mirror of
https://github.com/gosticks/DefinitelyTyped.git
synced 2025-10-16 12:05:41 +00:00
135 lines
4.2 KiB
TypeScript
135 lines
4.2 KiB
TypeScript
import GlVec2 = require("gl-vec2");
|
|
|
|
import GlVec2Add = require("gl-vec2/add");
|
|
import GlVec2Clone = require("gl-vec2/clone");
|
|
import GlVec2Copy = require("gl-vec2/copy");
|
|
import GlVec2Create = require("gl-vec2/create");
|
|
import GlVec2Cross = require("gl-vec2/cross");
|
|
import GlVec2Dist = require("gl-vec2/dist");
|
|
import GlVec2Div = require("gl-vec2/div");
|
|
import GlVec2Dot = require("gl-vec2/dot");
|
|
import GlVec2Equals = require("gl-vec2/equals");
|
|
import GlVec2exactEquals = require("gl-vec2/exactEquals");
|
|
import GlVec2forEach = require("gl-vec2/forEach");
|
|
import GlVec2fromValues = require("gl-vec2/fromValues");
|
|
import GlVec2Floor = require("gl-vec2/floor");
|
|
import GlVec2Inverse = require("gl-vec2/inverse");
|
|
import GlVec2Len = require("gl-vec2/len");
|
|
import GlVec2Lerp = require("gl-vec2/lerp");
|
|
import GlVec2Limit = require("gl-vec2/limit");
|
|
import GlVec2Max = require("gl-vec2/max");
|
|
import GlVec2Min = require("gl-vec2/min");
|
|
import GlVec2Mul = require("gl-vec2/mul");
|
|
import GlVec2Negate = require("gl-vec2/negate");
|
|
import GlVec2Normalize = require("gl-vec2/normalize");
|
|
import GlVec2Random = require("gl-vec2/random");
|
|
import GlVec2Scale = require("gl-vec2/scale");
|
|
import GlVec2ScaleAndAdd = require("gl-vec2/scaleAndAdd");
|
|
import GlVec2Set = require("gl-vec2/set");
|
|
import GlVec2SqrDist = require("gl-vec2/sqrDist");
|
|
import GlVec2SqrLen = require("gl-vec2/sqrLen");
|
|
import GlVec2Sub = require("gl-vec2/sub");
|
|
import GlVec2TransformMat2 = require("gl-vec2/transformMat2");
|
|
import GlVec2TransformMat2d = require("gl-vec2/transformMat2d");
|
|
import GlVec2TransformMat3 = require("gl-vec2/transformMat3");
|
|
import GlVec2TransformMat4 = require("gl-vec2/transformMat4");
|
|
|
|
GlVec2.add([1, 2, 3], [1, 2, 3], [1, 2, 3]);
|
|
GlVec2Add([1, 2, 3], [1, 2, 3], [1, 2, 3]);
|
|
|
|
GlVec2.clone([1, 2, 3]);
|
|
GlVec2Clone([1, 2, 3]);
|
|
|
|
GlVec2.copy([1, 2, 3], [1, 2, 3]);
|
|
GlVec2Copy([1, 2, 3], [1, 2, 3]);
|
|
|
|
GlVec2.create();
|
|
GlVec2Create();
|
|
|
|
GlVec2.cross([1, 2], [1, 2], [1, 2]);
|
|
GlVec2Cross([1, 2], [1, 2], [1, 2]);
|
|
|
|
GlVec2.dist([1, 2, 3], [1, 2, 3]);
|
|
GlVec2Dist([1, 2, 3], [1, 2, 3]);
|
|
|
|
GlVec2.div([1, 2, 3], [1, 2, 3], [1, 2, 3]);
|
|
GlVec2Div([1, 2, 3], [1, 2, 3], [1, 2, 3]);
|
|
|
|
GlVec2.dot([1, 2, 3], [1, 2, 3]);
|
|
GlVec2Dot([1, 2, 3], [1, 2, 3]);
|
|
|
|
GlVec2.forEach([1, 2, 3], 5, 6, 1, () => [3], {});
|
|
GlVec2forEach([1, 2, 3], 5, 6, 1, () => [3], {});
|
|
|
|
GlVec2.fromValues(1, 2);
|
|
GlVec2fromValues(1, 2);
|
|
|
|
GlVec2.floor([1, 2], [1, 2]);
|
|
GlVec2Floor([1, 2], [1, 2]);
|
|
|
|
GlVec2.equals([1, 2, 3], [1, 2, 3]);
|
|
GlVec2Equals([1, 2, 3], [1, 2, 3]);
|
|
|
|
GlVec2.exactEquals([1, 2, 3], [1, 2, 3]);
|
|
GlVec2exactEquals([1, 2, 3], [1, 2, 3]);
|
|
|
|
GlVec2.inverse([1, 2, 3], [1, 2, 3]);
|
|
GlVec2Inverse([1, 2, 3], [1, 2, 3]);
|
|
|
|
GlVec2.len([1, 2, 3]);
|
|
GlVec2Len([1, 2, 3]);
|
|
|
|
GlVec2.lerp([1, 2, 3], [1, 2, 3], [1, 2, 3], 6);
|
|
GlVec2Lerp([1, 2, 3], [1, 2, 3], [1, 2, 3], 6);
|
|
|
|
GlVec2.limit([1, 2], [1, 2], 5);
|
|
GlVec2Limit([1, 2], [1, 2], 5);
|
|
|
|
GlVec2.max([1, 2, 3], [1, 2, 3], [1, 2, 3]);
|
|
GlVec2Max([1, 2, 3], [1, 2, 3], [1, 2, 3]);
|
|
|
|
GlVec2.min([1, 2, 3], [1, 2, 3], [1, 2, 3]);
|
|
GlVec2Min([1, 2, 3], [1, 2, 3], [1, 2, 3]);
|
|
|
|
GlVec2.mul([1, 2, 3], [1, 2, 3], [1, 2, 3]);
|
|
GlVec2Mul([1, 2, 3], [1, 2, 3], [1, 2, 3]);
|
|
|
|
GlVec2.negate([1, 2, 3], [1, 2, 3]);
|
|
GlVec2Negate([1, 2, 3], [1, 2, 3]);
|
|
|
|
GlVec2.normalize([1, 2, 3], [1, 2, 3]);
|
|
GlVec2Normalize([1, 2, 3], [1, 2, 3]);
|
|
|
|
GlVec2.random([1, 2, 3], 6);
|
|
GlVec2Random([1, 2, 3], 6);
|
|
|
|
GlVec2.scale([1, 2, 3], [1, 2, 3], 6);
|
|
GlVec2Scale([1, 2, 3], [1, 2, 3], 6);
|
|
|
|
GlVec2.scaleAndAdd([1, 2, 3], [1, 2, 3], [1, 2, 3], 6);
|
|
GlVec2ScaleAndAdd([1, 2, 3], [1, 2, 3], [1, 2, 3], 6);
|
|
|
|
GlVec2.set([1, 2], 1, 2);
|
|
GlVec2Set([1, 2], 1, 2);
|
|
|
|
GlVec2.sqrDist([1, 2, 3], [1, 2, 3]);
|
|
GlVec2SqrDist([1, 2, 3], [1, 2, 3]);
|
|
|
|
GlVec2.sqrLen([1, 2, 3]);
|
|
GlVec2SqrLen([1, 2, 3]);
|
|
|
|
GlVec2.sub([1, 2, 3], [1, 2, 3], [1, 2, 3]);
|
|
GlVec2Sub([1, 2, 3], [1, 2, 3], [1, 2, 3]);
|
|
|
|
GlVec2.transformMat2([1, 2, 3], [1, 2, 3], [1, 2, 3]);
|
|
GlVec2TransformMat2([1, 2, 3], [1, 2, 3], [1, 2, 3]);
|
|
|
|
GlVec2.transformMat2([1, 2, 3], [1, 2, 3], [1, 2, 3]);
|
|
GlVec2TransformMat2d([1, 2, 3], [1, 2, 3], [1, 2, 3]);
|
|
|
|
GlVec2.transformMat3([1, 2, 3], [1, 2, 3], [1, 2, 3]);
|
|
GlVec2TransformMat3([1, 2, 3], [1, 2, 3], [1, 2, 3]);
|
|
|
|
GlVec2.transformMat4([1, 2, 3], [1, 2, 3], [1, 2, 3]);
|
|
GlVec2TransformMat4([1, 2, 3], [1, 2, 3], [1, 2, 3]);
|