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78aa4ad46ccce09d2c0ef594a90e57a9e64f9ce2
For some reason apply_relative_transform_to_point didn't work when changing workspace. (the _first_ workspace switch when going from only one minimap visible to all visible) Even when adjusting for destintationX of minimapActor.. Not really sure why, so this isn't the most satisfying fix. A manual transform would be needed if there's multiple actors in the ancestor chain that is animating though. (ie. to account for destinationX instead of x)
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