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Polyfill Clutter.Vertex
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@@ -193,6 +193,11 @@ if (!Clutter.Actor.prototype.raise_top) {
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}
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}
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if (! Clutter.Vertex) {
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const {Graphene} = imports.gi;
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Clutter.Vertex = Graphene.Point3D;
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}
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// Workspace.Workspace._realRecalculateWindowPositions
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// Sort tiled windows in the correct order
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function _realRecalculateWindowPositions(flags) {
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