(areaList: any[]): void;
}
}
}
}
declare module "dojox/mdnd/AutoScroll" {
var exp: dojox.mdnd.AutoScroll
export=exp;
}
declare module "dojox/mdnd/DropIndicator" {
var exp: dojox.mdnd.DropIndicator
export=exp;
}
declare module "dojox/mdnd/AreaManager" {
var exp: dojox.mdnd.AreaManager
export=exp;
}
declare module "dojox/mdnd/LazyManager" {
var exp: dojox.mdnd.LazyManager
export=exp;
}
declare module "dojox/mdnd/Moveable" {
var exp: dojox.mdnd.Moveable
export=exp;
}
declare module "dojox/mdnd/PureSource" {
var exp: dojox.mdnd.PureSource
export=exp;
}
declare module "dojox/mdnd/adapter/DndFromDojo" {
var exp: dojox.mdnd.adapter.DndFromDojo
export=exp;
}
declare module "dojox/mdnd/adapter/DndToDojo" {
var exp: dojox.mdnd.adapter.DndToDojo
export=exp;
}
declare module "dojox/mdnd/dropMode/DefaultDropMode" {
var exp: dojox.mdnd.dropMode.DefaultDropMode
export=exp;
}
declare module "dojox/mdnd/dropMode/OverDropMode" {
var exp: dojox.mdnd.dropMode.OverDropMode
export=exp;
}
declare module "dojox/mdnd/dropMode/VerticalDropMode" {
var exp: dojox.mdnd.dropMode.VerticalDropMode
export=exp;
}