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https://github.com/gosticks/DefinitelyTyped.git
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103 lines
3.0 KiB
TypeScript
103 lines
3.0 KiB
TypeScript
import * as glVec from "gl-vec4";
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import glVecAdd from "gl-vec4/add";
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import glVecClone from "gl-vec4/clone";
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import glVecCopy from "gl-vec4/copy";
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import glVecCreate from "gl-vec4/create";
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import glVecDistance from "gl-vec4/distance";
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import glVecDivide from "gl-vec4/divide";
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import glVecDot from "gl-vec4/dot";
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import glVecFromValues from "gl-vec4/fromValues";
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import glVecInverse from "gl-vec4/inverse";
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import glVecLength from "gl-vec4/length";
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import glVecLerp from "gl-vec4/lerp";
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import glVecMax from "gl-vec4/max";
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import glVecMin from "gl-vec4/min";
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import glVecMultiply from "gl-vec4/multiply";
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import glVecNegate from "gl-vec4/negate";
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import glVecNormalize from "gl-vec4/normalize";
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import glVecRandom from "gl-vec4/random";
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import glVecScale from "gl-vec4/scale";
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import glVecScaleAndAdd from "gl-vec4/scaleAndAdd";
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import glVecSet from "gl-vec4/set";
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import glVecSqrdDistance from "gl-vec4/squaredDistance";
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import glVecSqrdLength from "gl-vec4/squaredLength";
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import glVecSubtract from "gl-vec4/subtract";
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import glVecTransformMat4 from "gl-vec4/transformMat4";
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import glVecTransformQuat from "gl-vec4/transformQuat";
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glVec.add([1, 2, 3], [1, 2, 3], [1, 2, 3]);
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glVecAdd([1, 2, 3], [1, 2, 3], [1, 2, 3]);
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glVec.clone([1, 2, 3]);
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glVecClone([1, 2, 3]);
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glVec.copy([1, 2, 3], [1, 2, 3]);
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glVecCopy([1, 2, 3], [1, 2, 3]);
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glVec.create();
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glVecCreate();
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glVec.distance([1, 2, 3], [1, 2, 3]);
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glVecDistance([1, 2, 3], [1, 2, 3]);
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glVec.divide([1, 2, 3], [1, 2, 3], [1, 2, 3]);
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glVecDivide([1, 2, 3], [1, 2, 3], [1, 2, 3]);
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glVec.dot([1, 2, 3], [1, 2, 3]);
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glVecDot([1, 2, 3], [1, 2, 3]);
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glVec.fromValues(1, 2, 4, 5);
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glVecFromValues(1, 2, 4, 5);
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glVec.inverse([1, 2, 3], [1, 2, 3]);
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glVecInverse([1, 2, 3], [1, 2, 3]);
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glVec.length([1, 2, 3]);
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glVecLength([1, 2, 3]);
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glVec.lerp([1, 2, 3], [1, 2, 3], [1, 2, 3], 6);
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glVecLerp([1, 2, 3], [1, 2, 3], [1, 2, 3], 6);
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glVec.max([1, 2, 3], [1, 2, 3], [1, 2, 3]);
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glVecMax([1, 2, 3], [1, 2, 3], [1, 2, 3]);
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glVec.min([1, 2, 3], [1, 2, 3], [1, 2, 3]);
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glVecMin([1, 2, 3], [1, 2, 3], [1, 2, 3]);
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glVec.multiply([1, 2, 3], [1, 2, 3], [1, 2, 3]);
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glVecMultiply([1, 2, 3], [1, 2, 3], [1, 2, 3]);
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glVec.negate([1, 2, 3], [1, 2, 3]);
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glVecNegate([1, 2, 3], [1, 2, 3]);
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glVec.normalize([1, 2, 3], [1, 2, 3]);
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glVecNormalize([1, 2, 3], [1, 2, 3]);
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glVec.random([1, 2, 3], 6);
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glVecRandom([1, 2, 3], 6);
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glVec.scale([1, 2, 3], [1, 2, 3], 6);
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glVecScale([1, 2, 3], [1, 2, 3], 6);
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glVec.scaleAndAdd([1, 2, 3], [1, 2, 3], [1, 2, 3], 6);
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glVecScaleAndAdd([1, 2, 3], [1, 2, 3], [1, 2, 3], 6);
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glVec.set([1, 2, 3], [1, 2, 3], [1, 2, 3], 6, 6);
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glVecSet([1, 2, 3], [1, 2, 3], [1, 2, 3], 6, 6);
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glVec.squaredDistance([1, 2, 3], [1, 2, 3]);
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glVecSqrdDistance([1, 2, 3], [1, 2, 3]);
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glVec.squaredLength([1, 2, 3]);
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glVecSqrdLength([1, 2, 3]);
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glVec.subtract([1, 2, 3], [1, 2, 3], [1, 2, 3]);
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glVecSubtract([1, 2, 3], [1, 2, 3], [1, 2, 3]);
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glVec.transformMat4([1, 2, 3], [1, 2, 3], [1, 2, 3]);
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glVecTransformMat4([1, 2, 3], [1, 2, 3], [1, 2, 3]);
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glVec.transformQuat([1, 2, 3], [1, 2, 3], [1, 2, 3]);
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glVecTransformQuat([1, 2, 3], [1, 2, 3], [1, 2, 3]);
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