workspace label: simplify position logic

This commit is contained in:
Tor Hedin Brønner 2019-02-22 11:05:23 +01:00
parent 64b9ffbca8
commit 6cf0309b1d

View File

@ -392,9 +392,8 @@ function enable () {
menu = new WorkspaceMenu();
signals.connect(menu._label, 'notify::allocation', (label) => {
let point = new Clutter.Vertex({x: label.x, y: label.y});
let r = label.get_parent()
.apply_relative_transform_to_point(Main.panel.actor, point);
let point = new Clutter.Vertex({x: 0, y: 0});
let r = label.apply_relative_transform_to_point(Main.panel.actor, point);
for (let [workspace, space] of Tiling.spaces) {
space.label.set_position(Math.round(r.x), Math.round(r.y));