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Fixed definitions header
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Vendored
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// Type definitions for gl-matrix 2.3.2
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// Project: https://github.com/toji/gl-matrix
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// Definitions by: Mattijs Kneppers <https://github.com/mattijskneppers>, based on definitions by Tat <https://github.com/tatchx>
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// Definitions by: Nikolay Babanov <https://github.com/nbabanov>
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// Nikolay Babanov <https://github.com/nbabanov>
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// Definitions: https://github.com/DefinitelyTyped/DefinitelyTyped
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declare module 'gl-matrix' {
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// Global Utilities
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export class glMatrix {
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// Configuration constants
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static EPSILON: number;
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static ARRAY_TYPE: any;
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static RANDOM(): number;
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static ENABLE_SIMD: boolean;
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public static EPSILON: number;
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public static ARRAY_TYPE: any;
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public static RANDOM(): number;
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public static ENABLE_SIMD: boolean;
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// Compatibility detection
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static SIMD_AVAILABLE: boolean;
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static USE_SIMD: boolean;
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public static SIMD_AVAILABLE: boolean;
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public static USE_SIMD: boolean;
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/**
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* Sets the type of array used when creating new vectors and matrices
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*
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* @param {any} type - Array type, such as Float32Array or Array
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*/
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static setMatrixArrayType(type: any): void;
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public static setMatrixArrayType(type: any): void;
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/**
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* Convert Degree To Radian
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*
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* @param {number} a - Angle in Degrees
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*/
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static toRadian(a: number): number;
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public static toRadian(a: number): number;
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/**
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* Tests whether or not the arguments have approximately the same value, within an absolute
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@@ -40,7 +40,7 @@ declare module 'gl-matrix' {
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* @param {number} b - The second number to test.
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* @returns {boolean} True if the numbers are approximately equal, false otherwise.
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*/
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static equals(a: number, b: number): boolean;
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public static equals(a: number, b: number): boolean;
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}
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// vec2
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